What a wild ride. It sure took it's time for 3 hours of introduction but when the game started it hits you with detailed concepts of folklore and forms a werewolf/mafia game out of that. The humor is pretty straightforward for a VN but manages to entertain. Also I love the protagonist and related to him a lot. Mystery was intriguing too. Builds the tension with the mysteries in the right way, up until the last keys. The game's pace became so slow that my sister and I were about to abandon the game. We mustered up our last remaining patience and beat the game. Ending is satisfying though, can't really complain. If you like time loops and/or mafia/werewolf, you're probably gonna like it.

This game was like a junk food. Easily consumable, at times it's sweet and moving, but you finish it all too quick to enjoy it.

Yes, it does make your skin crawl in some places but no, it's still somewhat good. Although the gameplay gets stale real quick (you're just running around shooting stuff, shooting is not fun.), I think the game does what it can to spice things up with puzzles (they're kinda braindead), different kinds of bullets and melee combat if you prefer to. I liked Toko's development throughout the game and seeing other beloved characters was a treat.

If you can stand the gameplay and the amplified weirdness (compared to the first 2 games, can you imagine?), you'll probably have a good time.

This review contains spoilers

3 letters backwards thing was bullshit, I looked it up and I don't care. Otherwise this was a solid game that didn't fuck around. Straightforward and challenging but a little annoying.

Puzzles are too easy, even for me. Every floor has at least 3 tutorial episodes for the new mechanics and they "build up" to the final 15 minutes which is fine for the runtime but still feels like a waste. Story and how it's told are garbage. The voice actor for the woman tries her best but tries too much. She gulps a lot and has no personality also no story behind her. The game has a fine concept, good setting and cool mechanics but the downsides i mentioned butchers these.

Too smug and on the nose, still needed to exist I guess. Design and the message are fine but it was not very fun to play.

Puzzles could've used more polishing but this is one of the most impressive games I've ever played. The sheer amount of detail that went into this game brings a tear to my eye. Utilizing horror as a vessel to the fear of the unknown works wonders especially in a space exploring open world game. Also the pinnacle of open world.

I foresaw some of the twists earlier than the other games but they didn't build up like I expected them to. Still, really solid story, good pace (which some of the older games suffer) and of course, characters reoccurring from the earlier games made it worth playing. Insight was a good addition but it was kinda hard to solve (so I looked them up). Also the game suffered from bland addition of characters in general.

Fun chill journey that doesn't try to be more than what it is.

Surface level philosophy, boring story, okay puzzles. And a really bland OST.

A simple 3d puzzle game my ass. Hardest puzzle game I've ever played. Sticking the fork mechanic made it so much harder to play.

Very well written, touching, beautiful, funny... (hell of a lot more adjectives because it's that carely thought. And executed.) experience.

This review contains spoilers

"AAI 2, AA: PW 3 AND THIS GAME SPOILERS"

Sooo, AAI 2 took its inspirations for Simon Keyes from Clive huh? I had high expectations for this game and I appreciate what it was going for (and for the most part, it succeeded.). It just suffers from a lack of depth from the villains. For the duration of the game I couldn't stop thinking about how Dimitri's arc is like Godot's and Clive's arc is like Simon's. Enough about comparisons though, let's talk about the game. Gameplay is a lot like the other games but have more varied puzzles. Music is great as always and it's always a joy to see Professor and Luke going on adventures. It's also a good ending to the series.

Worst possible ending to a game. Passable 3D platformer, don't play it for its story.

I can see the hype; it has a beautiful soundtrack, it's very humorous and absurd and overall pretty colorful and beautiful game. The only problem is the gameplay for me, I couldn't control the katamari the way I wanted to and I felt like I was just rambling randomly. Playing this with a keyboard must be the problem as I couldn't see properly where I was going.