Is this the best Fallout? No probably not. But I loaded my game with mods and I'm having more fun than I did the first time!

This review contains spoilers

-When it comes to remakes as of late it can be pretty hit and miss. For every RE4 and FF7 Remake, there's a GTA Trilogy Collection or MGS: The Twin Snakes. FF7 Remake took years to make and it's evident why within the first couple minutes of gameplay.
-If you don't already know, this is just the first part of the game, mainly the first third-ish. On paper that may seem like a bad thing given how small the area is in the original FF7. It's clear from the moment you start that midgar is much bigger and much more at capacity this time around. There's a lot of different spots to stop and explore and soe fun mini-games that shake it up just enough.
-One of the biggest challenges in this had to have been casting the right voice actors. We go from silent characters in the original to full fledged dialogue and grandeious cut scenes.
-Graphically, Square Enix continues to push the envelope when it comes to how good games can look. Everywhere the game takes you is one set piece after the other and each are fully developed and detailed to the extreme.
-Story wise, you know when you're getting into when it comes to FF7 if you played the original game. What I didn't expect is the threat of those canon events possibly changing and characters who live in the first possibly not making it in this version. To say I'm a little scared for the future of some of my favorite characters is an understatement.
-My only gripe is how they handle Sephiroth. I understnad how much of an icon he is for FF and FF7 as a whole but having him be the final boss for the first part of a potentially 3 part game kind of takes the specialness out of it, no matter how epic it is. It's not a huge problem though and doesn't detract from the game.

-I have never had a love/hate relationship with a game like I do Alan Wake 2.
-We'll start with the good. Visually, it is absolutely gorgeous. There were genuine times where it was extremely hard to tell whether we switched over to alive action segment or was still in the game. A true boomer moment.
-The characters, story (when you actually figure out what the fuck is going on), and performances are all fantastic. There were some genuinely awesome moments to be had while playing.
-But here's where the bad comes around. It is such a shame to have a good fun game ruined by its janky ass controls that weren't fixed from the first game. The flashlight gun gameplay still feels extremely cumbersome which leads me to believe Remedy can't get this mechanic quite right. The game can't decide how many bullets it takes to kill someone, who's impervious to flash and who isn't, and how to tell a story without being over the top complicated. Remedy consistently shoot themselves in the foot with their janky gun play and overly complicated story.
-And that's a shame because after 3 YouTube videos and 2 articles later, the story is actually really good. What isn't good is the games ending/final draft DLC. I'm sorry, but if I have to play your 13 hour game again just to unlock an ending that isn't total dog shit, I'm out. Seriously, get over yourself.
-In the end, Alan Wake 2 was a cool experience mired by janky controls, an over complicated plot, and a giant middle finger to the face at the end. Thank god I finished it after the DLC came out or else this would have gotten a much much lower score.

-Now this is muuuuch better
-Again, everything great about the previous games are again somehow amplified even more still feels really good to control.....except aiming that still sucks.
-I had a problem with the bosses in MGS 2, they were good but they never hit the highs of MGS 1. With Snake Eater, it's a return to form. Each boss is unique, well written, and pretty difficult!
-The story is also fantastic. On par with MGS imo. Each twist is so revealing and the way that this story just clicks together in the end is really awesome.
-This is a game made with love and a passion for great games that transcend the norm. This is honestly a masterpiece and not many games like this get released.
-Play it with or without a walkthrough. Just do yourself a favor and play it.

-My second stop on the MGS Master Collection train was, unsurprisingly, fantastic with MGS 2.
-In terms of gameplay, Kojima and co. have somehow managed to make this play even smoother and more fluid than the first one. Obviously, a lot of it is thanks to the newer hardware , but it's the little details that make is great. The only thing that is clunky is FPS aiming. Boy is it disorientating from time to time.
-My main complaint is the story. No no, not complaining about the character shift to Raiden (what am I a Last of Us 2 try hard), it's the story beats. I love Kojimas style of unfolding little by little and then all at once, but for this it kind of shoots itself in the foot. Twist after twist after twist was fun, but only confused me more.
-I'm also not a huge fan of the boss fights in this one either. Sure, Fatman and Vamp were really cool, but that's where it stops. Instead of the barrage of super cool and memorable villains, we're given what feels like the scraps of bosses that ended up on the cutting room floor.
-Overall I can't lie, I still had a fun time playing this and it's still easy to see why these games are held in such high regard.

-I love Pikmin :)
-This is THE quintessential Pikmin game. Everything that made 1-3 good is cranked up to the max in 4, and it all works.
-The story itself is pretty easy. Nothing super challenging or frustrating.
-As for the bonus levels to unlock the white and purple onion, almost impossible. Thank god I had a co-op partner for some of them because the difficulty spike is very very fast.
-Co-op kinda sucks in this but I have hopes that they will add a dedicated mode like they did with 3.
-Overall this game takes it's past 3 entries and somehow makes them better. Unique enemies, fun and captivating levels, and the cutest goddamn soldiers you'll ever see (purple and rock are my favs). Can't recommend this enough.

-Im currently getting rid of the FOMO I experienced as a kid/young teen when all I wanted to do was try one of these games.
-One of the things I love most about this game is it's timelessness. Whether you played it 25 years ago or 25 hours ago, it's controls, story, and overall gameplay ages really well imo.
-Kojima is the auteur of video games. You can tell this game was handcrafted with both respect and love for the espionage films that it borrows from. It drips with style and although the PS1 graphics have it's limitations, it still looks amazing.
-Gameplay is fun and engaging. I would have liked for the controls (chokehold anyone?) to be a little sharper and a little more forgiving but I'm not going to take points off because it just doesn't matter in relation to the game.
-Overall I loved this and it's so easy to see why this is such a huge franchise. I can't wait until I finish the series and experience what the rest of it has to offer.

-Majora's Mask is a beast of a game and one that I respect the hell out of. On the outside it may seem smaller in scope but what this game lacks in size (which honestly isn't much) it makes up for in it's characters, story, and theme.
-This gets added to the list of games I played and completed as an adult because I was too scared/confused as a kid. And like the last time, playing it as an adult allowed me to understand and connect more which is what made this experience unforgettable.
-It's important to note before going into this, is that the only ending/final boss worth playing for comes with the collection of every single mask. It's a totally different ending so be sure to grab them before the final fight.
-This game is immediately feels different because of two things. No Ganon and no adult link. This is a pretty big change from Ocarina and it's a gamble that paid off well for nintendo.
-I won't get into the specifics of the making of the game, it's worth looking up, it's just important to note that you can tell this game was crafted with love and care by people who love and understand the source material.
-Every area, every character, and every mask is brimming with detail and color. It's a feeling that only the N64 can give off and it makes you want to live in it forever.
-There is soooooo much to do. From mask collecting to upgrading your sword, there is plenty to keep you busy.
-The 3 day restart can take some time getting used to, but after a while it all fits in so seamlessly that it becomes just another part of the game.
-The most important part comes in it's themes. Grief, time, depression, loss, and the inevitability of death are all big themes present here. But there is one that is my favorite. How we connect with others in the world and how our actions affect others. For me, the biggest theme in Majora's Mask is the interconnectedness of humans and how our actions and deeds affect those around us and ultimately, how we're remembered.
-And all of this comes from an N64 game, damn.

-There isn't much I can say that hasn't already been said about FF7. The game is fantastic, seriously fantastic, and way ahead of it's time when it comes to RPGs and video games as whole.
-The characters is what helps this game shine as much as it does. Each character is fleshed out, meaningful to the story, and relatable in certain ways. You'll identify with characters and that makes the experience all the more wonderful.
-When I first played this I was surprised to see how many different locales our characters travel and was endlessly impressed by how vast and detailed everything as for a PS1 game. Each location is unique and provides a fun setting to play in.
-I'm not a big RPG guy, ever since childhood. Something about choices having to be made filled with me anxiety and the nonlinear directions deterred me from games like this. I'm still not an RPG guy but one comes around every so often that breaks the mold, the characters, story, and materia system, and overall aesthetic and charm is what pulled me in. Did I need a walkthrough? Totally. But that's okay, the experience was not diminished because of that. In a way, I'm glad I played this in my 20s compared to childhood (mom wouldn't let me get a PS1 anyway lol) because I got a lot more out of it through the eyes of an adult.
-All in all, I love this game, but I love the characters more. They all hold a special place in my heart and I swear to god if Barret somehow dies in the remake series I riot.

-Since this is the first Paper Mario game in a long list of sequels, I will try to be a little bit more forgiving.
-Overall, I enjoyed this a lot! Mario games are always at their best when it's a little weird and this one does a great job at accentuating and embracing it's weirdness.
-It's biggest strengths come from it's characters and story. Each character is so unique and fits well into the overarching story. I really enjoyed the humor within the dialogue too. Paper Mario games are always known for their humor and this was a great jumping off point to get to where we are today. The story is also worth noting as well. Really unique and fun locations like the toybox and Bowser's castle make for some really fun levels. The story deviates from the norm in a way that feels fun and fresh to the franchies even if it's only the first entry.
-Here's where my negatives come in. I realize this is an older game but it's timing system for defense is really shotty. The game can't seem to make up its mind when it comes to hitting the block button before or during the attack. It seemingly changes depending on the enemy and it really adds a sense of inconsistently. My second problem is with attacks and items. By the end of the game I still felt like my attacks didn't have enough power and there is seemingly no way to upgrade that. I'm not asking for totally overpowered attacks, but some better options for late game bosses/enemies would have made those fights a lot better. Star spirits being upgradable would have made this 10x better. My last problem is with its back tracking. There is so much backtracking that honestly feels unnecessary. I know this is JRPG and that backtracking is a given, but this felt like a bit too much for this kind of game.
-Overall, I was charmed by this game and felt super smart after conquering a childhood demon. I was a stupid kid who didn't understand how this worked, but now that I'm a stupid adult who still doesn't but I can at least look up a walkthrough for help.

Can't wait for the Thousand Year Door Remaster!

-For me atleast, writing a review for this one is hard. I know this game is shit but I honestly don't care, I love it anyway.
-Honestly, there aren't many redeeming factors here, bad camera, janky controls, and insanely unfair level design leaves much to be desired, I 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦𝘭𝘺 understand why people hate this and why they choose to put it down after starting.
-Two things help me keep loving this game. The first being the music. Mario Sunshine has some of the most creative and fun music within the series. Each steel drum beat really adds to the tropical vibe this game strives for, and it does a great job at giving off that island energy. Second, is the world and main story levels. Each main world level is pretty fun! (I do not mean the hidden red coin lilly pad/pachinko machine, those are fucking awful) There are so many fun and unique shines to collect in the main set of levels (cleaning those giant teeth will always be a classic)
-In short there's not much I can say to make anyone understand why I love this game. Is it nostalgia? yeah definitely. But I honestly don't care.

-Underbaked and a complete mess
-Resident Evil 6 commits one of gaming's biggest sins...it is an absolute drag and bore to play.
-Resident Evil loves to bring campy horror elements to every game but Resident Evil 6 is just plain 𝘴𝘵𝘶𝘱𝘪𝘥. Characters have weak or nonexistent motivation and the plot that we're fed can't make it's mind up about what it wants to be.
-Janky controls, bad voice acting, and snooze worthy locations make Resident Evil 6 the one to skip. You're better off watching a longplay to get the "story". It's so bad I wouldn't even bother with a remake

This is not Lego Star Wars. This is a clone of any third person open world game with Star Wars figures. The only thing this game did was make me want to play the original again.

The CTR remaster is fantastic. It's colors are lush, gameplay is tight, and there is enough going to keep you playing long after you finish the main story. BUT, I have never seen a game destroyed by itself more than this game. EVERYTHING costs real money, oh sure you can unlock basic characters and car parts in the story, but when you see a cool car with special wheels you just know that in order to get it, you're gonna have to drop some cash. The developer has tried to remedy this bu saying how all you need to do to get coins is to play online. But here's the catch, every cart, character, and special cosmetic costs hundreds of coins, when the max you get per match is 30-50. So yeah, a really fun game destroyed by greed.

It's tough to explain how much this game means to me. As a kid, playing this made me feel brave. Sure it's kiddie Ghostbusters but it's the aesthetic that makes this a spooky ass game.

I have replayed this game many many times and time hasn't diminished how great this title is at all. Gameplay is fun and addictive, trying to get a perfect score on certain ghosts and bosses is too fun and adds another layer to the games core mechanic.

I've always been a Luigi guy. Whether its a kart or a party, Luigi is always my go to guy to stick with. Playing as him in this was a risky choice, one that paid off big time and led to a franchise.

Luigi is scared and just wants to find his brother and get the hell out of there. Charles Martinet does an phenomenal job with his voice acting here. Each scream out for Mario sounds terrified and we really feel for the green guy because I'd be scared too dammit.

I love this game, I honestly can't say it enough.