mjs822
Wish I liked this more, as I was a big fan of Super Mario Land 2 when I was a kid, but I never got around to playing the sequel. Wario Land is another 2D sidescroller where you collect coins, but the differences here, especially with controls, are stark. Where Mario is speedy and agile, Wario is a slow bruiser more focused on combat than platforming. Levels here just kind of end after a while, with little interesting build to the design. I personally don't find it nearly as fun, but I'm hoping this laid the foundation for better games to come in the Wario Land series.
2001
A reimagining of the relatively bare-bones Metroid 2, all that this game seems to keep from that one is the game-length hunt for 40 Metroids to genocide, and the ability to journey deeper into levels via drained lava after eliminating all the available Metroids. Otherwise we’ve got a standard Metroid game with a few new twists- a melee counter-attack, a magic bar, and a greater emphasis on puzzles and combat versus the exploration the series is known for. It was enjoyable, but I wouldn’t stray much further from the formula than this- that’s when you enter Other M territory. Eager to see what we’ve got next in Dread, which appears to be much more stealth-focused.
2008
2009
2010
2009
An incredible idea in theory, where you could pop in almost any word into your DS and use it in the game. Unfortunately it turns out there just wasn't enough here to spark much creativity. Call on a T-Rex every time you need to kill something, add a bridge when you need to cross a gap, put on wings if you need to fly... it's all pretty basic!
2007
2010