Before playing it, I was wondering if it is going to live up to the hype... It fucking does.

-The gameplay is very simple. you basically use three other buttons other than WASD. Interact, shoot blue portal, and shoot orange portal. So there is not much so say about it. What makes it unforgettable is the level design and the physics of the game.

-The game is designed perfectly. Level design is one of those things that no one really pays attention to unless it is horrible; you get confused, can't seem to find the path, blah blah blah... But in this game everything is right in front of you. All you have to do is to learn from the early levels; and use what it teaches you, when it gets complicated. And the physics... Oh man... It's so satisfying when you throw an object on the firing bots to tip them over. Or when you make a loop with the portals to increase your speed.

-The Sound design and voice acting is fantastic. The sound design alongside the art design help a great deal to make the Aperture building creepy af. Ellen McLain also does a fantastic job at giving "life" to GLaDOS. At first it is empathetic and friendly and eventually it become genuinely scary.

-The story is very simple, but intriguing. You are a test subject, probably a former prisoner, and you are going through some test. Later you realize the friendly voice in the sky is a monster and you make it worse by destroying the part that gave it moral boundaries... Good Luck.


Portal is a great puzzle game, and in my opinion, a horror game. Although it is very short, it is an amazing breath of fresh air among these glamourous action games. Definitely give it a shot.

P.S. The portals reminded me of Prey 2006.

Carnate Island lore > Lord of the Rings

-The gameplay is fucking amazing. It is the basic, early 00s TPF gameplay but it's enjoyable nevertheless. The guns and the melee weapons are well responsive and they are all pretty damn strong; so you wouldn't be in much trouble killing enemies. You can also play the game in first person but I didn't even try it. I'm sucker for this kind of third person shooters.

-The Story and the Carnate Island lore is possibly the best part of the game. You are a inmate who is to face execution for murdering you own sons and wife (even though you don't remember it); but as soon as you arrive at the prison, everything gets fucked up. In the game you face characters who need help which you can help or kill so they wouldn't be a problem. You can hear your inner voice telling you to kill them and your wife's voice that tells you to help them; the choice is yours. The whole island (prison is only a part of it), and the enemies have a back story as well. One thing I really loved was the fact that each enemy was based on a horrible way of dying; getting cut into pieces, being buried alive, etc.

-The level design is very good but some times it can be a little confusing specially in the buildings. The game doesn't exactly tell you what to do; you should guess it or find it out by paying attention to the dialogues. So as a result, sometimes you might find yourself walking through the halls and rooms hoping that you are where you should be.

-The Visuals are surprisingly good. Most of it is because of the design of the places and the enemies. They are all lore-connected, and it happens very rarely to find yourself in a place that doesn't feel new. From the technical perspective, it is just fine; It wouldn't stand out in the 2004 games because of the technical achievements.

-The Soundtracks... They are fine; nothing more to it. Although I had to remove some sound files to stop the game from constantly crashing, and because of that the second half of my playthrough had half-ass sounds.

-CRASHING... The game crashes SO FUCKING MUCH. The game crashes every 10-15 minutes until you remove some sound files; so you should get rid of some soundtracks for the game to run. But that doesn't last long either; the game might decide to crash on the loading screen of a specific chapter and you have to install a patch for that which might also fuck with your saves. This is seriously the biggest problem of the game; I might have given it a 4.5 if it wasn't because of these technical issues.

The Suffering is basically Max Payne + Silent Hill. It aimed for a bigger audience but it's not as good as it should be. I loved the game nevertheless; great story, great gameplay, great atmosphere... If only it wasn't for those DAMN BUGS.

"Omega 3 fatty acids are good for your heart."

-Graphics are good, considering the game was made 13 years ago it's pretty fucking amazing what they did with facial expressions; they are a little creepy though.
-The atmosphere is really good; it's practically the Twin Peaks but with a different name. The woods, the town, the buildings are perfectly fit together.
-Music is great by itself but it doesn't do much favor to the atmosphere; maybe a little to the story.
-Story is the main thing in the game, obviously; and it's written very well. But it can be quite confusing on the first run.
-Gameplay is a pain in the ass. I really thought I would give this game better than a 3.5 but when I got back to it, I realized why many people don't give much more than that. Alan can' fucking run; he can, but he looks like a toddler that was born yesterday in the body of a man who has recently had a stroke. Dodging is even worse, you have to calculate the movement of each enemy and find out how many microseconds it will take them to attack you so you can press the key at the perfect moment. Because if you don't they are just going to kill you since Alan's animation is too fucking long and they just keep on stabbing you until you are dead.

As much as I am a fan of Remedy and Sam Lake's writing; this one is definitely not one of my favorites. But considering how Remedy has always tried to push themselves further and improve their works, Alan Wake 2 is still exciting for me and I'm hyped for it.

Not the biggest fan of point and click genre but overall I enjoyed Full Throttle. I played it with classic visuals but remastered audio, which I recommend.

-The visuals of the remastered version is ok but nothing special about it. I prefer the classic; maybe it's because I like pixelated arts or maybe I feel like it has a soul. Overall it depends on you and which you prefer to play with; both are well done.

-Audio and voice actings are amazing; although I chose the remastered version for this one. As I read, the classic version of the audio is really bad; but they did an amazing job in the remastered. The music is also really good, I only wish there was more of it in the game.

- Gameplay is your basic point-and-click; but sometimes the game tries other things, like when your are on the highway or the stadium mission. The stadium mission is actually the reason I stopped playing the game; I FUCKING HATED IT. Maybe it's because I am too dumb to understand what the fuck I should do, or maybe it's because it's really outdated; at this point my brain can hardly comprehend what is old and what is new.

-The story is alright; that's about it. It gets the job done and the biker theme is really interesting since there aren't many games about them. But you shouldn't expect anything mind blowing from it.

-One thing I loved about this game is that you can chose between the classic version and the remastered one. So you can basically play the original game on a new platform .As I said I chose classic visuals and remastered audio.

-First of all I want to acknowledge how surprising it is to see that not so long ago EA had brilliant new ideas. This art style and gameplay aren't what big companies would invest on; definitely not Electronic Arts.

-The gameplay is the most important thing about this game; is it as good as it should be? NO. Don't get me wrong, it's amazing what great things they did using that old technology but there are some issues that simply stop the fun. First one is the running mechanisms that sometimes just don't work; doesn't matter how accurately you jump, sometimes Faith wants to commit suicide. The other one which is much more important, is the fighting and shooting sequences. I don't fucking understand why they felt the need to make a whole fucking chapter of melee fighting (The Boat). These sequences give you an adrenaline rush at first but then frustrate the fuck out of you. Even worse is that sometimes the game gives you no choice but to knock a guard out , pick his gun up, and shoot back. For a shooter game it can be pretty good but not for a running one.

- The art style and the dystopian atmosphere is almost perfect. It's unique, it's beautiful, and it makes sense considering the story. The reason I'm saying almost perfect is that it's SO MUCH WHITE. You can reduce the brightness but then you have to increase it when you go inside of some building because it's too dark; and with a lower than usual brightness setting, you are basically blind.

- I mentioned the story earlier, and that's almost all I can say about it. Not that the story is bad, I just didn't care much for it; since it's a running game and the story is the last thing important to me. Although I have to say, I really appreciate the fact that when you are being chassed or don't know where to go, there is always some one behind the microphone helping you.

I really was expecting to give it a better score but I just can't. As great as the game is there are so many things holding it back; hence turning it into a cult classic.

My first ever and favorite video game; I have memorized the lines in my heart.

-The gameplay the probably the number one thing that comes to the mind; it is breathtaking. Not the first ever game to introduce "bullet time", but definitely the first one that mastered it.
-The story is fantastic as well. Starting as an American dream, "But dreams have a nasty habit of going bad when you're not looking."
-The atmosphere is in the top three for me alongside "The Witcher 1" and "Machinarium" . The Noir York is absolutely gorgeous and perfect for the tone of the game; the snow, the darkness, the scum. The music is another thing mastered by Remedy entertainment; it's really beautiful and use you ears as small gateway to easily get into your heart.
-Graphics are not great, but they are good. Considering the time the game was released, they are not outdated at all.
-The comic book art style is absolutely amazing. They are so unique and enjoyable to look at. I am glad that whoever came up with it, did actually come up with this idea.

I have played this game for god knows how many times; and I still do play it. Every summer, the first two games I play are Max Payne 1 and 2; it has became like a ritual I have performed for a few years .

Edit: RIP James McCaffrey

Put the goggles on, we are going to enter the time when Acitvision dropped perfect shooters one after another.

(Campaign Only)
-Gameplay is obviously the selling point. Playing it right now doesn't seem like a big deal; but it was. Compared the previous game of the series (windows), CoD4 has much smoother gameplay; but it doesn't have the great variety of weapons. There is no tank mission, but there is a mission where you have to shoot down the enemies in a C-130 aircraft.

-The level design is great but not perfect. Some parts like the bunkers are weird because you can go through both paths and get to the same place; but there are enemies in both of them and they will come after you if you the other way. Not a big deal when you play on easy mod; but otherwise you are going to die A LOT. The variety of environments is also good, but again not perfect. There are some missions in the middle east, some Azerbaijan, and some Russia. So overall your eyes aren't going to get tired from seeing the same place again and again.

-The Graphics are alright for 2007, but it wasn't ground breaking. Nevertheless, Captain Price smoking a cigar in the helicopter is, and forever will be one the coolest, most badass scenes in the history of video games.

-Unlike CoD2, this game actually has a story. Its not Shakespeare, but it's very engaging and keeps you interested in pushing forward. I want to say it's bit short, but maybe I played it very fast.

It might seem like I am criticizing this game a little too much; but when something is so good, seeing the bad parts won't be such hard job. I personally didn't enjoy this game as much as I enjoyed CoD2, but that doesn't lessen the respect I have for it.

Fuck this game
shitty puzzle design
shitty enemy design
unbelievably shitty plot
shitty writing

and all these only for the first two hours of the game. The game breaking bugs were the match to set me on fire and stopped me from playing this fucking piece of garbage.

Yet another classic shooter. In my opinion this one of the few times this franchise peaked.

(Campaign Only)

-The gameplay is fantastic, basically just CoD1 but they knew exactly what they wanted to improve, what to add, and what to remove. It is obvious there was a passionate team behind this game. Playing it right now might not seem such big deal; because these mechanics are now a norm and in some cases a must, but at the time of release many of them were brand new, or at least not as well done as in this game.

-The campaign is divided into 3 parts; Russian, British, and American. Each of them have their unique atmosphere, and I'm not talking about simple things like the accents. Each campaign has a unique set of guns (except for the Germans, which use the same guns). Other than that each campaign take place in a different place, which makes it hella fun. The Russian campaign is majorly in the snowy Stalingrad (and other parts of Russia), the British campaign is in the deserts of North Africa, and the American campaign takes place in France and Germany. There are also some missions (like controlling a tank) which are a breath of fresh air and makes the game more interesting.

-The graphics are amazing for 2005. First of all, for some reason the game supports up to 4K. And second, the particle effects are amazing; the smoke grenades, the mists, pieces of dirt flying around when a grenade blows up, etc.

-Sound design and voice acting is also great specially considering nobody really took games serious in 2005.

-The only real issue is that there is basically no story.

-Wow I can't wait to play the sequel to one of the greatest fps games of all time; I hope it's as charming, enjoyable, and well made as the first game...
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This game is so fucking great you start to think maybe communists/socialists are right

-Great eye-catching art style
-Gameplay is very basic; go from A to B, talk to X, and most importantly use your skills points smartly
-Sound tracks are alright but nothing special in my opinion. The voice acting however is fucking amazing. You can sense the emotion of even the least important characters.
-Story and writing is supposed to be the main selling point of this game, and it rightfully is. The story is interesting, the characters and the city are believable, and the writing is top notch...

great game worth every penny and every second

This game taught me English...

One of the greatest sequels ever made.

-The gameplay is pretty similar to the first game but highly improved. The game is also more action packed which is good and bad at the same time; good because it's fun (duh) and bad because it doesn't give you the great atmosphere the first game had.
-The atmosphere even though not as great as the first one, but still pretty great. The new space station is relly well designed and it kind of reminded me of the Rapture from BioShock games.
-The quest design is much much better than the first. In the first game all chapters have a similar structure where you have to go somewhere fix something and then another one; but in this game it is much better.
-The writing is also really good, the same level as the first one good. The only thing I didn't really like is actually the Isaac's dialogues. In the first game Isaac is kind of a silent protagonist (I don't remember if he talked at all) but in this game, he is talkative as hell.
-The HUD and Sound Design are still one of the best things of this franchise up to this game. The HUD keeps you inside of the game and doesn't make you depended on anything outside of it. The sound design in this game is your best friend and your main enemy; it lets you know when a necromorph is near or even behind you, but it makes you shit your pants even when there is no threat.
-The graphics are good and hold up really great. Nothing special else about them...

Dead Space 2 is one of the best sequels I have ever played. Developers knew exactly what they wanted to do; take every great thing about the previous game and improve on them as much as possible. Definitely a must play.

This game can be a villain's backstory

-Nice artwork
-Amazing soundtracks; impossible to forget them if you play them as a child
-Simple but enjoyable gameplay

It's one of the best and most fun games I played as a kid and I still enjoy playing it as depressed adult.

It's unbelievable what great things a small studio like Google can achieve when all the people put their minds into it.

- By taking a look at the screenshots of this game you can see why all the critics worship this art design. Something that can be so simple yet so stunning.

- But it's not only the visuals that will make you fall in love with this game. The programming and the level design is masterclass not only for independent developers but also for triple a studios. I truly believe that Sergey Brin and Larry Page deserve a lifetime achievement for programming and designing this masterpiece.

Chrome Dino is a must play for all the people. A game that can connect all the people in world not matter the gender, the race, the religion, or anything else.