It's mind blowing that this is the FIRST 3D Zelda game. Its so fleshed out you would assume this wasn't their first crack at an open world 3D game, especially for releasing in 1998. In a lot of ways, this is THE Zelda game. It is the pioneer that the rest of the games, even the most recent ones, are still calling back to. The narrative, quirky characters, music, extensive exploration, combat (targeting system and dodging in the first 3D game), and dungeons (except the water temple) are all incredible. This is a coming of age tale where Link's world gets tossed upside down once he becomes an adult. He's burdened with the duty of restoring things to the way they once were, like a lot of us try to do once we realize how messed up the world actually is. And that ending, man...bittersweet to say the least.

I recently learned about The Course of Empire paintings by Thomas Cole in history class. The ending reminded me of that a bit
Beautiful storytelling, character development, and music
Very excited to play remake and rebirth

This is peace walker ALMOST perfected. I loved this game besides the pacing issues and unresolved storylines in chapter 2. Again, I love the real world history being interwoven with the narrative. The blood diamond trade and child soldiers in Africa as well as the Mujahideen in Afghanistan (reminds me of Boss' sentiment that one day friends will become enemies) help to ground the game and give a point of reference. Moment to moment gameplay is perfected. The game builds tension so well that at times this felt like a horror game and I was genuinely scared. The writing and character progression is really gripping. Kaz is definitely the most compelling character for me. His quest for vengeance is really the driving force for the story and its themes. I loved his progression into this angry and jaded man who is willing to go to extremes to get retribution for what was taken from him, and where he finally ends up once he gets it. He also gives the coolest lines in the game, my favorites being-

"Why are we still here? Just to suffer? Every night, I can feel my leg... And my arm... even my fingers... The body I've lost... the comrades I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you?"

"Still, doesn't feel liike this is over...and I'll never be whole again."

"Cipher sent us to a hell but we are going even deeper. Take back everything that we have lost."

Also the fact that smoking a cigar makes time go by faster is such a funny game mechanic.

This game is so close to being a masterpiece. Such a shame the second chapter isn't fully realized.

I would have hated this if I had to pay 30 dollars for one level and wait a year and a half for The Phantom Pain. I didn't have to do that so this was great. Hard to believe this came out 10 years ago. It looks and plays great.

I enjoyed this more than I thought I was going to. Snake helping the Sandinistas is fitting knowing what they would become in Nicaragua. Reminds me of what the boss said about changing tides and enemies becoming friends and friends becoming enemies. I love that real history is mixed with fiction, as CIA led coups in Central America lay the foundation for the story. Snake creating MSF goes perfectly with his character arc. He does not answer to anyone and is more grizzled and tortured after what happened in Snake Eater. I enjoyed outer ops and building equipment and preparing for missions in mother base. Building mother base as the game progresses is satisfying and shows how far MSF and outer heaven have become. The gameplay is much smoother than MGS3, as crouch walking is added (but no crawling???). The la la la AI song is haunting but repetitive. Kojima joining MSF. Everyone thinking Snake is Che Guevara. I enjoyed the story but its a shame Chapter 5 is hidden behind repeating boss fights for Zeke parts and waiting for Kaz to tell you there is a new mission. I would rate this higher if not for the chapter 5 unnecessary grind. The boss fights were also not that enjoyable. They were not difficult but were time consuming. The quick time events and button mashing during cutscenes also sucked imo. Finally, Kaz Miller is HIM. Cant wait to continue with Ground Zeros and Phantom Pain.

after getting used to the controls, this game hits. The sorrow floating around with his cheeky smile. Ocelot constantly flipping his guns around and waving his hands for no reason. Being confronted with the souls of everyone you murdered. The ladder. Pressing a button too hard and accidentally slitting an enemies neck. Real life cold war era history forming the base of the setting and story. Double agent espionage. Triple agent espionage. Movie talk with Para medic. The cutscenes with energetic camera work. A title screen with style. An intro theme song that slaps with James Bond inspiration. Various gadgets and weapons at your disposal. Disguises. Johnny Sasaki scene. The end dying of old age. Snakes arc. This is my first metal gear solid game and im excited to experience more characters and the story in chronological order.

everything is perfect besides the horrible horse riding

Frequent crashing aside, this game is perfect. I loved the impact you make on the Mojave wasteland at the end being a result of various choices you make throughout the game, small and large.

I only played the demo when i was a child but it was good enough for me to still think about it to this day every now and then. Music 10/10.

This game is so cozy to me

Gathering 9 of my friends together to play 5v5 customs on the original house is one of my favorite gaming memories to date. If only I still had 9 friends and house wasnt changed into a mid map

Hacking and slashing my way through the depths of hell and back AAAAAAAAAHHHHHHHHHHUUUH