118 reviews liked by gb_camera


a powerful game reinforced by fantastic audio/visual concept -- were that there was more of it.

Quantum Break feels like a game made by a studio that didn't want to make a game, and not in usual fashion of auteurship we're used to. the story's dimensions are directly linked to live action television sections that intersect its five acts to usually present a B-plot with characters who pretend to be as relevant as an already unimpressionable cast.

the gameplay all of this is built upon is serviceable, playing more with the concept of irregular time freezing rather than active travel, both in its combat and platforming segments. Quantum Break is easily at its best when it uses this to create destructive spectacle, but rarely in a way that it's an active threat to the player. much like the live action show, its meant to be more seen than felt.

the fantastic sound design and art style would normally make this forgivable, but the gunplay is missing too many pieces otherwise: i.e. not being able to switch weapons while reloading, a pool of 11 gun types only having one that's viable at long range, and an underwhelming amount of enemy types. meanwhile, the player gains all possible "time powers" pretty early on in the game, making the rest of it feel repetitive.

these issues and others are all things that could have been avoided with a bit more polish and a lot more ambition, but such holes are instead filled by an absurd amount of readable emails filled with eleven paragraphs with company chaff and one guy's horrible screenplay that ironically would have been a more interesting watch than the actual inter-episode productions.

there's just not enough gameplay in Quantum Break to begin with, and certainly not enough to justify replaying it while making different choices along the way.




Posits a terrifying alternate reality where everyone is forced to use Windows Phones

i spent more time on this one-third of final fantasy 7 than i did on final fantasy 7 and two-thirds of that one-third were just the final boss

At once one of the worst and best games I've played in a while. I'm compelled enough to want to know what they're doing, but also the act of trying to figure out what they're doing is a fool's errand. Rebirth is exceptional when it's about hanging out. But it's weighed down so heavily by the worst case of ubisoft open world bloat I've ever put up with. Its combat system could be studied in universities for eons, it's obscenely, disgustingly, putridly brilliant. Boss fights in this game are some of the most fun and fascinating collaborations of systems and creative design I can recall, and I don't think they're getting nearly enough credit for just how intricate it is. But 95% of the fighting in this game is generic fodder enemies that turn it into a borderline-musou level of turn-off-brain-and-mash-square. The bulk of this game does disservice to everything it excels at. It bogs itself down with frivolous padding at every opportunity—every little action takes like a second and a half longer than you'd expect, making it feel sloppy and unresponsive in the hands when outside of combat, which is most of the time. The composition work on this score is some inconceivable galaxy brain stuff. We're talking minimum 200 IQ moves all over the place. I cannot wait for that big-ass CD box set, dude. That's my main takeaway from this game.

This review contains spoilers

the entire dyne sequence is a perfect microcosm of every single problem with the reboot versions. barrett cant have his character moment because the games more interested in a) making every single character a Righteous Epic Hero Guy (so dyne spends the entire time after the fight shooting about 100 shinra soldiers), and b) so terrified you'll get bored because something hasnt happened in the last 5 minutes that immediately after dyne dies the game makes you do a pointless sweeper fight and an on-rails shooting section. dynes arc is like one of the most important subplots in all of ff7 to barretts character arc and they rush through it as fast as possible, mostly because they already removed all the point of any of his motivations in the first game (bc It Was Shinra's Fault The Explosion Was Like That, god forbid characters have moral ambiguity) so why bother.

i think yoshinori kitase should not be in charge of this franchise

Really don't know where to start with this one, besides just mentioning that I was kind of excited and wanting to play this after going through Remake and Intermission shortly before this came out, having enjoyed those a lot and specially Intermission particularly because of how fun the combat was and the cute interactions between Yuffie and Sonon, but yeah, this game didn't really hit it off well with me after a while.

At first I was pretty excited about how the story would pan out, the beginning was exciting and the open world made me really look forward to it, but as the game progresses and more areas open, you start to notice the repetitiveness and dullness of the world itself, how boring it gets despite being beautiful. The Ubisoft Towers at first I didn't mind too much but after a while, all of the things involving the open-world sections themselves just felt really boring and dull, it felt more like checking out chores on a checklist and doing a job rather than just having fun, the exploration is just generic run-of-the-mill open world exploration with a coat of Final Fantasy at the end of the day, it doesn't change at it's core.

The story at times had a really weird and odd pacing, like it was rushing for some reason, despite having these huge open world areas, the pacing was really off at times, specially during THAT one Barret sequence that happens after the Dustbowl, just kind of felt in poor taste how they handled it. The ending was kind of disappointing, lackluster and it almost felt in bad taste how they handled it, at times it felt like they were trying to pull on my feelings but it didn't work at all because at that point I really just wanted to be done with the game because of how bloated it felt after trying to do every little single thing on it, I probably would've enjoyed it more if I just bombrushed the main story but I wanted to enjoy it fully, but oh well.

But to not drag this on further, I really tried to like this more and have more fun with it, but the overwhelming amount of unnecessary minigames felt insanely boring and bloated to hell and back and how they try to tack them into the main story as well, it's overwhelming and gets boring real fast. On some more positives, the presentation of the game is incredibly nice; it's a beautiful game and the music is also really well made, a lot of arrangements and original songs coming back felt nice, the way they handled some characters felt decent enough besides some of them here and there and the gameplay, despite not changing much from Remake, was still somewhat decent, the additions really don't do much for me and it somehow felt weirder than how it was on both Remake and Intermission, but it isn't bad, definitely one of the strong points of the game.

6/10 feels like a good enough rating to me, it was a decent game, not good but also not bad.

-''I'm a bit nervous''

-''Me too!''

They say as their killer smiles aren't even fazed. That's the kind of attitude I aspire to have when setting off dangerous explosives.

Frog Detective 1 is the perfect example of that breed of videogames I like to refer as ''candy games''; shorter and more laid-back experiences more focused on the adventure of meeting people, doing silly stuff and the interactions that come from it. Or in other, simpler words, lil' goofy treats.

This right here is that entire base idea made into a game. It’s basically just a stroll across this not-so-spooky islands and the interacting with the scientists to solve the most daunting case to ever be, and it’s cute! There are some pretty charming interactions here and there, some funnier than others for sure — Larry and Martin had the best moments by far—, tho overall they felt a bit repetitive at times and at worst some bits felt a bit awkward in a non-intentional way. The style of comedy it goes for isn’t anything new but at its best it really knows how to pull some novel or really funny bits, I just wish some others landed better.

And that’s about it, honestly!!! Aside from dialogue, the other thing you can do is to explore the island and use your magnifying glass for the fun of it, and as much as I love using a fish-eye lens in some of these Muppet looking motherfuckers, it also gets old fast. It’s an idea for more possible visual gags that aren’t explored further, which is how I feel about many other moments in this short mystery. The mouse doesn’t even get to break-dance at the end! What a ripoff!

It's hard for me to get even a bit grumpy about it, and if I started saying that I wished it was more ‘in-depth’ would be straight up silly. It’s a tale about a frog detective, plain and simple, and the enjoyment you’ll get out of it will entirely depend on how much you get charmed by it.

It doesn’t last long, it isn’t much, but it is sweet… just like a piece of candy!

Saccharine and dream-like without deliberately ignoring the harshness of reality that spurs on those idle fantasies. Since it's a period piece of sorts (set around the time of Barack Obama's first electoral win) there's plenty of anachronisms you could nitpick, but what I think it gets best is the hypocrisy of the era -- that empty hope for something better that we all know never really came. There's lots of "unrealistic" aspects baked into the experience, and I feel a nitpick would probably be that all the characters feel distinctly queer, but I also magically ended up being friends with a bunch of closeted queer people circa 2008, ones I'm still friends with to this day! And like, depending on the era the story is taking place in, the characters might act a little older than you'd expect for people of that age (both in the elementary school flashbacks and the "modern" high school perspective), but it fits so well into the game's themes, premise, and ultimately the fantasy that Butterfly Soup is trying to deliver that it's not even a legitimate criticism in my eyes.

The humor definitely seems hit or miss for some people, but I thought it was cute!! The most accurate "child-like" aspect of the characters the writing lands is their sense of humor and it honestly rules for that; I definitely knew people like and was friends with people like Akarsha in middle and high school. Plus, there's just genuinely snappy humor goin' on here (in the end though it was the "Mile 'Tails' Edgeworth" that really got me, probably because that's exactly the type of joke me and my friends would've made back in like 2009).

Butterfly Soup is just a really lovely visual novel, I think more people should check it out if it interests them!!! Also, I am definitely not beating the Min allegations.

Please use this elevator. Hold up, push this slow ass cart to vacuum up all the mako before you can access it. Exit this cave. Hold up, move this slow ass cart that's blocking the exit. Reach this ledge. Hold up, the ladder is broken, so you'll have to push this slow ass cart all the way there to use as a platform. Hold up, the path is blocked, so have Barret shoot at this boulder for several seconds so that you can continue pushing your slow ass cart. Great job, now it's time run across an empty field to go activate your 6th Ubisoft tower.

COME TO REBIRTH WE GOT THE

- 1 gorillion animation dollar budget
- industry standard setters of cutscenes and environments
- ....
- the worst act of the original game
- far cry tower
- far cry outpost
- far cry crafting
- open world with movement worse than zelda on the n64
- seriously, it's like ps1 tomb raider
- 3(!!) great chapters
- 11 uhhh other chapters
- story reliant on having played evercrisis and the free to play mobile battle royale????
- nojima 😡😡😡
- at least 3 hours spent in the materia menu
- the same bosses you fought in remake 3 times, 3 times
- the worst fucking minigames you've ever touched
- all the most annoying characters from anywhere else in the extended series
- benches?
- every action or animation locking you in for several extra unnecessary seconds
- shipbait
- tifa and aerith randomly deciding to act like harem anime characters for like 2 cutscenes
- fans who only read the title of the game and gave 5 stars on release date (all your reviews and ratings should be deleted)
- cait sith...?
- filler filler boat filler filler filler
- michael bay audio mixing
- bloated combat
- the sphere grid for some reason (but worse)
- "ahh cloud-kun you nearly touched mmy l-l-l-lips baka" yuffie
- crate puzzles you solve in 3 seconds and then spend 3 minutes doing

This is not the worst game I ever played, but it might be the most disappointed I've ever been going blind into a sequel of a game I liked. Before leaving a comment, please read the "Common Copes (CC)" section below. Thanks in advance.

COMMON COPES

C: But the original also had this many mini-games!
A: That was a shit part of the original too.

C: But the original also had this much filler!
A: That was shit too.

C: But in the original you also had to fiddle this much with materia!
A: That was also shit. Please just be normal and don't say all these silly things

C: I think this game is awesome man!
A: You must have Gone Gaga!

CLOSING THOUGHTS

If this kind of Ubisoft remake happened to my favorite RPG my only review would be a LiveLeak video.