I can not continue a game like this with the promise that it gets really good later. I am current on One Piece, but can't get through A Realm Reborn. All the game has been is walking across the world to talk to a person, so that I can go all the way back to talk to another person. The story hasn't hooked me, the gameplay is monotonous, and it feels like a chore just to get to the part where I can start having fun.

This is my third time trying to get into the game, and I really want to for my friends who've spent so much time engrossed in it. I'm very interested in the social aspects, I like some of the locations I've seen, and I greatly appreciate the generous free trial. Maybe in the fourth try it'll click, but I've given this game way more leeway than basically any other.

Maybe the real nightmare was the game we played along the way

TRAGIC: worlds biggest PaRappa fan plays the game for the first time in 2024.

I have played games with thoughtfully-crafted narratives where I must make difficult decisions. Ones that lead to war, death, and all sorts of terrible things that would haunt someone forever. And in doing those I did not feel even half as bad as I did when I ruined the cute drawing of the happy family with this dog.

Very zen puzzle game that doesn't overstay its welcome. I would love a sequel or level pack of some sort that includes some more complexity.

This review contains spoilers

> See incomprehensible dialogue
> Think the game has some deep commentary and meaning that I'm just too stupid to understand
> Look it up
> Half the text is randomly generated

Touching tale of a father who refuses to hug his daughter

A free, non-serious game where I can goof around with friends is great, and I appreciate how Fortnite seems to have the best and most fair monetization of any f2p game. Wish I gave the game an honest chance sooner.

The ugly-corpo aesthetic is really well done and something I've never seen in a game before. The writing was really good, the characters were all likable, and almost every joke landed.
The gameplay is fun, but gets very repetitive, and I was getting sick of it only half way through. Especially compared to other rougelites, there just wasn't a lot on offer here for the price.
Good game, but get it on sale.

For someone who plays platform fighters competitively, this game has everything I've wanted from the genre. The slime mechanic is very inventive and I think other games will take inspiration from it. The campaign is pretty alright (a miracle for the genre). The characters are all very well designed and everyone feels like themselves.
Right now it's still pretty buggy, and I wouldn't recommend it to casual players at the current price, but I think it's the best competitive platform fighter since Rivals of Aether.

Mfers be like "All Nintendo has to do is release F-Zero with online!" and then they do exactly that and they whine about it on forums.

will bump up to 5 stars if they patch in the ability to make colin shut the fuck up

TL;DR I had such high hopes that Overwatch 2 would be the return of one of my favorite games. While there's some good in there thanks to the talented and passionate developers, basically every decision made by Blizzard has had a detrimental impact on the game. With PvE cancelled, there's nothing to look forward to and I no longer have any desire to play ever again.

It's genuinely impressive how hard Blizzard dropped the ball on Overwatch, should make a pretty interesting documentary in a few years. What seemed like something that would become the largest new video game franchise of the decade, subjected to a several-year long content drought to allow development on the sequel.
Most of that time was supposedly spent on the very impressive looking PvE, story-based content. This was the entire reason for Overwatch 2 to exist, and has just been announced to have been cancelled before the game even released. For players, this makes the three-year content drought Overwatch 1 faced seem to have had no payoff whatsoever. For the developers, who put their hearts into work that will never be released due to the whims of management, I feel incredibly sorry for.

Looking at the game they released: a revamped version of the PvP mode.

1. I like the move to 5v5. I think having a single, powerful tank is more fun and engaging than 2. I don't like how they removed 6v6 entirely, it should have remained an option.

2. Despite two less players, visual clarity has not been addressed at all. It's baffling how Blizzard thinks Overwatch can be an esport when most people cannot tell what's happening at any point.

3. The new heroes have been consistently pretty neat. Sojourn is a bit of a dud, but the remaining four continue the trend of tank and support heroes being by far the most unique. Similarly, the reworks to Orisa and Doomfist were huge in making them more fun to play as and engaging to play against.

4. The timed events are kinda neat, that mythology one was fun. The fact that content is coming regularly is a breath of fresh air

5. New maps are cool too. The only one that really sticks in my mind is the casino one. Pretty neat, has some verticality.

6. The new mode, Push, is my new least favorite. I guess it's a step up from 2CP, but it's way too snowbally, and dying once usually means a very long walk back from spawn.

7. Monetization... bad. I'm not a fan of battle passes to begin with (I don't want to feel like I have to play the game by a certain point to avoid missing out), but this one was done very poorly. It's gotten better recently with the addition of some currency in it, but it's not the currency the battle pass itself costs, a standard that most games with the system adhere to.
The skins are horrifically expensive, no one should pay $20 for a model swap in a first-person game. Even if the models are high quality, there's just no world where it's worth it, especially when the entirety of Overwatch 1 cost $20 in it's later years.

Overall, the OW2 we got feels like one step forward from OW1's later years, but an entire 5k race back from OW1 at it's peak. Blizzard's management has managed to fumble a property that seemed too big to fail. At this point, I don't see any reason to play Overwatch ever again.

2018

This games praises have been sung to hell and back and every single one of them are true, so instead I will complain.

The boons are really uninteresting, especially compared to other Roguelites. A huge amount are a form of "X ability does Y% more damage and inflicts Z status effect". Outside of the types specifically made to synergize, there are no synergies between the different gods. The result is that a run with Aphrodite and Ares feels nearly identical as a run with Dionysis and Ares.

Anyway, game's good. Hope they iron out the flaws in the sequel. I want to kiss Thanatos on the lips.