This should have been terrible... but I kinda liked it?

Adds a few interesting wrinkles to the Zelda formula that would show up again in BotW like getting items and taking on temples in any order. Also, Flat Link! Perhaps the easiest Zelda.

Transporting the Tomb Raider into a co-op isometric adventure should have been awful but I enjoyed this over a night or two.

A god-sim where I didn't feel all that powerful

If you're a superfan of the series, sure, play this. It's all story.

Is this not the most blatant Final Fantasy knock-off? Check out that logo!

No walking sim has ever convinced me it was going to stop being a walking sim as much as Gone Home did

If you’re desperate for a Metroid Prime sequel and are fine with it being a wacky comedy, this will hold you over for a few hours.

Ok 10 years later I replayed this and I was very clearly wrong. At the time I was hoping for something in the vein of RE4 and 5, the only ones I had played at the time. This game is not a collection of action set pieces, but a giant puzzle. Might be time to jump right back in and play on hard?

Many point to the Temple of the Ocean King and forced touch-screen controls to call this a bad game. What's really holding this back is those generic temples.

Lovely retro animation style, punishing but fair gameplay, jam-packed with memorable boss fights- what's not to love?

My introduction to roguelikes has convinced me that I probably will never like roguelikes. So many good ideas here and I'm usually patient with games but I just have no interest repeatedly playing these levels until I'm finally good enough to take down the final boss. Abandoned!

So much is done right here. If you're a fan of the Alien franchise and want to feel like you're in the movies, Alien: Isolation absolutely delivers. The Sevestapol station, all grimy and run-down feels perfectly at home in the Alien universe, and the alien is sufficiently terrifying. My only real gripe here is that the game simply goes on far too long without having a good reason to. You go on fetch quest after fetch quest for 20+ hours when a shorter game with better designed missions would have been more effective. The individual encounters are scary, sure, but over the course of the game, as I played on hard, the alien killed me hundreds of times and the effect wore down from "shock and terror" to "anger and frustration." Unless you're a masochist I will go against the grain and recommend playing this on a lower difficulty.