I really don't know what to say about this one. Really liked the soundtrack and the game is visually really cute (and an aesthetic that I, personally, like a lot). I played this game in a call with some friends, just to see what it's about and was a really fun experience, though, but...

...this game is kinda problematic and sad, I guess? There's a lot of people like Ame and... a lot of people like P-Chan (you, the main character) as well. I didn't went to get all the endings, just a one-time playthrough was enough for me (saw all the endings in Youtube anyway).

And, yeah, it has a LOT of triggers. A LOT of them.

I could just say: 'omg among us x danganronpa???', but I would be unfair. This game has a charm, the whole time-loop mechanic thing where the roles and the character changes at the start of every loop is really interesting: more so because there's another character who shares the conscience of knowing that they're at a loop. Your relationships changes and the character that you like the most can, well, kill you.

It's a nice game. The art is... charming: not something that you see everyday. The roster is really diverse in terms of color palettes, gender and personality.

But knowing that you have to get, at least, 160~ loops to get the ending (even with a short duration of 5 minutes each) sounds so... exhaustive. Well, I can read online and my reaction would be the same, I guess.

If that's your thing, even being time-consuming, you should at least check it out.

I'm still around to get all the male characters, logging rarely to get primogems and go to the banners. That's it.

The landscapes and the soundtracks are >REALLY< good, but... that's about it. Boring MP and exploration gets... really tiring, especially if you're trying to get all chests to farm gems.

But yeah, probably the game that boosted gacha to the mainstream.

Ok, I didn't expect to give a gacha game such a high rating but... bear with me with this one. I started playing last week and I was surprised with the quality on this one.

The fact that every character is, AT LEAST, animated at the main screen/home page and not being really a large app or performance consuming was... a really good surprise.

It's a gacha game, so, being salty and shit it's already common at this point. At the time I started playing, they added a pity system and getting the summon coins isn't... that hard. Being a F2P, however, means that you have to plan ahead, but if you aren't, well, just spend it already.

The gameplay is really interesting as well. The grid system, the different character classes and all... it's a good package: you have to think to progress further at some stages, and the endgame content seems challenging enough to keep me around.

The major problem with this game are the minority loli-ish/jailbait shit characters. God, I hate them SO much. They're at the game for one reason: and I hate it. At the other side of the coin, there are really cool-looking characters.

If you like strategy-based games, you should probaly check this out. Of course, search if there's any character that you like beforehand and if it's worth to get into a gacha game.

This game is really, really well made. There isn't that many games that let you do whatever you want in a mission and accomplishes the way Dishonored does, it's just fantastic.

Even with Corvo being a silent protagonist (he doesn't 'talk' that much, only when some choices are made), you grow attached to him. His downfall hurts throughout the whole campaign and his ascension is satisfying.

It's important to mention the level of gameplay and plot details for a game released in 2012. Unique assassinations for each target, dialogues and the whole city situation that changes depending on your 'route' (being at low or high chaos). Its replay factor is here, but one playthrough may be enough.

In my opinion, though, the only, BIG QUOTE, problem, is the absence of methods on doing non-lethal runs. It is hard and really rewarding when you do it, but normally you are limited to sleep darts (10 per quest), Bend Time (at level 2, which you get at the last quests because of the price) or just being really good at stealth gaming (in my case, I'm not!). Still, when you do it, it's really rewarding.

The world building is top-notch and I personally liked the hud aesthetic and the way characters were drawn. It just completes really well the atmosphere and the complete feeling this game brings.

I honestly felt lackluster. The game felt kinda clunky and the characters weren't that interesting imo, which was kinda sad. The only one who actually was, for me, wasn't a weapon (yet) so... eh.

I'll probably come back when Jonah's update come.

Being completely honest... there are other better RPGs to play, and I say this with a little bit of sadness, mainly because I like this characters in LoL, but I just felt... overwhelmed and kinda bored. The highest point for me were the interactions between them: a fanservice that I, as a lol player, couldn't get as much as I wanted to in the main game. The champion's mechanics were also well designed and loyal from the original game, which is also a plus.

I'll definitely pick up this again at sometime, but not now.

I love Wolf and I'm a sucker for any chainsaw gameplay, but the platforming was just... awful. Really, I hated that part.

I prefer this one over Sam's though.

I liked to play as Sam, the most badass brazilian character in the fiction who can DOUBLE JUMP, but not as much as I liked to play as Raiden.

But fuck Armstrong, really.

"THE MEMES!"

How can a game be badass, funny and dramatic at the same time? I don't know, but MGR was certainly a ride. And an amazing one.

Soundtracks on point, high replay factor, fucking funny dialogues, epic boss fights... I just can't. And there's Wolf and Sam, of course.

Amazing game.

It's a Jill's solo game, what else can I say?

Jokes aside, I liked this game more than I expected. There's nothing new besides the dodge mechanic and I could see this being sold as a RE2MAKE DLC, not with a full game price: there's no extra modes, no 'B campaigns' or anything like that. Even liking it, buying at full price isn't worth it at all.

The game starts to diverge from the survival-horror dynamic from RE1 and RE2 (while the first was a true horror experience and the second was more survival, but with the horror present), RE3 has the horror: the body-horror. The Hunters (mainly the Gamma), the spidey-things and the tentacle-zombies were truly bizarre and... gruesome. There were some jumpscares here and there, but it was because I was always at the edge.

About Nemesis... well... it was disappointing. Don't get me wrong: the action moments, the chases AND the boss fights were good, but I expected him to be more like Mr. X and more PRESENT at the game, alongside the cutscene moments with him. The whole 'bio-weapon chasing you down' would be more real and would make a truly great tension building than scripted apparitions.

About the dodge mechanic, holy shit, I never felt so POWERFUL the entire game as I felt when I got the timing of the 'perfect dodge' or whatever. Normally you feel like that in the final fights (with a Rocket Launcher or whatever) and when you get the Magnum, but with this? It was a blast. At the beginning I thought it was a little clunky, but then got used to it. It was really, really awesome to see Carlos PUNCHING A HUNTER and just getting away with it: you love to see it.

The gameplay loop isn't bad and it's there, mainly because of the duration of the game (5 hours-ish) and a second playthrough when you get the gist of dodging will be a LOT more smooth.

It's a good game: nothing in the level of the RE1/2 experience, but just good at its own.

This game is a solid remake and embodies the experience of a survival horror really well. It's my first contact with Leon and Claire and what more can I say? I just liked them so much. It was really cool to play Claire's campaign after Leon and say: 'oh wait i remember what happens here' and being just more prepared. The second gameplay was faster, but by any means it was less fun.

While it's not fair to compare the RE1 remake with this one, I think the first one has a better ambiance and the ~horror/fearful~ experience, but lacks on the gameplay overall. This game is the opposite: the ambiance and the feeling, being in different locations, it just not grasped that much in comparison with the first entry, but the gameplay and the w/ Mr. X sequences were just on point. The replay factor is here, but I'm fine with the two A playthroughs.

It doesn't end here, however: I really like the soundtrack in this one. All the boss fights soundtracks were soooo good and hyped me up to play them as if it was my last time.

Ada and Sherry were good characters as well, and I got attached to them: mainly because of the interactions with Leon and Claire respectively and furthermore by playing in their perspectives.

And, of course, the graphics are the cherry at the top. Definitely upgraded the experience to another level.

"This is really the end. The summer vacation was over before I knew it."

This game was... certainly something. It started just as 'oh, this looks cool' to '...this was a blast'. Blue Reflection: Second Light is a story about a summer vacation which, well, has to end sometime.

The game is good. Really good. I started, also, with some fear of the fanservice that people talked about, but besides the DLC content and some... butt shots, it wasn't that big of a deal.

This game is surprisingly beautiful with its graphics. The atmosphere, the soundtrack... everything is tied up with such a intimate storytelling for each one of the girls that you met. The battle system is really, really fun and somehow strategic on how you use your actions: and how the enemies can screw up your Ether management.

If you are suspicious because of the 'cute girls fighting evil', really, there's SO MORE behind that. The first seven chapters (of eleven!) consists on character introductions and, at the beginning, I was really afraid that the story was going just to be around Ao (she's a good character too!), but every girl has its moments and deserved screentimes. There's a trope for each one of them that you probably will like: the 'loving sister', the 'hype machine', the 'calm collected one' and many more: it's really easy to like one of them, but it's really more easier like every single one of them. The girls have their own insecurities, fears and hopes and, even if your favorite doesn't have that many screentime, don't worry, she can be developed with the Date system and, if she's on the battle team, furthermore with the Talent system.

Happily, this game doesn't use, at any moment, a queerbait approach to a school full of girls, which was also one of my main fears. Their interactions are just something pure-ish, things girls of their ages would say to one another. You, as player, cannot have any romance options, but two characters will enter in a relationship (which is NOT in a friendly way, in a romantic way), but no spoilers! See for yourself!

If you feel that the game is slow, well, it really is. DON'T RUSH IT or you'll get super exhausted of its mechanics and the sidequests. Play at a chill pace and enjoy at it fullest: it's a summer vacation, and will end sometime.

If you get lost at any point of the game, use this site: https://barrelwisdom.com/second-light/faq (NOT MINE!) to get some advice from the FAQ or the Items list, it'll be useful sometime.

One of my first horror experiences and couldn't be better. It's the perfect package and embodies the experience of being a S.T.A.R.S. at a uneasy mansion like the Spencer one. The Ink Ribbon system is really neat, with the inventory-system having it's flaws, BUT makes sense.
Every S.T.A.R. member it's interesting at its own way and I just like every one of them.
But I physically couldn't pass the Spider Room or any room with spiders, AT ALL. Fuck Black Tiger, I hate you.
Great game nonetheless, looking forward to playing the others!

It's a good game and pretty fun, tbh. Using Ziggs as the main character of a rhytmn game which focus on EXPLOSIONS is a nice move!
Also, for a rhytmn game, it gives you a kinda of freedom at the stages to get the three types of gears (golden, white and blue). If you mess up, welp, you messed up! If you die... it's probably better to start the stage all over again.
The music is also fine and mixes really good with the mayhem/explosion theme!
However, I don't feel like playing this again that soon. It replay factor isn't that big, imo. Good game anyways!