This game would be a 10 if it wasn't for the first half

"It's being invaded by the Otherworld. By a world of someone's nightmarish delusions come to life..."

I think this dialogue describes perfectly what Silent Hill as a whole is all about. A delusion birthed from trauma, pain, and fear, and in this case, the delusions of Alessa Gillespie, a poor girl that only wanted to live a normal life and be loved by her mother, only to go through a destiny worse than death thanks to her actions and seek of power.

Every location, note, and monster are related to Alessa, from the start you have to seek these objects that have relations to her, like the three keys that you need to open the door, once you reach the school you realize those are the keys of the people that cared about her, like the teacher that knew Alessa was being abused by her mother and worried about her.

Every location is important for her in some way, some bad, some good. Places full of trauma like Midwich Elementary School, a place where she was bullied because of her powers and being part of a cult, this was too much for a child, to the point that now, in this nightmarish delusion, those kids that hurted her are represented as these little monsters with knifes, with her only safe place being a room full of machinery.

All these monsters are representations of her mind as a whole, things that bothered her like kids, the fear of suffering for seven years through the nurses and doctors, her fascination for insects, etc. During the whole game we are going through her trauma, and even after all she went through she still had a good heart in her, enduring those seven years of torture, not only to prevent the devil of being unborn, but also so the other half of her soul, Cheryl, can live a normal life. Even after all that she wanted to prevent even worse things to happen, her plan was to commit suicide after her soul was completed, preventing the birth of the devil.

This is what Silent Hill is all about. Delusion, love, fear, and confronting them. The town is just the excuse for it, the mirror that reflects the wounds inside the human mind, and we, the player, are passengers through this delusion, and just like the characters, we have been brought here for a reason.

What can I say? M A S T E R P I E C E.

The game came out decades ago and the atmosphere is still one of the best I've seen in any video game, the music is just incredible, while in SH 2 it was more atmospheric, over here it feels like it follows you and accommodates to every single moment, every step, making your tension rise as you feel danger coming up, only for it to not appear. Visually is outstanding.

With Silent Hill 1 and 2 you have a dilemma, let's call it a two sided coin, on one side you have a game that is all about exploration, music and enemies with variations depending on what you explore, that being shown through these dried and rotten walls, while on the other you have a more linear and calm game where you go through your own personal hell, where music is there for you but never intrusive. Either way, the coin has to fall on any side, and when it does. it works flawlessly.

The only grip I have with this game is that you can softlock yourself in various parts of the game, but that's about it.

yeah I loved the game, and its funny that Toyama left Team Silent after this game because he thought he busted it, and joined Japan Studios to re-learn how to make a videogame... you cooked with this game LMAO

The game plays better and I hate it.

The dragoon plays better... which I hate because its a living thing and every single game with a living thing feels heavier
because well, they're alive, like in Panzer Dragoon.

The in-game cutscenes have more movement but are rough as hell, the simplicity of the original made them stand out a bit more.

You can say this game is "better" in some aspects, but does it make it a better product than Drakengard 1? nope

A very funny and charming game about growing up while staying true to yourself.

And noodles, lots of noodles.

I think this game is a test about dyslexia because holy shit how can I miss some of these notes???

If you enjoyed this game you're a psychopath. I did.

This story revolves around a group of awful people, a murderer, cannibal, pedophile, a guy that sings wonderwall, every person here has its faults and they're not good people. Killing shouldn't be fun, at some point you just drag-on on these kills looking for a happy ending for these characters... but why? they really deserve it?

No, they don't, we don't even know if a lot of the things that happened actually did because just like certain stories, there are different points of views of these things, and just like the description of the first verse from the last chapter, maybe Seere will tell your story, with every chapter having different pages and even different verses with mixed events. We can look for an ultimate truth, but would it change something?

Just like Caim, we can try different things but it would make things worse, or it would loop back to other things, sometimes you just don't deserve a happy ending.

Idk I enjoyed this game and I think that says more about me than the game itself XD

This whole game is just Klonoa bringing sorrow to Lunatea because of the emotional trauma after Phantomille, that's why the last levels have the OST from the first game mixed all in a distorted sense, the villain is a mix of Klonoa's body and Huepows green blue and gold colors, Klonoa is the only one that hears those cries for help...and the OST from that level is called Hyuponia!!!!!

Klonoa is a duology about loss, sadness and dreams, Klonoa is us, and just like him we learn to live in a world with sorrow, we're sad about the ending of Klonoa 1, but all the players remember the ending from that game, it's that sadness that makes us remember that moment, that world, that dream.

Every person has different ways of coping with these emotions, just like every kingdom in Lunatea with stuff like games, war, just thinking about the past and not moving forward, we try to ignore these bad feelings, but we have to embrace sorrow, after embracing it we're able to save this world, this dream, and wake up from this long dream, our dream.

After finishing this game, us and Klonoa, are able to wake up, good morning player!

Si no ves un reflejo de ti mismo en alguno de los personajes como si fuera un espejo, no vas a conectar con esos temas, soy queer y no pude reflejarme en ellos, no es para mi


This is one of the best pieces of media ever created, I have no words to explain the incredible thing I've just experienced, something that changes how I see the world, the universe, and my own life.

Sca-Ji, I kneel

1997

An incredible FPS that I don't want to play again

Complete este juego dos veces en un día.

PERDÓNAME POR TODO CAPCOM.

Scott, dile a REmake 2 que lo perdono...