We're Danganronpa fans, of course we hate Danganronpa

Heartbreaking: The Most Annoying People on the Internet Were Right

What I really hope comes about from all this is another opportunity for CBU3 to develop a mainline FF game that builds on these fantastic foundations. Final Fantasy XVII could be a masterpiece, but this isn’t it.

NieR for the masses, complete with that pillar of modern gaming: the follow quest

The true genius of this game is somehow convincing you to do five playthroughs so by the end you kind of HAVE to like it really

It'd be neat if 'reverse' detective games where you play as the culprit trying to get away with a crime were more of a thing. For now, this is a fun little indie title.

Gone is the oppressive atmosphere of DR1 in favor of a more open setting. Traversing said setting is like watching paint dry. Some of the characters are about as deep as a puddle and it has possibly one of the worst cases in the series, but...

Komaeda

Came for the memes, stayed for the murder mystery

I may pick this one up again at a later date, but there are only so many recycled boss encounters I can take before concluding that I dislike this game for the same reason as Dark Souls II: artificial difficulty.

Definitely a lot more enjoyable than Virtue's Last Reward due to its achronological approach. Instead of slogging through 20~ hours of branching scenarios to reach all of the locks, you're immediately thrust into the action with short playable Fragments. The player also has a sense of whiplash and complete bewilderment that compliments the story well (and the characters' position within it).

Where this game really falls down is the production value. There was a clear step down in budget between Virtue's Last Reward, resulting in stilted character animations and not a lot of new music, but I don't think that this gets in the way of the story and engaging with the characters nearly as much as people make out.

In terms of the story and characters, it's a mixed bag. Some of the new additions are great (Carlos, Q, Diana) and those returning from past titles are just as good as you remember them (Phi, Sigma, Junpei, Akane). That being said, Mira and Eric are both some of the worst characters I've ever seen in a visual novel/adventure game.

Zero's plan in this final installment is also a little... underwhelming. I won't go into spoilers here, but I can see why so many people came away from ZTD disappointed. I'm honestly not sure that Uchikoshi could've done a better job considering all of the expectations, however.

7/10 places it just above VLR (6/10) and below 999 (8/10) for me.


Really enjoy the translation mechanic and world design, but traversing the world is such a pain that I don't feel like going back for a 'better' ending. Especially when NG+ resets the map...

Three of the best boss fights FROM has ever designed and Laurence

let us sit around and speak feverishly

I sort of spent the whole time wishing I was playing Hollow Knight again. There's been so much experimentation among Metroidvania indies in the past couple of years and we get... this? Fusion 2? Sure.