2022
2023
Tasty audiovisual climbing experience. A great payoff for anyone who wished Uncharted's climbing took effort.
Ends sooner than you might like it to, but exactly as soon as it needs to, given the actual mechanical scope of the thing. Eight hours or more with these mechanics would probably have players cursing the fiddliness, or growing annoyed at the swinging, or something.
Ends sooner than you might like it to, but exactly as soon as it needs to, given the actual mechanical scope of the thing. Eight hours or more with these mechanics would probably have players cursing the fiddliness, or growing annoyed at the swinging, or something.
1997
2017
An icky, gooey GAAS machination which fooled me once, but not twice. What stands out to me the most about Destiny 2 is the enemy design. In Halo, encounters were a sandbox of possibilities, with the behavior and silhouettes of each target changing how you played moment-to-moment. In Destiny 2, there's nearly none of that.
2008
2014
2014
1998
The more I think about this game, the higher I think of it.
Wish they'd stuck with this battle system in the sequels, I enjoy the bullet-hell action gameplay combined with ATB strategy. Got some of that delicious eerie PS1 atmosphere and a killer soundtrack, to boot.
The mitochondria premise is almost too goofy these days. Maybe it was more compelling before we'd finished sequencing the genome. Idk.
Wish they'd stuck with this battle system in the sequels, I enjoy the bullet-hell action gameplay combined with ATB strategy. Got some of that delicious eerie PS1 atmosphere and a killer soundtrack, to boot.
The mitochondria premise is almost too goofy these days. Maybe it was more compelling before we'd finished sequencing the genome. Idk.
2013
1999