Some of the worst game design decisions that I've witnessed as of recent memory.

Even with a character possessing Luck 1, I couldn't have been any luckier in having the chance to play through this game. A now-hallmark in my catalogue of role-playing adventures (and misadventures).

This review contains spoilers

Those moments that capture the soul and spirit of the original flourish in beauty; adulation. Though featuring slogs of padding through artificial slow-downs and filler plotting that were not justified in their implementation, resulting in a less than stellar narrative.

The game's (never)ending sequence was spectacle in mass, bolstering a retro multi-stage punishment of a boss, euphoric moments reminiscent of its low-poly older sibling, and an over-the-top anime-esque confrontation against the One-Winged Angel.

Though not all new additions brought unto this remake work, I do look forward to the conclusive changes from the game's insane finale and am invested in seeing how things shape up from here-on out.

I wish I enjoyed this game more than I did; those lows however do stick out more than they should've, but even then, the game's irreverent and clinical charm carried itself throughout its repetitive mission design and overt padding. After all, when those notes were hitting just right, it's just as if you could hear the beating heart of Gaia: calling out for a reunion.

Getting this game to even run properly aside, GTA IV is an alright sandbox that has a meandering story that feels aimless most of the time, but messing with cheats was fun not gonna lie.

Love everything, everyone: share with nature, with the animals. Your neighbors, even the cranky ones. Your familiars, including the ones you only see once a year. And especially, those devoid of it: everyone everywhere will always need at least a little bit of it.

Intrigue has always peaked me in regards to this title, and having played it to its last brushstroke leaves me a bit... empty.

The town and people of Tassing felt as alive as any other locale that you could find in the real world, and in saying so, it does leave such a sour aftertaste: gathering the wits to say "good night" to this masterwork of a game.

Stylish, clean, fun, and at times, charming.

Even after having played the original a few years back, Resident Evil 4 (2023) stands as one of the most fun and rewarding experiences you can find in a modern videogame.

I never thought I'd have the patience and sensibility to play a JRPG from the PS1 era, but lo and behold my extreme shock when I played it front-to-back for almost two weeks straight.

This game was phenomenal and its place in history has now clicked for me. The fantastic story, characters, music, setting, and combat: the whole package is there. I can't really add much to the conversation since everything that could be said has been said for the last 20+ years. For something that is as playable now as it was in 1997, Final Fantasy VII is truly a timeless experience.

P.S.
I'm now tenfold intrigued/excited to get into the remakes that have been releasing as of late!

Through the ardour of pain and fire is a world born, and through the perseverance of love and hope is a world able to live on; touched and relinquished not by its preordained fate, but rather the will of its people.

The blood of the MMORPG genre courses through this game, due to the efforts from CBUIII, the developers of Final Fantasy XIV. This in turn does hinder the game through its storytelling structure, quest design, and level design. When the developers emphasized those three pillars (combat, story, eikon battles), they really meant it.

With that being said, they meant it so much that not enough attention was given to the outliers of the three. This procreates filler, and lots of it. Regardless, I lie unaffected by this as I used to be (and still could be yet again) a devout Final Fantasy XIV zealot, and therefore am willing to spend hours of aiding townsfolk in collecting feathers, but I understand if it would negatively affect the experience for others, or rather most players period.

Said story suffers not only from structure, but focus. Starting us of in this tale of a political hellscape, to then dropping "political" from the conjunction altogether. These problems of focus and pace can also stitch themselves to the not-so interesting side content the game shows you during the game's 1st and 2nd acts, but entering the 3rd act the quality of narrative and gameplay of these side quests receive a bolstering improvement.

Masayoshi Soken created a score that screams innovation within the mainline Final Fantasy franchise for XIV, and has yet again for XVI. A symphony of string-quartets, techno-beats, power rock, and classical: it's got it all. The way his music would interweave with key story moments, spurring from the heights of the eikon-ic battles, to the ground of the gut-wrenching soliloquies.

Oh and, the combat was lots of fun too.

Final Fantasy XVI met my expectations of what I hoped it'd be: a video-game brimming with confidence, passion, and fantasy.

Thought-provoking doesn't even cut it with NieR -- loved this game.

Nothing like crossing that bridge over to Castelia...

2022

Really, really cute! Though without its many stylish cat-infused antics, it just becomes an incredibly standard platformer, which isn't bad, but not too exciting in the gameplay front.