I’d say Ultima Underworld was wildly ahead of its time, but it’s not like there are dungeon crawlers with half this depth and care flooding the market even thirty years later. Damn near perfect game once you get past—or patch your way past—the byzantine control scheme and hardware-limited UI. Pure exploratory joy with fresh and clever surprises waiting on every level.

2022

A beautifully told, frequently funny, often overwrought, always thought-provoking, incomplete yet unforgettable little story.

Cute but unchallenging and insubstantial. Levels are too short, meaning about half your time is spent on the interstitials between them. The simplicity of the central hole mechanic doesn't scale in the same satisfying ways as that of Katamari Damacy, Donut County's most obvious source of inspiration. You're always doing the same thing in the same way with little additional challenge. So despite the game's extremely brief length, it gets old quickly.

The soundtrack's got some great stuff going on though — especially that post-level recap beat.

Neat little Nintendo DS gem, you've probably never heard of it. The writing's whatever and most of the characters remain undeveloped, but the game's got a fun sense of humor and some rad art designs (even if it all does look a bit like a Dragon Ball ripoff in parts).

On the other hand it all felt a little generic to me, a little old hat — except for the really cool stuff it does with multiple endings! Probably at least worth a try just to support the indie dev scene.

A masterpiece of perspective and reimagination.

The Dark Souls of video games.

Roughly 20 hours of good game buried under 30 hours of tedious nonsense. Twilight Princess lost most of my goodwill before it even finished the condescending hours-long tutorial, and what little was left the pixel-hunting Wolf Link segments murdered. An enormous waste of time and potential, and probably the hardest a game’s ever disappointed me.

Dragon Quest XI is an aggressively uninteresting game. Like I realize this series is all about nostalgia, and that DQ1 practically defined the genre, but good lord — this might be the most generic JRPG I’ve ever seen. It’s a NES game with voice acting (though it is cool they happened to include an 8-bit mode I’ll never use, I guess). The story is an almost parodically vanilla Prophesied Chosen One Must Fight the Dark Lord After His Home Village Is Destroyed, yet after two hours they still haven’t destroyed the village or even introduced the Dark Lord beyond references to his inevitable return (which seems to bother no one much at all) (and yes they actually flat-out call him The Dark Lord).

The combat is cosmically bad; it’s DQ1-style "mash A through the menus" to grind and win. Luckily they added this cool new feature where the combat can play itself! At 3x speed! Wonders never cease.

There’s a “free move” combat mode that lets you move your party characters around the battlefield. You would think this would let you setup backstabs and blocks and stuff like a Tales Of game — and you would be wrong! It does nothing. Purely cosmetic timewasting.

Which is more or less what this game amounts to: the most stultifying, time-wasting take on the JRPG formula you can think of. You can literally auto-run from point A to B, take your hands off the controller, and let the game play itss bland-ass self for you. Why isn’t it just a visual novel at that point? Why have combat at all? Who knows. This series has millions of fans somewhere, apparently. Ask them.

So the combat is bad. The dialogue is drivel. But the music is truly awful. They added full orchestration for the Switch version and it’s still possibly the worst RPG score I can remember, all blaring obnoxious fanfares devoid of the emotion of the most forgettable Final Fantasy theme. Words can’t describe how much worse the MIDI versions are.

This game’s only saving grace so far are the Akira Toriyama character designs, yet the characters themselves have none of the life or animation or humor that makes the Dragon Ball and Chrono Trigger casts so memorable. They’re cardboard cut-out stand-ins for RPG types so stock they might as well just be named Fighter, Thief, and Village Maiden in Distress. The protagonist, ofc, is silent — not because you have any real control over the dialogue, mind you.

I can honestly say I don’t think I’ve played a less inspired RPG since early childhood. Dragon Quest XI makes The Outer Worlds look like an astonishing masterpiece of depth and innovation.

I mean, it’s no Warcraft 3, let’s be real.

This review was written before the game released


Fuck this game and its shitty fucking attitude. Like a smug gifted artist who just happens to be the worst person you know, and the fact that he’s actually good at painting makes it all the more infuriating.

This is the best 2D Mario game, SNES fans go home.