2021
2019
The singleplayer maps are gigantic, and gesture at the ability to approach your objective through multiple means, but the game never really delivers on this promise and only leaves you with average-for-a-video-game squad banter and a checklist of AAA FPS setpieces. The destruction was a lot of the appeal, sure, but right now this thing's pretty uninspiring when you go back to it.
2019
2008
2004
2013
2013
1999
2019
The most interesting open world game I've played. The greatest accomplishment here is the mechanical reckoning with the actual implications of an open-world game: you're endlessly sprinting and fast-traveling across vast swaths of land in most games like this one, yet in DS, just getting there becomes meaningful when traversal is this involved. I love it.
What I didn't love was the pacing of the story. Most of the story is thrust into the last 7-10 hours of this 40+ hour game, for some reason.
What I didn't love was the pacing of the story. Most of the story is thrust into the last 7-10 hours of this 40+ hour game, for some reason.
1993
2007
Worth for any Final Fantasy fan.
The flashback stories add a beautiful depth to the characters, even if the main scenario swings erratically between classic JRPG schlock and stunning melancholy.
The modular skill-trading battle mechanics are an excellent example of mechanical storytelling, illustrating the relationship between the immortals and mortals without saying a word. These, and a wonderful soundtrack, kept me chugging through the occasionally rocky difficulty curve.
The flashback stories add a beautiful depth to the characters, even if the main scenario swings erratically between classic JRPG schlock and stunning melancholy.
The modular skill-trading battle mechanics are an excellent example of mechanical storytelling, illustrating the relationship between the immortals and mortals without saying a word. These, and a wonderful soundtrack, kept me chugging through the occasionally rocky difficulty curve.
2020