A chill, well-written experience that stretches the limits of what can be called a “game”- you are a barista at an overnight coffee shop and have long chats with your regular customers, who happen to be vampires, succubi, and space aliens. You brew them their drinks and can choose the ingredients but otherwise this is a strictly linear affair of reading text. I don’t know, not enough meat on them bones for me to like this much.

Seamlessly transitions the series to first person, and it's still as scary as ever.

Glitched out terribly towards the end while I was riding a tram. I’ve seen enough here to call it completed, I’ll catch the ending on YouTube.

Took the best of the "outdated" Resident Evils and updated it with modern-day controls, dynamic cameras, and a few new surprises even for those who knew the original by heart. Great! I will happily play remakes of all the tank-controlled Resident Evils!

Capcom seemed to learn all of the wrong lessons from its predecessor. A fine enough game, memorable really only for its unique setting, but so many missteps too- Where's the horror? What's with the forced co-op play? Why does this feel vaguely racist?

Easily the worst of the main series. Boring and unmemorable in every way, trading in horror for... dirt and grime?

Playing this as my second Resident Evil, shortly after RE4, I was confused and disappointed. Even though this was a remake of the original game, the controls still felt like a mess. Where was the action? Over time I've come to appreciate the older games in the series for what they are now, so this one feels ripe for a replay and reassessment soon.

This was fine enough but felt mostly like a retread of Resident Evil 2. I'll be playing the RE3 remake soon though.

The improvements here really show- looks great, with controls that aren't a complete mess. The character-switching concept was interesting and well-implemented. Just a biiit too much backtracking in this one unfortunately.

A decent update of a game that never quite left a mark of its own in the first place. Much more linear and action-heavy than the (excellent) more recent games, with the titular Nemesis reduced to a few scripted sequences and boss fights rather than the constant lurking threat of the original. Still, this could have turned out a lot worse.

An interesting diversion, the first Zelda to feel like a spin-off in that there's no Zelda, Ganon, or Hyrule. I love that Tezuka was so heavily influenced by Twin Peaks- it shows.

I didn't really get a chance to "play" Ocarina of Time when I was a kid because I didn't have a N64, so I watched one of my neighbors play through most of this while manning the strategy guide. It didn't matter, I knew I was seeing one of the greatest games of all time. 15 years later I finally played its remake in 3D, and it lived up to that monumental hype. I know it's cool to make some contrarian picks for the best Zelda game, but for me nothing beats Ocarina of Time.

An interesting move to follow up an instant classic with a curveball like this, a Zelda game with a 3-day countdown and a major focus on time-travelling and sidequests. It mostly worked though, and this 3D remake feels like its probably the best way to play Majora's Mask right now.

Due for a replay, as the first time I played this I rushed through it as quickly as possible. Wind Waker is meant for chill exploration, I realize that now!

Due for a replay, as the first time I played this I rushed through it as quickly as possible. Wind Waker is meant for chill exploration, I realize that now!