May, 2024

19

Finished

I got through all the side missions and I feel content with the amount of content. Would have a loved a more fleshed out story, but the added challenges from the Olimar missions were a welcome change to pace of the main story.

Finished

15

I'm starting to go through the side stories that were added and the design of these feels a lot more improved. The time limit adds some needed urgency, and having limited pikmin makes you act a lot more carefully when approaching areas. Bulborbs actually feel scary to take on when you only have 10 pikmin.

12

So that ending really came quickly. Was not expecting the credits to roll where it did, and I was hoping there was going to at least be one more world. Pikmin 2 really felt a lot more expansive with the caves.

10

Started

I've been playing this for a bit a week, and I wish I didn't sit on this for so long. The improvements are exactly what I was hoping for in a Pikmin sequel. Lock in is a joy, and cycling pikmin types means I'm not throw the wrong pikmin. Except for when accidentally throwing all my fairy pikmin, and then cycling to the bomb pikmin next. Killing over 70 pikmin...

Started

April, 2024

January, 2024

30

I've mustered up some courage to return to this.

November, 2023

13

After a long hiatus I've returned. Pushing through to the story beats seems to be the right call for me. The aimless exploration has grown old, and I would rather just get to the end of the story.

I am already seeing a problem with rushing the main objectives though, and that I will be running out of materials very quickly. I will be forced to jump into the depths, or stop and scour for ingredients.

04

-

I completed episode 4, and I think I get what this game is doing. The open world portions are the meat of the game, and you get bits of levels sprinkled in to advance the story.

I like it. The joy of lego games is getting to explore areas and finding every secret.

-

-

I will have to play this and the original side by side, but is this mod sure fun. I might just go through the whole game again.

-

01

-

Learning the very well hidden speed boost and drift mechanics really changes this game. It goes from being an above average arcade port with a ridiculous concept, to an insanely addictive driving game.

-

October, 2023

31

-

The steam version lacking all the product placement is a huge let down. Not to mention the soundtrack being butchered.

-

-

If you have not played much Lego games since the OG Lego Star Wars, this will confuse you a bit. Having Story beats take place in the overworld was a bit to get used too. It makes sense and lets you experience the episode stories with richer content now that they aren't confined to the level format.

-

29

-

1h 0m

Started

The difficulty and flow of this game is a breath of fresh air. It's tough, but figuring out an enemies attacks to dodge and find your opening is rewarding.

-

Started

-

0h 45m

Started

The presentation and humour of original games is still present and better than ever. I was a little unsure about switching to a more traditional third person camera style for the levels, but I think it works better to try and expand the lego formula.

-

Started

18

-

Finished

I wrapped up my Civ game by getting absolutely trounced by the AI. 2.5 hours to have your portrait plastered onto a dart board. It intrigues me to continue delving into strategy games. But, maybe I should look elsewhere for my turn-based strategy fix.

-

Finished

September, 2023

27

With the full launch, they added competitive and Wingman. But maps are still missing, and some features that were previously present. Hopefully these get added soon as the package is a little lacking right now.

26

The padding sections of this game are quite painful to endure. Halting all progression until you catch a cat just sucks all the fun out of the experience.

On the other hand though, I want more puzzles with Toad. He is just so fun to have follow you around, and it could make for some interesting ideas with Gooigi as well.

24

Treating each floor as it's own world is nice to break up gameplay, and make it feel like there is a clear cut off point in each level.

21

-

Yeah, this might become my night time wind down game. No matter how little progress I make, I am always thinking. Just. One. More. Run.

-

The level design is just exhausting. After repeating the same area over and over I had to put it down. Maybe I will pick this up again and finish it, but my patience ran out for now.

1h 15m

I think I am into the meat of the game now. Each rooms has fun puzzles, but borders on the easy / tedious side. Hoping it ups the challenge a bit.

20

2h 0m

Started

The added mechanics for ghost combat feel great and was something that I felt was lacking in the original. Music is a little strange. Have an orchestra is cool, but I liked the grungy techno sound of the original.

Started

17

I did one side quest and got distracted by a shore line. Next thing I know 1.5 hours have passed. I'm never going to see the end of this game.

07

-

I have ended my feud with the Iroquois only to launch into war once again. Governments were overthrown and a Monarchy was installed. How will I turn this around??

-

04

-

The AI is hard. All I want to do it progress Russia's conquest on the world.

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August, 2023

29

1h 0m

I beatthe big boo, but only by what feels like a fluke.

And now this 4th set of rooms seems aimless. You are just running around the mansion having to jump between floors. The worst part being the door to the second floor stairwell is locked for seemingly no reason

27

1h 35m

I've gotten all the way to the third boss, and I love how the game has opened up. There are a number of rooms you can tackle at a time, and you can clear out a corner of the mansion without leaving.

The big boo boss is a bit of a chore. Aiming with the ice power-up is not as precise as it should be and it leaves me flailing about trying to hit the boos.