2001

Some games really achieve their maximum vibes once you play them on original hardware, resolution, and on an old screen from way back then.
Ico is tremendous, and playing again it after some years, I can understand once again how much this game has shaped some little corners of videogame design.

Naughty Dog’s The Last of Us is a 2013 masterpiece that perfected what had started back on Uncharted 2 - the formula being adapted to a 'mature western survival horror cinematic action game', with enough grit to attract the attention of hordes of baby-mans that enjoy feeling like adults by consuming β€œcomplicated violent male daddies” media.
Anyway, jokes aside, this is a fantastic game, the kind of game so good that, back then, generated fresh interest in the medium from folks that weren’t already into it. In other words, The Last of Us is probably one of the great examples of games that made people into gamers. Yes, gamers are not people.

Nowadays, shows its age with some of the level design, but still, we have here an unflawed absolute hit - if you can stomach what it offers and what it entails.

Played it "remastered" on ps4.

use the multitap on the emulator, use the widescreen hack, and up the resolution

2018

airtight, elegant game, deserving of all the graces and more.

π•­π–‘π–”π–”π–‰π–‡π–”π–—π–“π–Š stands tall, amidst the Lords, in its frightening excellence. It looks down on us, puny mortals, because it knows that it is 𝐩𝐞𝐫𝐦𝐚𝐧𝐞𝐧𝐭.

Centuries from now, gamers from the future will be rediscovering π•­π–‘π–”π–”π–‰π–‡π–”π–—π–“π–Š for the 12th or so time. And they will rejoice, and bask in its gothic, obscure incandescence, once again.

Millennia from now, future empires will come into contact with the existence of π•­π–‘π–”π–”π–‰π–‡π–”π–—π–“π–Š. Entire civilizations will collapse below the weight of the knowledge that it came from the people of planet Earth.

Eventually, future technology will enable us to see the everlasting impact this game made on the time-space continuum, existence itself warping around the point where it was unleashed onto the universe.

π•­π–‘π–”π–”π–‰π–‡π–”π–—π–“π–Š cannot ever return, because it never went away. And thus we cannot go back.

But I’m glad that humanity has sealed its fate, to never achieve time-travel, because this means I got to play π•­π–‘π–”π–”π–‰π–‡π–”π–—π–“π–Š.

It made me buy a ps4.

why do i keep finding the mediocre games i have played ten years ago and logging then to appear in my page as "games i have played". maybe im going literally insane.
in this game, the reason why you, a ghost, cannot ghost through walls, is because - and they make a point in telling you this - all the buildings, every construction in the goddamned town were, in some point of the past, consecrated. every. single. one. of them was blessed, anointed or whatever. thats the kinda of game this is. agressively mediocre.
and i know that i beated it this game back then but, kid you not, i dont remeber who killed the guy. who the fuck is the soul suspect???????

Almost perfect.
The only thing I can say is that maybe they shouldn't have directly continued the first game's narrative; this opinion might be changed by dlc or expansions to its context, but as of now, the predecessor still has a more engrossing fiction, and a more cohesive overall experience.

A little perfect, delicate pearl, inside a shell, in the bottom of the ocean.
Chrono Trigger's actual scope and pΓ‘thos contradicts the size of its legacy; gigantic Chrono Trigger, bring all your flowers onto me, I want to see what fruits they will birth, and what they will bear.

...not much chrono cross thou...

𝓢𝔂 𝓬𝓱𝓲𝓡𝓭𝓱𝓸𝓸𝓭. '07,08

I agree with Tim Rogers when he says that this was probably the most influential game ever. By a sheer conjunction of time, place, and aesthetics, this game from 1991 may have pulled of a Pixies and became formative for the designers that worked on a good part of the greatest games of all time.
Now, I can't say that this game derives from Jordan Mechner's Prince of Persia, but that might be the case. The vision is fantastic, but the execution is certainly of its time.

the web does adhere to the buildings.

2013! XBOX 360!!!! I WAS BUT A CHILD AND NOW HERE I LAY, A GROWN MAN, BALD.

Supposedly the "Playable horror movie game". I liked it, and the craft here is inarguably very good, but would suggest borrowing the game or maybe buying it very cheap, because like every β€œchoose your own adventure” type of game, the magic is lost once you google the story after beating it.

I don't do strategy games very much, but this one is just made for all kinds of people, transcending its genre.
It's such an interesting piece of art that it became one of those games that resonate with folks who don't play videogames at all.
So if you have someone who's not a "gamer", with no serious interest in the medium, maybe show'em this one. If they like good artistic works in general, this might just be that one videogame capable of igniting that spark we all felt some day in the past.
I'm going to join this one with the (few) other exceptional strategy games I've played: Chroma Squad, into the breach, and overland; now, I can feel there is a common thread connecting all those but I’m not yet sure what it is.
Anyways a good palate cleanser after all the halo ive been playing.