Crams in a huge amount of story and gameplay without any filler. A couple of the internal logic to the puzzles threw me off, one was moving to a specific object automatically always triggering a timed event no matter what, which I hadn't really noticed in other missions before this point so I figured I was just not moving fast enough. I just looked up one or two very specific moves I had to make, but I probably would have got it eventually if I kept on with it.

The generally light tone was very well executed considering the amount of death but I did find it hard to feel much impact from anything going on until near the end which, to be fair, is easily the most important to get right for any story. The mystery itself still served as an excellent main hook.

You can tell how much Ace Attorney is in this thing with how unique each character moves and acts, each with little quirks that you have to take advantage of - I would have loved for this very specific aspect to be drilled down on a lot more but the puzzles themselves are still very clever and interesting considering how much planning would have gone into them just to have them work and make sense at all.

I really enjoyed my time with it. I wasn't swept away as much as others but it's really a faultless game and it's impressive how it gels all of it's many moving parts together so neatly. The brisk pace kept me coming back daily until it was complete. Being a handheld game in scope really helped narrow the focus but that didn't stop them from achieving anything they could with the concepts and characters they created for themselves.

I think this whole review was me trying to figure out why I couldn't give this a perfect score despite the game being objectively perfect. It is very, very good.

The sound is absolutely fucked up on PC, panning all over the place, cutting itself off and not propagating properly. So many tiny elements are bugged that you can't tell if they were always there but firing up the original makes it clear that this has problems.

The new graphics are faithful but a bit over the top at points. Some textures that are clearly just upscales which clashes with the completely new ones. Missing global lighting from the original PC release which is a shame. The 2007 release is a bit of a mare to get running but just follow this guide and you should be solid (DX9 mode recommended).

Not an awful way to experience it if you have no other option but if you're on PC then you absolutely do.

Having played many metroidvanias I (eventually) appreciated how it makes movement more restrictive but fine-tunes it's difficulty as a result so you can't really steamroll bosses. Progress is fairly slow except for the charms, so character builds can be quite important and I would recommend switching things around for different bosses after respawning at the bench.

The final area was an absolute nightmare and I didn't appreciate being forced to play what was essentially Super Meat Boy with less interesting physics and hazards clearly placed just to make every single normal jump into a needle-threading exercise.

I would have preferred if they designed the map to have a couple of sideways tubes or something so you could use Crystal Heart, it was a bit annoying having a random small enemy or bit of geometry breaking up otherwise completely straight pathways and my speed boost with it. A game this long with combat this basic did not need to be so restrictive with travel options right up until the last quarter or so; I was begging for more bosses to just show up and kick my shit in at many points to break up the long repeated journeys.

I enjoyed my time with this game after taking about 4 attempts to get properly into that metroidvania-type obsession of uncovering every unexplored part of the map. I was getting a little tired of the lack of combat variety and limited player movement considering how long this game is but I overall enjoyed it and appreciate what it brings new to an otherwise samey genre. Though some of those conventions were there for a reason and the progression could have been tweaked to allow at least a bit more freedom a little earlier on.

I got pretty far but I dunno, the combat just doesn't have enough variation for me to keep me going all the way through. The setpieces are quite cool but I couldn't take the thought of having to play this for too much longer which is a shame because it's a pretty neat system, just very repetitive for my taste. Would like to try the later entries to see if this aspect is improved.

One of the best action games ever created. Ridiculously satisfying weapons and combat with a mostly fair high difficulty. I really appreciate how quickly you can die while having enemies be very squishy themselves, keeping it tense but satisfying. There is the occasional bullshit thrown in that at least keeps you on your toes well after getting used to the mechanics and it can usually be avoided by playing carefully.

Rarely was I genuinely fucking annoyed, namely at having shoot arrows at the radio tower, spending a million years spamming the flail at ghost fish, or screaming at Alma's fucking projectiles that hit me every single time!! FUCK!!!!!!!

A lot of the levels outside of the city are not as fun since this game is best when it's more explorative but there are still plenty of varied challenges to keep each area feeling distinct, a huge plus that makes for a hugely replayable game when combined with the multitude of differences between difficulty levels. A fair bit to unlock too!

So good, so smooth, so fun, I love this game to pieces.

An enjoyable version of the original that some might prefer for having less bullshit and gameplay more in line with the first game. A bit too easy and the lack of gore blows, though. Also feels a shame to largely throw out the frantic gameplay of the vanilla version entirely rather than just refine it a bit, since we already have the first game for that more methodical and considered ninja experience.

A super enjoyable game back in the day when servers were still active. TF2 comparisons were inevitable but the snappy animations, easy to understand mechanics, and enjoyable DOTA-style gameplay with an added emphasis on turret defense made for a very fun time. It's a shame this didn't get too much extra content over the years to make way for it's sequel.

An absolutely gorgeous new update to the series with some fantastic additions like breakable stage props and much more insane transitions when you ring out in just the right place, though sometimes these take just a hair longer than they should considering how much you'll be replaying the same stage over and over. The normal difficulty AI feels more harsh than ever but the input reading isn't as big of a deal when the counter damage has been nerfed across the board. I still prefer the way DOA2 HARD*CORE is balanced, and the amount of content on offer here seems to be even less than the previous game, but the package is so polished and a joy just to watch unfold.

Nails the PSX horror aesthetic better than most whilst having a compelling world that you really want to explore. I made a decent amount of progress without any prior knowledge but after an hour or so I did give up and look up a walkthrough. I appreciate the mystery of it all and the obtuse hints felt appropriately PSX-ish, maybe on a different day I wouldn't have struggled so much to get even one ending. Was still worth it because I absolutely adore the ending FMVs.

One of the best phone games ever made. The lore is better than it has any right to be and the gameplay and character building is just engaging enough to keep you going. Repetitive but extremely satisfying. Played the PC port and it's not quite the same, this is the kind of game that was made to be portable so you can have a quick session and feel like you made progress.

A bit repetitive in it's current state due to lack of content but what is there is fantastic. The proximity chat is brilliant and it's so easy to lose everyone when you're all on the clock and are rushing to find enough scrap to meet the quota.

A vastly improved version of the original game that brings the series closer to it's full potential, as seen in DOA2.

Laid down the fundamentals for a great series but good god does the AI just utterly destroy you. Feels a bit rigid compared to other fighters at the time as well. I spent a good hour on the final boss but I just couldn't finish this.

I much preferred the atmosphere of Asylum but it's still a good novelty getting to explore a more open map though I found it didn't add too much to the experience other than me having to spam grappling hooks a lot more. It doesn't get in the way too much at least.

The villains are wasted on this game, having barely any screen time other than mentions from other characters until your final encounter with them. The boss fights are at least a lot better which lends more threat to the characters though this matters a lot less when there's very little buildup to their presence except maybe Penguin.

Catwoman was a fun diversion but gameplay-wise is barely any different so it fails to provide much mechanical variety thought at least her animation work and design is just as good as Batman's so there's some visual difference.

I enjoyed this overall but really just felt like a big retread of Asylum with some more distractions and less cohesion.