Zyon
77 Reviews liked by Zyon
eu ia da 4 estrela mas esse jogo e perfeito, ele me apresento esse genero de shooter que eu achava pavoroso, mas quando vi meu pai jogando me apaixonei e todo ano rejogo esse jogo, tudo e interessante desde ost, monstros, level design , ideias e etc. tudo e bem feito eu amo esse jogo e com certeza ta nos meus top da vida
Prototype
2009
Saya no Uta
2003
Tsukihime
2000
The Messenger
2018
The messenger is one of my favorite newer retro inspired games. I think it does everything it sets out to do really well. I like both the side scroller half and the metroidvania half. Travering the levels is quite fun and the slash jump is very satisfying feeling. The difficulty is right there in the sweet spot. The game is as good a action game as it's humor as well. Loved this one.
Platinum #110
Platinum #110
Kingdom Hearts
2002
Wattam
2019
Started playing this before the pandemic in Feb where holding hands and having people come around unexpectedly was a great thing.
And finished it as we were going into our second lockdown and it felt a little weird and strange. Though maybe it gives some hope that after any crisis people can still find each other and bring out the best in each other.
There's not much gameplay here and like Katamari it's mostly about the joy and humour of objects.
In this one you start of as a cube (who has a top hat) and you do things in order to bring more living objects back. Each object that comes back is presented with a fanfare and a "Welcome back ". You can switch between objects as some objects have special abilities.
It won't be everyone's cup of tea, but it's very laid back.
The game presents you with a final decision at the end and it's possibly the most thoughtful decision I've seen in a game in a while (which is odd, given the laid back and playful nature of the rest of the game).
I'm not sure how much of a difference the decision makes, but it's still nice that it was there.
And finished it as we were going into our second lockdown and it felt a little weird and strange. Though maybe it gives some hope that after any crisis people can still find each other and bring out the best in each other.
There's not much gameplay here and like Katamari it's mostly about the joy and humour of objects.
In this one you start of as a cube (who has a top hat) and you do things in order to bring more living objects back. Each object that comes back is presented with a fanfare and a "Welcome back ". You can switch between objects as some objects have special abilities.
It won't be everyone's cup of tea, but it's very laid back.
The game presents you with a final decision at the end and it's possibly the most thoughtful decision I've seen in a game in a while (which is odd, given the laid back and playful nature of the rest of the game).
I'm not sure how much of a difference the decision makes, but it's still nice that it was there.
Gitaroo Man Lives!
2006
La-Mulana
2012
La-Mulana
2012
The sunset that permeates throughout 1985 Japan is meant to invoke a sense of nostalgia, and even if you haven’t had any experience in that setting, the invocation of certain well-worn otaku media tropes will encourage a feeling of familiarity. Yet, you’ll never settle into a state of complacency within even the most innocent of scenes. The constant displacement in time forced by the necessary narrative-switching results in this world feeling alien and uncertain. Even within character’s narratives, scenes will play out the exact same way only to diverge midway through, leaving you unsure as to whether this is truly the next in a sequence of events, or some parallel timeline, or maybe even somehow both? Even the tropes that 13 Sentinels deals with are so heavily interconnected and draw from so many different genres, from shoujo romance to psychological horror to historical drama, that results in a rather distinct feel even if one is experienced with otaku media.
You could just forget, indulge in the mindless delicacies like crepes and kaiju movies of bubble-economy Japan without paying to mind just how unnatural capitalist luxuries really are, that our way of life is so far displaced from humanity’s origins. The usage of puzzles during the narratives prevent that, forcing you to be actively thinking about the world you’re presented with and manipulating it for your own progression to demonstrate an understanding of its artificiality. This romanticization of an era of false peace calls into question what it means to truly be forward-thinking for a better society. The convenience of a pre-existing image to base an ideal world on does not negate the many failures that have been proven through history, but the question looms “is it even possible to imagine a realistic post-capitalist society with how deeply entrenched capitalist realism is now?” 13 Sentinels doesn’t have a solid answer, but I’d rather that over pretending that there is an easy answer.
You could just forget, indulge in the mindless delicacies like crepes and kaiju movies of bubble-economy Japan without paying to mind just how unnatural capitalist luxuries really are, that our way of life is so far displaced from humanity’s origins. The usage of puzzles during the narratives prevent that, forcing you to be actively thinking about the world you’re presented with and manipulating it for your own progression to demonstrate an understanding of its artificiality. This romanticization of an era of false peace calls into question what it means to truly be forward-thinking for a better society. The convenience of a pre-existing image to base an ideal world on does not negate the many failures that have been proven through history, but the question looms “is it even possible to imagine a realistic post-capitalist society with how deeply entrenched capitalist realism is now?” 13 Sentinels doesn’t have a solid answer, but I’d rather that over pretending that there is an easy answer.