jonnybel
2023
2023
The story is pretty great for the video game medium. The gameplay has a lot of repetition and some things become chores. At some point, I stopped bothering with the side tasks (for the "collectible" stuff) because the rewards weren't worth the time and resources invested. The lack of enemy diversity makes the poor AI very noticeable and combat loses its thrill after a few familiar encounters. Several bugs popped up as I got closer to the end, some of them game-breaking without a reload.
Anyway, I loved the visual and sound design and the game actually felt spooky at least for the first half and especially while exploring locations for the first time. I love Twin Peaks and it was nice to see so many references, but I can appreciate how this game has a strong lore of its own, even without playing the original Alan Wake.
Anyway, I loved the visual and sound design and the game actually felt spooky at least for the first half and especially while exploring locations for the first time. I love Twin Peaks and it was nice to see so many references, but I can appreciate how this game has a strong lore of its own, even without playing the original Alan Wake.
2023
2023
2023
2022
Spooky and atmospheric. I loved the aesthetics, storytelling, and music (Chopin slapped).
Lots of cool references although becoming derivative.
Regarding the gameplay, sometimes I got a bit bored of the loop of picking a literal key to a door to get another key for another door, but many of the puzzles were fun.
I would balance the inventory space to have like 2+ slots or ignore equipped items / separate space for key items. Then it would have been fun to use the in-game camera more.
Also would have loved a Radio quick toggle button to blast Swan Lake on and off at will for dramatic effect.
Lots of cool references although becoming derivative.
Regarding the gameplay, sometimes I got a bit bored of the loop of picking a literal key to a door to get another key for another door, but many of the puzzles were fun.
I would balance the inventory space to have like 2+ slots or ignore equipped items / separate space for key items. Then it would have been fun to use the in-game camera more.
Also would have loved a Radio quick toggle button to blast Swan Lake on and off at will for dramatic effect.
2022
2022
2022
I put 150 hours into my first playthrough, where I always felt compelled to explore every corner of this world.
My only complaints are about balancing and some bosses/enemies that get recycled a bit too much:
There were a few times when fighting a boss felt completely out of place when faced once again in an awkward location, ruining the charm that was left from the first experience.
I think it would have been perfect if they had cut some of the fat, making it maybe 10-15% smaller.
Anyway, amazing experience. Even almost at the end, I was still being mind blown by how some hidden/optional areas connect to other different parts of this multi-layered world.
My only complaints are about balancing and some bosses/enemies that get recycled a bit too much:
There were a few times when fighting a boss felt completely out of place when faced once again in an awkward location, ruining the charm that was left from the first experience.
I think it would have been perfect if they had cut some of the fat, making it maybe 10-15% smaller.
Anyway, amazing experience. Even almost at the end, I was still being mind blown by how some hidden/optional areas connect to other different parts of this multi-layered world.
1998
1999
2019
2016