Amazing one. Even better than 7. It does everything 7 did but better and even borrows good things the series had to offer. Amazing setting, best RE protag, great areas, enjoyable and rewarding backtracking, great production values, nice gauntlets and one of the best REs all around. There's so much on it but at the same it's really cohesive. I hope we have at least another game in this formula.

This runs really bad on Xbox and is much more harder than the other Katamari games so it can be frustrating sometimes. The worst Katamari game overall but it isn't a bad one. Still have it's fun moments, amazing ost and the amazing last stage.

Mixed feelings. For one side we have a start of a great series, the thick atmosphere, amazing OST and nice demon designs but the other side... This game is really slow and really cryptic. I get it, I like the feeling of discovery in JRPGs but not knowing what items and spells do? Not knowing gear stats? And the engine is really slow and clunky too. This runs really nice on PS1 version but this one, yeah, not good. Also the plot and chars are not that great or something. It ends nicely, though. 5

The story beats doesn't always works for me and the char design is not much to my taste but this game does so much things right. Great OST, blazing fast pace, lean and perfect gameplay and at the time bring great things for SMT as a whole as the search system for fusions. The chars can be a bit of hit or miss and the atmosphere isn't as good as it could have been with the tone set for the game but still is a pretty great game. A hard but a fair one. Loved it.

Disappointment. Too much boring and unecessary backtracking. Also, braindead combat, lack of QoLs and bad pacing. It is a game worse than the first and that one isn't some classic of the genre or anything. The visuals are still pretty for a GBA game and some dungeons are pretty fun to play but beyond that there isn't much interesting going on in this game.
The writing is pretty boring and bloated, also. So many infinite dialogues that could be better just going straight to the point.

It's not perfect, the tone is clearly out of place for a Megaten game (although the game have good characters and plot for what it's aiming) and the lone survivor tone of other SMT games are better. Also it naturally repeats too many scenarios and dungeons from SMT4 but besides that what an amazing game. The gameplay had a huge improvement compared to the original, nice new villains, all the new songs are great and the pacing is second to none in the series. The most fun SMT to play too.

Not as good as Doom 2016 in my opinion, the pacing of this game is more akin to a game like DMC than to a FPS. Still works most of the time although some enemies are just frustrating to face. And the new stage structure, yeah, it's just not my kind. Too long too, the last third just dragged on and on without new gameplay elements.

Pretty good one and solid gameplay for the most part. The bigger selection of weapons seems like a misstep, many of them are just useless. The verticality of the game a good chunk of the time can be annoying too and the teleport system seems like a misstep also.
Still the pace is good and the good presentation really makes it feel memorable.

What a great game. Sure, insanely infuriating at the times, some ideas doesn't hit (like the alignment mechanics this time) and some demon designs are the worst in the series. Also, it suffers a little from bloat at the last 3rd. But the games have some really higher highs like the tone and atmosphere, the fast pacing of the battles and one of the best OSTs of the genre. Mechanically the alignment doesn't work but plot-wise surely does. And the white ending is one of my favorite endings, ever.

Cool concept and really nice visuals. OST is really good too but the games just loses a lost of steam in the second half. The biggest problem is just not having a way to get in the death scenes instantly. The need to go to the scene every time gets boring so fast. Still a really nice structured game and quite unique too.

Great game. I loved the pace, the level design and the cool weapons. The limbs system is nice and keeps the game really engaging until the end. The shop is a great way to balance the game and a easy way to make the player play the game whatever the way they want. Hoarding and selling items to buy nodes is just so good. And of course, the UI is just brilliant. Sadly the PC port is not so good, I really hope we see a remaster down the line. Afterall now EA is interested in making them too.

Pretty cool sequel for a cool game. Loved the new spells, equips and the co-op integration. And yeah, hyped for the third one.

Great one. It seems Nintendo can't do wrong with Super Mario 3D games. This makes me so interested in a full blown seamless 3D Mario game. Maybe this was a prototype for it.
Cool thing to hoard power-ups too, worked really well.

Sequel of one of my favorite indie games and although it is not as good as Momodora it's pretty good still. I actually liked the visuals and the atmosphere is really good, but sadly lacks content even more than Momodora. Also, some QoLs here like a mini-map and a better way to deal with spells is really lacking. Still would easily replay it and I liked the weapons (although the selection is short). And the bosses again are a huge highlight, them being as good as ones from Momodora.

Inspired on one of my favorite songs of a musician I really like so I was really interested to play it. it really delivers on the promise of the song and the game is cool to look at (although the faces without eyeballs can be a little awkward). And the ost is nice as well using songs of the said artist. The biggest problems is the repetition that gets old fast and the near game-breaking bug that me and many people experienced. A really frustrating that sadly the deveoper never acknowledged.