leshrike
I do not enjoy Open world that much, I prefer a more lineal and tightly crafted experience, such as the one presented by the previous entries of Zelda.
However, the changes made to the game are wonderful and the sense of discovery is great. I do not like at all the durability of the weapons, but I can understand its utility as a in-game mechanic.
I feel like that having a few more distinct dungeons would have made a huge improvement in my view of the game.
The dungeons, the Divine Beasts, felt very (aesthetically) similiar and the bosses did too. The only thing that differenced them was the gimmick of the dungeon.
That, for me atleast, was a complete downgrade from other zelda games that had dungeons in different scenarios.
However, the changes made to the game are wonderful and the sense of discovery is great. I do not like at all the durability of the weapons, but I can understand its utility as a in-game mechanic.
I feel like that having a few more distinct dungeons would have made a huge improvement in my view of the game.
The dungeons, the Divine Beasts, felt very (aesthetically) similiar and the bosses did too. The only thing that differenced them was the gimmick of the dungeon.
That, for me atleast, was a complete downgrade from other zelda games that had dungeons in different scenarios.
2019
2016
2009
Play with friends? Fun, maybe you end up hating them.
Playing alone? You may end up hating yourself.
However the universe, art, and characters that are being created for this game are amazing and some of the best in the industry. And Arcane, the League of legends Netflix series, is an exemple of that.
Playing alone? You may end up hating yourself.
However the universe, art, and characters that are being created for this game are amazing and some of the best in the industry. And Arcane, the League of legends Netflix series, is an exemple of that.
2018
2012
2016
2016
2003
2018