I mean, I thought it was fun in high school, but the reasons I enjoyed it were a far cry from everybody else's. The story is fun, and the gameplay's engaging, but the heavy atmosphere of pay-to-win is hard to ignore.
A cute, solidly made mashup between community management and rogue-like combat. Though not much for replayability, this game remains a pleasant memory.
A surprisingly engaging Souls-like, with a setting I really liked in high school. Nowadays, I'm not sure how it'd hold up, but I had fun the first time around.