Mortal Kombat’s inputs will always be butt, but what else ain’t to love about this reboot? Absolutely insane story mode set a new standard for fighters.

A breathtaking piece of interactive narrative innovation no one else in the industry has shown any interest in imitating. 80 Days is a masterpiece start to finish, and we deserve way more games with this much interest in weaving words and player agency seamlessly into story.

The worst Dark Souls by a good margin is still easily one of the best video games. How’s that for overachievement?

I'm the one person on earth who despises the vehicle and Space Harrier sections, but this game still kicks massive angelic ass.

As a piece of design it’s completely outdated and impenetrable, but that doesn’t change The Legend of Zelda’s ability to take me back to a state like lost memory. It’s an evocative and powerful little game about being stranded in a strange and dangerous magical world; I’ll always kind of love it for that even if I wouldn’t recommend it to anyone.

A very bad dungeon crawler and an even worse strategy game eking by on a solid hook and an incredible aesthetic.

This game was a bug-ridden mess at launch, but I kinda still loved it. Must be pretty stellar by now with all the patches.

It cannot be overstated how bland and generic this game’s central story is (including its primary antagonist, practically a nonentity). The party members are cool and there are hints of interesting political conflicts in the background, yet the main quest is lowest common denominator Tolkien fan fic.

It’s also got some incredibly tedious copy-paste-encounter dungeon design. The dwarf knockoff Moria level in particular is a labyrinthine hell of repetition no one should have to suffer through for the wet fart that is Origins’ finale.

Why three stars, in that case? Idk, I’m a sucker for Flemeth and illusory moral dialogue trees I guess.

Feels good to shoot waves of things in this game while you ignore the characters blathering on about some poorly explained, context-free mess of cosmic stories and listen to a podcast instead.

Truly, if you didn’t play Destiny 1 the narrative here is indecipherable nonsense. The game doesn’t even tell you what missions out of the gazillion available missions you’re supposed to do next to advance the “main story.”

But the guns do feel good to shoot, that much is true.

I haven’t gone back to confirm this is still the best 3D platformer ever made, but at the time it was definitely the best 3D platformer ever made.

More than just a womb for Dota.

Criminally good. Like a fantasy of every Star Trek and Firefly ship simulator I ever wanted made real. The final boss structure is eventually kind of a bummer, but FTL is otherwise an all-timer.