2011
I was 13 when this game came out and it looked like the coolest thing ever. I was really excited for the customization and I hadn't ever seen an FPS with this cool post-apocalypse anarchist aesthetic and I thought it looked really good.
That artstyle has now become extremely commonplace in video games today, and that wasn't the only thing this game pioneered that ALL triple-A studios have now continued to follow: because Brink was also shipped in a state that was completely devoid of content.
That artstyle has now become extremely commonplace in video games today, and that wasn't the only thing this game pioneered that ALL triple-A studios have now continued to follow: because Brink was also shipped in a state that was completely devoid of content.
2006
It's basically a 3D beat-em-up and it EXCELS at that. Even playing it now the melee combat is incredibly satisfying with hefty, fluid animations that always meld together well.
On top of that, the writing is amazing and the stereotypes are so comical. I'm constantly laughing out loud from the passive NPC dialogue as you walk around.
I also love Gary. He's basically just a kid who's off his ADHD medication and it makes for a fantastic villain for a game like this.
One of my favorite games ever.
On top of that, the writing is amazing and the stereotypes are so comical. I'm constantly laughing out loud from the passive NPC dialogue as you walk around.
I also love Gary. He's basically just a kid who's off his ADHD medication and it makes for a fantastic villain for a game like this.
One of my favorite games ever.
2017
2008
Lovely :)
It has lots of emotional story sequences that hit really hard especially if you've played Fable 1. Your character's appearance can vary a lot more in this one (I played as an evil fat magic pirate) and you can do way more social actions, and those two features kept me crazily invested in this game as a 12 year old. Overall just a really really good improvement on all the best parts of the first game, plus much more fluid combat!
It has lots of emotional story sequences that hit really hard especially if you've played Fable 1. Your character's appearance can vary a lot more in this one (I played as an evil fat magic pirate) and you can do way more social actions, and those two features kept me crazily invested in this game as a 12 year old. Overall just a really really good improvement on all the best parts of the first game, plus much more fluid combat!
I played it on PS4 but haven't played in a while so I'm not worried about how much new stuff there is, I'm just starting over and having so much fun again just like the first time. I really really love this game bro.
I will say that the new stuff has been a really fun bonus. I'm happy to finally get the previously PC exclusive half life stuff, and I wasn't expecting this but DEAR LORD the graphical enhancements are actually noticeable. The 4k and 60fps make the game look positively phenomenal, and the loading times have been shortened to the point where getting from the PS5 home screen to being loaded and in the game actually takes under 5 seconds.
I will say that the new stuff has been a really fun bonus. I'm happy to finally get the previously PC exclusive half life stuff, and I wasn't expecting this but DEAR LORD the graphical enhancements are actually noticeable. The 4k and 60fps make the game look positively phenomenal, and the loading times have been shortened to the point where getting from the PS5 home screen to being loaded and in the game actually takes under 5 seconds.
2007
2020
This was my first time playing through Demon's Souls so personally I'm glad they kept all the "flaws"; that way I could play the real game just with new visuals.
I really love the look of the first Dark Souls and from what I've seen, the original Demon's Souls looks spectacular and very atmospheric in a different way from the remake. Therefore I wouldn't necessarily call the remake an improvement or anything like that, but I think it's funny playing a (sort of niche at the time) 2009 dark fantasy RPG but with insane, high-budget PS5 graphics. Also, the animations look amazing: when you 2-handed backstab the soldiers in Boletaria, they collapse but their shield cartoonishly flips up into the air and it makes me laugh every time.
By the way, the so-called jank that everybody harps on in their reviews? I fail to see it. The one thing I can see being a quality-of-life issue is the fact that the drop rate of the grass is really low. However I don't think that's a huge deal since the game clearly wants people to have to sacrifice some of their souls at the merchants to keep their healing supply up. It's just another level of difficulty and I didn't have too much of a problem with it.
What I DO have a problem with, though, is the character creator. One of the most massive appeals of the Souls games for me is being able to play as a hideously deformed cretin, and you cannot do that in this game. You can do funny skin colors, sure, but it doesn't give you the ability to really exaggerate facial features in a funny way, and that's just sad. I've seen some takes from insufferable nerds being like "Finally, we can create good looking characters! From Software could learn something from Bluepoint!" and I only have one thing to say to those dorks: suck a fart out of my ass. Nobody wants to play a game as a regular-looking dude when they could play as a disgusting sewer puke mutant instead. Demon's Souls remake loses ONE STAR from me for this unfortunate shortcoming.
I really love the look of the first Dark Souls and from what I've seen, the original Demon's Souls looks spectacular and very atmospheric in a different way from the remake. Therefore I wouldn't necessarily call the remake an improvement or anything like that, but I think it's funny playing a (sort of niche at the time) 2009 dark fantasy RPG but with insane, high-budget PS5 graphics. Also, the animations look amazing: when you 2-handed backstab the soldiers in Boletaria, they collapse but their shield cartoonishly flips up into the air and it makes me laugh every time.
By the way, the so-called jank that everybody harps on in their reviews? I fail to see it. The one thing I can see being a quality-of-life issue is the fact that the drop rate of the grass is really low. However I don't think that's a huge deal since the game clearly wants people to have to sacrifice some of their souls at the merchants to keep their healing supply up. It's just another level of difficulty and I didn't have too much of a problem with it.
What I DO have a problem with, though, is the character creator. One of the most massive appeals of the Souls games for me is being able to play as a hideously deformed cretin, and you cannot do that in this game. You can do funny skin colors, sure, but it doesn't give you the ability to really exaggerate facial features in a funny way, and that's just sad. I've seen some takes from insufferable nerds being like "Finally, we can create good looking characters! From Software could learn something from Bluepoint!" and I only have one thing to say to those dorks: suck a fart out of my ass. Nobody wants to play a game as a regular-looking dude when they could play as a disgusting sewer puke mutant instead. Demon's Souls remake loses ONE STAR from me for this unfortunate shortcoming.
2016
2010
2014
Getting this game in 2014 and sharing the experience with others on Miiverse made this such a special game to me. It had a huge impact on a Nintendo platform for being an indie game, and it was fun being part of the hype when the updates were coming out. Speaking of the updates, the base game is great, but PLAGUE OF SHADOWS is way better. It takes a pretty simple retro platformer, gives it super innovative and strategic combat and traversal mechanics, and a heartwarming story.