Unfortunately the best Far Cry game.

Snackable, workmanlike platformer which ends with a whimper unless you're a completionist.

Remarkably focused Rogue-ish dungeon crawling with warm-blanket atmosphere. The resources you have, and the movements you make, all carry enough meaning to make each input something to agonize over. Got repetitive for me towards the end of my time with it, but mostly 'cause I did a lot of dying.

Tasty audiovisual climbing experience. A great payoff for anyone who wished Uncharted's climbing took effort.

Ends sooner than you might like it to, but exactly as soon as it needs to, given the actual mechanical scope of the thing. Eight hours or more with these mechanics would probably have players cursing the fiddliness, or growing annoyed at the swinging, or something.

Possibly the most quotable video game of all time.

An icky, gooey GAAS machination which fooled me once, but not twice. What stands out to me the most about Destiny 2 is the enemy design. In Halo, encounters were a sandbox of possibilities, with the behavior and silhouettes of each target changing how you played moment-to-moment. In Destiny 2, there's nearly none of that.

I dislike top-down racers on principle, but this completely swayed me. Incredible physics and laid-back progression make it easy to nibble on.

introduced me to Battles, thanks media molecule

one day I hope we will all forget this game existed

a real goat MMO would have been cool though

the first thing you do in this game is pretend your controller is a spray paint can

that's really all you need to know

Musical taste-maker for millions of children.

The last third of this game drags so hard - and the normal difficulty was uncomfortably easy - but for the first forty hours or so, I was really invested in my students, which is a great feeling.

The more I think about this game, the higher I think of it.

Wish they'd stuck with this battle system in the sequels, I enjoy the bullet-hell action gameplay combined with ATB strategy. Got some of that delicious eerie PS1 atmosphere and a killer soundtrack, to boot.

The mitochondria premise is almost too goofy these days. Maybe it was more compelling before we'd finished sequencing the genome. Idk.

Planted its flag on the proverbial moon of cheeky narrative design way too long ago for anyone else to be trying this shit.

The sound design is still that good.