I'M NOT GONNA SUGARCOAT IT

(game needs some optimizing at launch but otherwise very good)

This review contains spoilers

Rex became the driver of the Aegrizz

Extremely fun strategy game with a lot of content.

Multiplayer is incredibly shaky and I hope that the inevitable Civ VII addresses it. Also that asset limit that makes modding more difficult.

jumped out of my seat and cheered when the watcher said "it's watching time" before getting one shot because she was still in wrath stance

Impressive port. Obviously not as pretty as the PC version nor does it run as well but it made the jump to Switch way better than other 3rd party shooters.

Beautiful game with tight controls. Better or worse with a buddy entirely depending on how badly they suck.

This is by far the best album in the series. Over one thousand songs with the grand majority of them being bangers.
Also it comes with a fighting game or something, idrc

It's fine, but pretty underwhelming. Essentially only exists to give closure to Melia.

The two Nopon party members aren't nearly as charming as the others in the series and only serve to fill in as a Reyn and Sharla replacement in combat.

To preface: the gameplay is very fun and the focus on 2v2 is incredibly refreshing for a platform fighter. I highly recommend playing with a friend, which shouldn't be too hard because it's free to play. The characters are very unique, extremely creative, and everyone feels fun to play as and fair to play against (minor balance issues not permitting, those should be patched quick enough.)

I do take issue with two major points.

1. The perks system feels very out of place for a competitive game. I understand the developer's intention of wanting to customize the abilities of characters, but the very common result is matches where one side's fighters are statistically stronger than the other. The character-specific perks are especially strong, and often game-changing. Losing or winning just because one side's numbers are higher is not engaging, it feels cheap and discourages trying out new characters (very at-odds considering the game wants you to grind to unlock them).

Ideally, when the game fully releases and ranked mode is added, perks are either all unlocked for every character when queuing or disabled completely. If the teams want Multiversus to be a viable competitive game, then the perks system as it is completely spits in the face of that.

2. Monetization is all over the place. I understand it's free to play and the developers likely had little to no say in the matter, but there's a huge disconnect between prices and values of items. On one hand, the game seems decidedly not pay to win, which is appreciated (unless the XP boosts can be bought with real money, which is yet to be seen). There are also no loot boxes and a guarantee that they will not appear. Otherwise, the game pulls everything it can.

The lowest amount of Gleamium (premium currency) you can buy is not enough for most items that are actually enticing. The average skin costs 1500, where the most cost-efficient way to purchase is to spend $20 on 2200 Gleamium. $20 for one skin, and you will always have Gleamium left over, meaning you will never feel like you're getting your money's worth, so you are encouraged to buy more. The skins are pretty high-effort, new models and voicework are appreciated, but $20 is unreasonable. Maybe if they had some more unique visual effects?

Pre-season Battle pass costs 300 Gleamium, lowest you can buy is 450 for $5. All the prices were designed specifically so you'll always have some left over. As of now, it appears that Gleamium cannot be earned through the battle pass like the game's contemporaries. You must purchase it every in-game season if you wants the exclusive items, or else you'll "miss out".

Last point, the game offers three different versions of the "founders pack". The $40 pack (the cheapest) contains 15 instant character unlocks (which would otherwise take an extreme amount of real time to unlock), a single banner (<$5 value), and 300 Gleamium (also <$5 value). The other passes (priced at $60 and $100(!)) don't offer much value either. You could justify the $40 pack as "buying the game" to support the devs but you're really not getting anything from any of them.

This review is mainly negative because with the rest of the game being as fun and polished as it is, these blemishes stick out more than they would have otherwise. Multiversus is very fun and I'm excited to see where it goes. I think it offers too few advanced techniques for skilled players (mechanical depth seems a fair bit lower than Smash Bros or Rivals of Aether) but for a casual experience, it seems posed to be one of if not the best on the market.

The game has such high highs and I was constantly in awe at what it does. Once you get the hang of parrying, the combat is great. The characters and the humor are as well written as they could be.
The only issues I had were lack of optimization for larger displays and having to fight the camera a lot during fights in tight areas.

Because the game tells you when you guess incorrectly and there's no punishment for doing so, you can just move over every square and the puzzle will eventually solve itself. What an oversight.

The only way you could play the game for a while without shelling out huge amounts of money for a Wii copy. It's still an incredible game but man does it not fit a tiny 240p and hardware around as powerful as the Gamecube.

say that shit to me one more time and i will make a mii of your mom and have her move into my island second, forcing her to meet my mii and increasing the odds of us having sex

Very poor remake. The 3D graphics are muddy and now there are long load times in a game that previously had none.