Bio
vidya james
Personal Ratings
1★
5★

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Liked

Gained 10+ total review likes

On Schedule

Journaled games once a day for a week straight

GOTY '23

Participated in the 2023 Game of the Year Event

Gamer

Played 250+ games

Roadtrip

Voted for at least 3 features on the roadmap

N00b

Played 100+ games

Favorite Games

Silent Hill 3
Silent Hill 3
Dark Souls: Remastered
Dark Souls: Remastered
Tom Clancy's Splinter Cell: Chaos Theory
Tom Clancy's Splinter Cell: Chaos Theory
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
VA-11 Hall-A: Cyberpunk Bartender Action
VA-11 Hall-A: Cyberpunk Bartender Action

293

Total Games Played

014

Played in 2024

197

Games Backloggd


Recently Played See More

Buckshot Roulette
Buckshot Roulette

Apr 07

Melty Blood Actress Again Current Code
Melty Blood Actress Again Current Code

Apr 01

Armored Core VI: Fires of Rubicon
Armored Core VI: Fires of Rubicon

Mar 31

Demon's Souls
Demon's Souls

Feb 16

Otogi: Myth of Demons
Otogi: Myth of Demons

Jan 28

Recently Reviewed See More

TEKKEN FORCE IS SO HARD WTF

Very interesting ideas and exciting story with an underwhelming ending and somewhat underbaked gameplay. Time powers are fun to use however the gunplay itself feels horrible: only able to shoot while aiming, low FOV, atrocious accuracy on machine guns and annoying auto-cover. I realise that the accuracy is probably like that because it encourages the use of time stop in order stack up bullets and make the enemy go boom, however I personally find it more of an annoyance. Besides, Advanced SMG exists which renders every other machine gun useless since it's the most accurate. That being said, the combat is a fun and dynamic spectacle with pretty satisfying sound design.... that's when you actually get to play. There's usually a pause between combat encounters in form of (very) light puzzle-solving, platforming and exploration. Some levels barely have any shooting and is mostly dialogue and exploration. I don't mind this necessarily as I do enjoy immersing myself in videogame worlds, however being interrupted by unskippable cutscenes and being restricted into slow movement is annoying to put it midly. It doesn't help that there is so many collectible notes in each level, you don't have to read them, of course, but not all of it is flavor text, a lot of it has important info about the game's events and characters. With gameplay in general, I wish there was more of it, but I also wish it was more refined and varied as it does get quite repetitive towards the end (a running theme with Remedy games, huh). Also want to mention that there are some asinine checkpoint placements with one in particular being broken (if you know you know).
Few words about the story. I quite like the ideas and themes. Closed-loop time traveling is confusing yet so fascinating to think about. The idea of Shifters and general horror of the Fracture and the End of Time is so interesting and I like the way it's visualised. I also like the character drama with Act 4 being the highlight of the story for me (incidentally it's the Act with least amount of combat). Unfortunately, most of the drama and characters either feel severely unexplored or underdeveloped. For example, I would like to see more of Jack's relationship with Will and especially with Paul as their conflict feels rather weak. Jack himself is a rather unremarkable character, even though reading notes about him makes an impression that he's supposed to be a sort of delinquient. A shy, quiet and naive type, perhaps, I just wish there was more to him. Doesn't help that the actor's performance is somewhat lackluster (or maybe that's just the way his character is idk). I actually enjoyed Liam's story in live action show and there was something interesting going on with Charlie - a slimey and almost unlikeable douchebag who in the end develops somewhat, though admittedly it's pretty cheesy. Also wish there was more to Martin Hatch as I still don't understand his motives.
Overall, even though I have many grievances and peeves with gameplay, for some reason I can't dislike this game. I appreciate the detail and effort put into it.

Again, I really wish this had RE4 combat design. Somehow even easier than the original game. There are changes and improvements like increased stamina, increased FOV during combat, faster recharge for health and flashlight, nerfed flashbang and flaregun (they only take down shields now) and of course more weapons, which are actually really fun, however some of the good stuff, like sawed-off, assault rifle and combat shotgun are unlocked towards the end of story mode. I guess it makes sense since those are rather OP, however the game doesn't pose much of a challenge anyway. The combat encounters are even less interesting than the original game, new enemy types are welcome but most feel a bit underdesigned. The Grenadier's grenades take too long to actually explode and have small AoE, new ravens can be stunlocked to death, Giants are simply bullet sponges. The only new enemy type that feels somewhat interesting in combination with regular enemies are the splitters who split into two if they get caught by light. Funny enough there are no axe throwers in this one, perhaps that's another reason why it's easier.
The 3 main levels, while visually pretty and a nice change from the original game, aren't very exciting. They seem big at first but there is really nothing else to do besides look for manuscript pages. Objectives are as boring as they get: go there, get that, do that and go back to the area's NPC. Even worse is having to through these areas 2 more times with minimal changes to encounters.
I actually really enjoyed the story in here. There are interesting additions to lore, Mr Scratch is entertaining there are hot ladies for some reason and the ending made me a little bit emotional. Stings that this is basically a fake pseudo sequel story.