I consider myself to be pretty skilled at video games. I've played arcade racers most of my life. However.
I don't understand how more people don't talk about how absolutely bull-shit tough this game is. I respect the hell out of the design, and the mechanics - but the other racers are just too perfect, man. I can't.

A melancholy Victorian ghost story told through a simple adventure game. If you read the item descriptions in Dark Souls, this one's for you.

Dude. No. Dude. Think about it. Isn't it crazy how like - no - like - the guy in the game - he tells you what to do, right? And then you - you have to do it! Man! That's so wild. Video games, huh?

A hilarious parody of The Sims, and the kind of game Stanley Parable made fun of literally eight years ago.

If you're looking for "heart", you'll find it in the demon negotiations.

Really great concept that's too obsessed with its own levels.

Requiring so many replays per level obliterates the pacing.

Deeply satisfying to set up your autobattler-Roombas and agonize over their every maneuver, running the numbers on each encounter ahead of time. The overworld shortcuts and crazy crit builds hint at some really cool speedrun tech I'm excited for.

Plays it disappointingly straight narratively, but you already knew this game had delightful character designs and stunning environments pouring out of every scene. Even the score swept me away sometimes - particularly in the overworld night themes and at the end.

Completed on Expert, and while I had to fight tooth and nail to see credits, I did it!

Overcomplicated with upgrade systems, underserved by bare level design. Plays well enough, though.

Unfortunately the best Far Cry game.

Too easy to make comparisons to David Lynch shorts. What's more interesting is how the game plays with movie-like cuts during gameplay, which does some interesting things to player psychology.

second most-quotable video game of all time

Sure, he says some stuff some people don't think is funny anymore, but at the same time, you get to mulch hordes of literal cop-pigs.

The unintentionally-funniest game I've seen.

Elliot, I'm so sorry.

The video game equivalent of looking for your lost car keys.

Went in expecting Myst, was sorely disappointed. It gets at some interesting mechanics when things click, but the framing device of the island feels like more and more of a missed opportunity the longer you play. The ending's interesting, and I gotta give Blow credit for the puzzles he did design, but I stuck with this game and beat it more as a mental challenge to myself than out of curiosity.