90 Reviews liked by VA_Yagi


Mega Man X6 is the final game in the PS1 Mega Man X trilogy, and one that wasn't even supposed to happen in the first place, as it was behind Keiji Inafune's back, as he originally conceptualized X5 as the last X game, before moving on to the Mega Man Zero series.

This game is... a lot of things, but let's start with the positives first.

First of all, the soundtrack is fucking amazing! It feels like with this trilogy of games, the OST just got better and better, and there's a lot of tracks in this game that just get you pumping!
Additionally, there's an option to turn Alia off (for the most part), so that's nice!

Okay, now for the bad stuff. Wow, that was quick.

Mega Man X6 is filled with a lot of stupid level design decisions, constantly making you deal with a shit-ton enemies and hazards that make this game feel more like a ROM Hack than an actual official product.

And the Nightmare effect does not help things.

Hey kids, wanna play Commander Yanmark's stage in the dark? Or how about having to deal with more blocks to destroy in Metal Shark Player's stage which, may I remind, is constantly giving you shit because the stage is filled with crushers that can instantly kill you?

Even if a stage isn't affected with a Nightmare Effect, it may still have very annoying shit to deal with, like in Rainy Turtloid's stage, where there's constant acid rain that chips away your damage.

And that's not even talking about Gate's Fortress, where it's flat-out impossible to beat it as Normal X without any additional parts!

There's also the game's baffling English localization, which is filled with bad grammar and typos. It made me laugh a lot though.
"I could now create perfect and the strongest Reploids"
- Gate, 2001

If you play this with Ultimate Armor X or Black Zero (which I did), you might have some fun with it (emphasis on the some), but bottom line, this game is a frustrating mess, and if I can only really enjoy it when I cheat... there's something wrong with it.

All in all, Mega Man X6 is only for the diehards that really want some bullshit hard Mega Man action.

Marvel VS Capcom 2 is the absolute pinnacle of everything the VS Capcom series has done up to this point.
It indulges in the insanity and the sheer chaos, and with the game having 56 playable characters, thanks to the reusage of a shit-ton of assests, it hammers that point home.

It brings back the Variable Assist feature of Marvel Super Heroes VS Street Fighter and then some, providing players with three options as to what type of attack they want the summoned character to do, and this provides a lot of variety to the game.

Yes, it's a poorly balanced roster, but I don't give a fuck, it's such an easy game to pick up and play, and I'm having a bunch of fun all the way through!

Coupled that with the game's amazing jazzy soundtrack (which, being a jazz fan, makes me very happy) and the mixture of 2D sprites and 3D background models, which has aged quite well, I'd say, and you've got yourself one of the greatest fighting games of all time!

Please Capcom, negotiate with Marvel to re-release these games on consoles.

Mega Man X3 is in a lot of ways better than X2, but in other ways, not as good.
For starters, I found the process of 100% completing X3 less frustrating than X2, and the stages themselves were longer and felt more complete than X2's.

Problem is, the soundtrack relied a lot on a very specific guitar-like instrument, and it made the OST stale and not as memorable as previously. Even if there are some good themes here and there.

Bit and Byte, the new baddies that accompany Dr. Doppler, were also not as interesting as the X-Hunters, and while it's cool that Vile is back and has a very unique boss fight... after he's gone... yeah, he barely meant much.

The final boss, I also found to be more annoying than previously, especially with having to climb up to avoid the lava, otherwise you're pretty much dead and have to fight him all over again.

Overall, while Mega Man X3 does a lot better than X2, it also comes with its own problems that made this one inferior to its previous entries.

For something that was made in a week(ish), this game is pretty solid!

The controls aren't perfect: not being able to control your direction in mid-air kinda blows, especially for some of the game's harder challenges, and not having the option to reverse camera options made me have a harder time than I should've.
But I liked a lot of the game's challenges, I liked the cute presentation, I like the Mario 64-inspired songs and I just find this game pretty neat.

Overwatch 2 is probably one of the biggest disappointments for me.
I loved the first game back in high school, even if it fell to the wayside for me as the years went on. I still booted it up from time to time, even if I didn't gel with all of the changes made to the game. So, with the announcement of the sequel, I was a bit excited for it.
Despite how rocky the pre-release and release of the game was, I did give Overwatch 2 a shot when it came out (or more accurately, when Blizzard removed the phone number requirement for people who owned Overwatch 1), and while the core gameplay was still as fun as it was seven years ago, a lot of the changes Blizzard made to the game (especially in terms of monetization and player progression) made it a lot less enjoyable to play, especially for sessions that last longer than two games.
After the initial hype wore down, I only booted the game up like two or three times, and when Blizzard announced the initial plans for PvP were cancelled, I uninstalled the game out of disgust. And thanks to the recent news about what the new PvP mode will be like, I'm just fucking done with Overwatch and I'm never reinstalling it ever again.

Amazing how Blizzard soiled the good faith I used to have in the franchise.

A much better game than its predecessor, having more fluid combat, much better graphics, great music on the ears, and just feeling more fair than last time.
Also, the fact it contains a Training Mode unlike last time, is a very welcome addition.

Very solid 90's fighting game!

I'd rate this higher if the collection itself was done better. I can't quite say Konami phoned it in, but it definitely does feel lacking. Having the ability to play these games on modern consoles is an absolute godsend, however, and I'm just glad that newer audiences have the chance to play this. This rating isn't indicative of the games themselves, which are all easily as great as they've always been. Just beware that this collection is lacking in some respects.

This game has no reason to be as well thought-out as it is.

I'm not a big fan of survival games like Ark (I played it once and remember running around and dying a lot) but honestly the simplicity of this game is really nice. Even if there were no Pals this game would still be a fairly good beginner-friendly survival game... even if I'm not the biggest fan of the genre.

The Pals add a weird additional layer to the game though. On one hand they feel randomly thrown in and look completely different compared to everything else, and yet the gameplay mechanics surrounding them feel perfectly implemented? Like with other survival games you'd need to generate electricity or use thermal or hydro power to power certain equipment, but in Palworld all you have to do is find a Water or Fire Pal - something that seems super intuitive. Oh you need to power a furnace? Here's a Fire guy!

The fact that the developers are known to have basically ripped off successful games (something that isn't necessarily bad on its own if done well - everything is essentially building off of something from before) and yet Palworld feels like they took the idea of "hey what if we made an open world not-Pokemon survival game" and then made a very beginner-friendly survival game with some goofy creature designs.

I also love the chicken Pals. Not to compare this game to Pokemon (because honestly besides the fact that monsters exist it's not really similar) but why hasn't Pokemon given us a good chicken yet? There's only, what, Torchic? Palworld does have the better chicken here. They've got dead, soulless eyes and somehow keep spawning inside of my house.

The game's solid, but there's some things that could be better about it. Gummi Ship sections feel unnecessary, some bosses (namely Hook and the final phase of the final boss) have frustrating attacks, mashing attack and sometimes healing will get you through 90% of the battles just fine, Monstro is annoying to navigate, having to find all 101 dalmatians, and the AI isn't that great at actually killing things.
It's worth playing just for the novelty of seeing Final Fantasy characters next to Disney characters tbh

Today we'll be talking about the

joint

They brought back National Dex. They really did it.

Pokemon Shield I thought was one of the worst games ever made. It really was just very boring and not as good as the other Pokemons, which are really good. But this one had no National Dex, and bad tree, and just bad game. But now, I play it again, and it is very good with National Dex. I love Pokemon, gameplay is very good and filled with subtlety. When you fire the water, the water is resistant. When you water the fire, the fire is hurt because water is put out by fire. It's this sublte design that makes the Pokemon series so great. This would have been a one star, maybe even half a star, if there was no national dex, which made this way weaker than other Pokemon games like the ones released between 2008-2012 when I was young and played them, but now it is really really good. The gameplay is wonderful, wonderfully developed characters like Pikachu, Bulbasaur, and Maractus line the walls of this game, and it's overall just a delightful experience. 10/10, time to not play another game until the next Pokemon releases.

Double Dragon is a very primitive beat'em up by today's standards.
One button is for punching, the other's for kicking, and pressing both allows you to jump. The more enemies you beat, the more hearts you get, which allow you to get more moves and become stronger? I think.

This game has not really aged gracefully. While the overall presentation is decent by NES standards, and the music can get pretty catchy at some points, the gameplay itself just feels weak, and most of the time, it feels like RNG whether or not you hit your opponent first or they hit you.
Combined with the game's high difficulty and it becomes a game you play once, and never again.

A Star Wars racing game purely based on the concept of pod-racing, that sounds like fun!

Well, it kinda is. It starts off pretty easy, you know, not much to worry about and stuff like that.
But then, you start to notice that the tracks start to get longer... and longer... and longer, so much so that by the end, each lap will take you almost 3 minutes to complete!
Then, the stages themselves also start to reuse assets from each other, and while many of them introduce new parts of the track for you to race on, there's still a lot that you will be racing on more times than you should.

By the end, the stages start getting so hard and so long, that the endurance run starts becoming so tiring, that there were multiple times where I considered shelving this game.
I did persevere until the end, but I was so tired, that I didn't even feel like doing some of the extra race tracks that the game had to offer.

Like, the gameplay itself can be very fun! Keeping an eye out on your machine so it doesn't blow itself up, trying to find the best time to do small repairs so you don't get left behind, and trying to find the best times to boost, that was engaging and fun.

But the bottom line is, this game's long-ass race tracks tired me out, and the game's big difficulty spike towards the end made me not wanna play this again anytime soon.
Maybe some multiplayer sessions in the future would be nice, though.

Sonic Jam is a great compilation of the mainline Classic Sonic games... well, ok, they didn't put Sonic CD on here, but the games that are on here are solid enough.

These were actually ported to the Saturn, instead of just being emulated, and the porting process is pretty impressive. It's not exactly 1:1, as there are some sound effects that sound a bit different, and after a while, the music will fade out and replay again, but besides that, the Mega Drive games play and sound as they should.

But in addition to that, there's also the Sonic World segment, a place where you can around as Sonic in a 3D environment, and do some missions, and also look up a bunch of concept art, videos, commercials, and just generally appreciate the history of Sonic the Hedgehog from his inception all to way to 1997. It doesn't seem like many years, but when take the spin-offs into account, you realize just how much stuff Sonic had at that time, and he only grew more and more since.

This game is just an overall nice package, not only being a great collection of games in its own right, but the bonus content it offers is the cherry on top!