2018

my review on steam from 4feb22:
_
let me tell you: i usually get frustrated with difficult/punishing games like i never got past 1-3 hours on a souls game even though i did enjoy basic roguelike games but there were basic and i put them down after a few hours because of that. therefore i was a bit unsure to pick up this title.
however: hades fairly rewards you when you die and is therefore easy to pick up even for beginners (maybe i'm not a complete beginner since i mainly play genshin where you also have to evade but i'm worse there then in this game) and even without godmode. the constant cycle of dying & stronger rebirth and slowly but steadily evolving storyline makes you wanna continue even if it gets frustrating (but if you stuck just use the shield). the reason why i'm writing this review is because how well this game is designed. it actually eases me into the idea of trying out difficult games in the future like it literally makes me overcome my fear of them while naturally progressing in the game. and that it managed to do that is for me reason enough to highly recommend hades.

my favorite fromsoft game.
if it would't force online play down your throat by sorta gatekeeping tier3 caryll runes this way (i feel like that was sonys/studiojapans fault maybe) and if the base game bosses be more engaging, it would be 5+ stars.

i liked this more then persona 4 on my vita

my review on steam from 30may23:
_
albeit it freezing my pc (which i might have fixed now via compatibility options) this game is still the most aesthetically pleasing castle builder i know off.

many modern entries look to goofily 3dish. the isometric 2.5d look and the general gritty yet pretty art direction make this timeless, both visually and sonically, and its not (just) nostalgia speaking. albeit i wish there would be an option to make higher walls or build on walls (its somewhat possible in the map editor). the economy sim is satisfying enough to keep u concentrated on castle building instead of deep micromanagy economic mechanics occupying your mind the whole time and combat is fun enough but much better in the skirmish focused succesor stronghold crusader. i consider the free building function and (real life castle) invasion sim maps the most superior aspect of this entry .

the reason why i focus on form rather then content in this review is because i think a castle builder should be mostly an aesthetical effort then anything else since the whole reason why i personally play this game is to get lost in medieval melancholia.

cause this games isn't truly 3d it feels almost like painting castles rather then building them.
and what better thing can there be then this to be able to survive another day in this capitalist realist hellhole.

underrated gem albeit clunky

just realized its a fromsoft game, i guess they were on my side all along like the moonlight for ludwig

2017

this one exceeded my expectation, vilem flusser would have liked it

feels like a dark souls fan game, in all sorta good and bad ways

edit: after watching a few videos on the game i know that the bad ways part is especially true for this edition of the game since the difficulty is "literally" more artificial. hbomberguy called it romhack-like which is exactly drives home the point i tried to make but i played 4 other fromsoft games before which for the sake of the argument reduces the difficulty albeit it being different from the other 2 dark souls games.

best "non-fromsoft soulslike" i played so far, they got the mood of fromsoft games down while bringing in an own flavor instead of just copying the fomular. also i loved the gba metroidvania games as a kid so i might be biased

best time travel media i know off where actually the dating sim mechanics make sense in said time travel story

the closest i got with my millenial brain to the fnaf zoomer mindset

my review on steam from 1jan19:
_
i wanted to rp a gallerist/curator/artist on darkrp/gmod for a project for an art school seminar.
then i (or rather my gf) found this...

in a time when art is commodified and the art world being elitist/classicist/cynical as it is, games or rather platforms like these are very, very valuable. once people can contribute/show their own art, in a virtual public gallery (NOT on a website), this will be even more apparent. that doesn't mean that the art catalog is lacking now. rather the opposite since it even shows me new (old) art i haven't seen yet (i'm a lazy art student cause games) and this way teaches me a bit of art history and opens me up to look maybe at pieces i wouldn't maybe look at twice otherwise.
this game made me think of space/lighting more and thus is a good way of practicing even ones own "real life" art/curation practice since it also shows how you can work with any kind of space/wall through a majority of assets to choose from and experiment from which therefore opens up new ideas to show work (maybe even irl) outside of the white cube which is always a hot topic imho.
one top of that this game is also just extremly relaxing.

if your were ever even a bit curious about art (but maybe have been turned off by those art world vibes), try this!

might be the only game one ever needs!

community servers can be genormous sizes of downloads but gmod still has a very active players (depending on the server/mod) when i checked and is always ever changing it seems...

it's a research facility of interaction!


also it's fun to troll on there...

i'm not into competitive gaming really but i always end up hopping on this one for a few days/hours every few months or so since corona