304 Reviews liked by gang_of_kites


fuckin awesome. I’m not much of a big fan for traditional fighters but the tight controls and the over the top mechanics were just so awesome. It’s like every character is overpowered! And the roster was so great too. Mega Man and Morrigan were my mains. This game was so much fun I spent my entire time at the arcade just playing it.

Street fighter on CRACK.

The best fighting system for those ages, don't get me wrong but, 3D delay fighting (tekken) it's not my style so this combo system it's one of the perfect combat system for me and not BC it's easy, you can be creative with the combos start the chain with so many ways and that turbo speed fight without delay it's my kind of fighting game style.

I like this game more thna Marvel 2 tbh

They should remake this with Bladee as an unlockable character

Act 1: Basic but well-written JRPG story
Act 2: Furryvangelion

So THATS who was drawing dicks

CWs for Arrest of a Stone Buddah: sui*, breaking bones, execution by gun, dismemberment

This is a game that has a very clear vision that I understand and appreciate the aims of. This is a French new wave homage piece that tries to lean into the misery of an armed assassin. The action missions are a plodding mechanical affair where you simply count your bullets and move slowly to succeed in mowing down hundreds of endless dudes in your escape. Between work, you live your day-to-day life in Paris either getting a drink, seeing the woman who passes out like a rock after your fuck, and watching what seems to be the same movie airing 24/7 at a nearby theater.

This game lands the cinematic register of it's touchstones and then drops it. I get exactly what I would get out of the film version of this game, all the way up to it's abrupt and unceremonious conclusion. There is a strong commitment to the duration and plainness of the entire affair, but this is fundamentally not what video games are suited for. To have truly nothing shift over the course of a game double the length of a long film feels like a waste of the medium. I think there's better general system of nothing changing that could have been deployed, a more specific system of violence, or some combination of the two, to land the same misery but in a way which is expansive and suited to the medium. I think Yeo's sense of narrative design is some of the best in the industry for it's willingness to be loose and unceremonious and I really wish there was an iteration of this game that let the ideas here stew instead of rot.

I love the gameplay , character designs , and music but the story of this game was distractingly awful even though the narrative isn’t ever really the forefront of smt. When dazai took off his hat and slicked back his hair after I lost my mind . He is truly the law rep ever

This was the first Atlus game I decided to try out and I had a pretty good time! It’s a really fun monster collector with some fantastic music, an incredibly fun combat system with tons of expression, and some pretty great presentation. Theres just a level of quality here that I appreciate sooo much, you can really tell they polished the 𝗦𝗛𝗜𝗧 out of this game… imma big fan.

Sadly the game isn’t without problems, it gets held back by some 𝗿𝗲𝗮𝗹𝗹𝘆 bland and underdeveloped characters, visually repetitive locations, and an incredibly uninteresting story. I did have fun in the end regardless of the issues, but I’m really curious to see where they go from here. They definitely have something here, they just need to tighten up the loose ends a bit

Dude you fucking wun't beliefve what they do to gender

This game uses the Doritos font.

I think this game is really solid and I have a lot of attachment from it because it was a gift from my mom for getting good grades lol. Replaying was totally worth it