The first piece of media of any kind that let me show people "losing my father at a young age felt like this."

Never thought a pillar could make me so emotional.

If I talk about this game too much I find myself at the risk of starting it over again, and the ecstasy of doing that hasn't diminished even an iota since the first time I cleared it.

These controls helped me get what people see in sports cars now.

I think this is the peak of the indie first person puzzle game genre, because it has what all of the other games in that style lack: fun puzzles that are easily forgettable. That last part is so key, because forgetting puzzles that is the thing that makes replaying them possible. I'm still a few years out from replaying Fez because I remember too much of it. I could probably play Obra Dinn again this halloween and have a great time.

I felt genuinely grateful to be alive to see this.

The point when I started asking why the neon paint was for civilians is the point where I figured this is one of the better games made so far

Invasive in an inspiring way. This game helped me feel ready to die.

I don't think it makes it better when the former coinslot designer explicitly says he wants to take your time instead of your money.

As funny as it can be, I'll never like bullet hell games.

2018

Using storytelling to mask the repetition blues of a runbased game is really, really clever. This was the right team to figure that out as well.

When I saw an animated comic for the first time (Broken Saints) I thought that one day that aesthetic approach could be used to make one hell of a thing. Combine that with a complete understanding and perspective on what there is to do with survival horror and you arrive here. A triumph.

It seems real good but I loaned it and have no way to get it back. I love watching speedruns of it tho