I mean, what the hell am I supposed to say? It's minecraft! You can't walk through a goddamn target without knowing what this game's about.

You may like this game, as I do.
You may think the art is iconic, as I do.
You may consider the gameplay tough but fair, as I do.
All I can say for sure is that you will feel very, very bad about it.

Good lord, where to start with this game.

For a game where the average session lasts less than two hours, there is truly so much STUFF in Risk of Rain (2, that's important). If you want a reliably batshit experience, backed by one of the best video game soundtracks EVER, full stop, look no further.

A profoundly frustrating piece of art. I cannot accurately explain this game without entering the headspace of a literal rat, which is what it will do to you if you choose to play it.

Make my mistake, or don't. It matters not, either way.

Look, I really, REALLY like this game, and you wouldn't catch me saying a bad word about it. The story is a masterclass in Fromsoft's iconic worldbuilding, told through the badly damaged lense of item descriptions and cryptic, slow-paced conversations. The gameplay is pretty much exactly what you'd expect, the character designs are pretty goddamn slick, and the bosses are as solid as ever. By rights, I should adore this game.

But something about it just feels kinda... eh, y'know? It feels like all the interesting shit happened before your character woke up at the bottom of a sopping wet cave, to a degree I consider much more substantial than in other Fromsoft titles. This might just be a me thing, but it still impacted my experience more than I'd like to admit.

Oh yeah, it's also horribly optimized for PC. If you don't have a controller, you're not gonna have a good time.

Remarkably, I don't love this game for it's engaging platforming, gorgeous pixel art, or even it's downright peppy soundtrack. No, story's the thing, at least for me: not one, but FOUR remarkably intense epics, spanning everything from courtly romance to noble self-sacrifice, all written with the utmost attention and care.

The pun frog certainly doesn't hurt, either.

A perfect study of atmosphere and tone, packaged like an otherwise unassuming deck-builder. But I've already said too much; if you're gonna play Inscryption, it's best to go in blind.

A baffling journey of grief, music, and the ever-present question of "god, do I really need to waste my ammo on that guy?" If you like cosmic horror, getting bummed out, and- oddly enough -the old, bad, Resident Evil games, this is the masterpiece for you.

I mean, there's nothing I can say about Breath of the Wild that hasn't already been said. For me, at least, this is the ideal crystallization of a franchise I love; what more could you really ask?

Addendum: NUH UH

In no short order, this was the game that made me appreciate difficulty. With art that'll bring you to tears and a story that'll bring you to vaguely-defined confusion, I truly couldn't recommend it more.

2018

It's an exceptionally rare treat to find a game that seems tailor-made for you, specifically. A perfect mess of breathtaking visuals, engaging gameplay, and a story that perfectly combined classical mythology with modern sensibilities.

Of the many multiplayer games I've played, there are very few that match Sea of Thieves' commitment to a theme. If you want to act like a funny little pirate, this is the game for you.