caleb
2021
A shallow, slow, repetitive, and largely RNG-driven grind. It's a strangely addictive grind, for a while—largely carried by the throwback DOS-era aesthetic and the hints of an interesting story. But eventually you realize how much the game rewards cautious, conservative, and fundamentally boring odds-based play over experimentation or strategy, and at that point the grind really starts to grind on you. I would only recommend it as something to occupy about 10% of your brain while watching TV or half-listening to a pointless conference call.
1999
1992
2017
2018
2016
1990
1990
Rad music and sound design, nifty combat and item systems, and overall one of the most successful utilizations I've seen of the DS's unique hardware. It's a shame the protagonist is such a damp rag of nothing for such a long time. The game expects you to put up with its least likable character and his grating dialogue for hours and hours before he starts to grow the hell up.