Not as big on the time travel mechanic as I am the seasons mechanic because it was done before and, time wise, using the harp is more tedious than the rod in OoS. There are some great dungeons but the bizarre control change for swimming after getting the mermaid suit is my biggest reason for preferring the other version. Swimming becomes obnoxious. The reuse of music and graphics is why I ultimately end up preferring Link's Awakening to either Oracle game. Nonetheless, Ages is still an enjoyable game.

No doubt the constraints during its development lead to its best parts. Love how removed it is from the typical setting and story, the somber mood, the main and side stories, a lot of emotion conveyed with little dialogue. Yet I didn't enjoy playing it as much as its older brother. The most interesting side content is in the minority compared to just how many items there are to get. I'd have liked more dungeons and could've done without stray fairies.

A noticeable improvement. Found most of the bosses to be very creative compared to the first game. Chapters and dungeons are much improved. Until Freezman tries to make up for how inoffensive the rest of the game is. An absolute padded slog fest that reminds you this game was made in 8 months. Style change is an awesome addition but the amount of battles needed before you can switch is absurd. Post-game has more meat but continues to waste your time when you really just want to fight cool bosses.

Considering its reputation, my previous indifference for the series, and just how much I already knew about the game you'd think it'd be impossible for it to live up to any sort of expectations I had. The challenge of delivering the experience that enamored so many; delivering that to me seemed an insurmountable task for this game. Against all odds though, I now get it. It all clicked into place. Nonstop fun. Such a pure and fulfilling experience. Happy to say I love this game.

The solution to the chain chomp puzzle room in Turtle Rock being to push a random block is both frustrating and disappointing considering how many things I tried. Otherwise, fun game.

Love that Temple theme, do not love playing this. Often mentioned alongside old games is how obtuse it can be to figure out how to progress but Zelda II is genuinely absurd in that regard. It is also absurdly difficult. A game I actually don't feel bad calling unfair. I would not have beat it without save states.

More fun than I was expecting.

I tried but I can't stand it. I reject everything about this game.

Adore the unique battle system, episodic shonen story, awesome redesigns of classic characters, nice sprite work, & catchy soundtrack. All consistent highlights of this subseries. However, it is still a rough start. Dungeons are full of time wasting activities masquerading as puzzles. Healing after every battle sucks as much challenge out of the game as save scumming for Hero Sword chips does. And post-game won't let you access the super boss until you painfully hunt down every single chip drop.

Justin, Feena and Sue bring joy to my soul. Disc 1 is peak, disc 2 falls off hard.

Enjoyed it more than the OG. It had a more Zelda like approach with each area feeling like a dungeon which meant very few long treks across the map for objectives. That was my biggest turn off in the first game solely because everything is slower in 3D. Even the two times you have to leave areas for the next power up, the map is much more interconnected this time around. I have a lot of little gripes with the morph ball physics too but I'll stop there.