Amazing visuals and dungeon design, just wish kinstones didn't exist and overworld exploration was less vague

The best "2D" Zelda. I can't think of another game that achieves so much heartbreak with such a simple story. Amazing music and game design are just a bonus.

Held back by gameboy controls and audio. While the story is nothing special, it is still a very well designed game

Far too short, quality over quantity

Took me less than an hour to beat but I enjoyed my time, don't know what to think of it because of that

This review contains spoilers

Finishing it only to be told that the game had alternate level paths was a massive surprise since it took me longer than the original and I liked it just as much. While I won't tackle the other 50% of the game right now, it is definitely something I can look forward to on a future replay.

Did I beat the game or am I just beginning

I loved it but nothing is ever going to make me actually understand the plot of Xenoblade 3.

It made me cry like five times and only one of those times was it because of the story

A perfect story and combat system that I felt were severely hindered by some parts like frustrating world design (constant random encounters and corridor routes made exploration tedious) and making every music track in the game amazing outside of the boss theme, which you hear a LOT. The second half became a massive slog with the grinding. I dunno, maybe I was doing it wrong.

I LOVE WARIOWARE SMOOTH MOVES ONLY FOR NINTENDO WII

Really cool idea but it should've been a sequel to Smoove Moves

The base game was pretty much perfection and I'll overlook the bonus case being a bit too long and vague with its answers