I mean, I thought it was fun in high school, but the reasons I enjoyed it were a far cry from everybody else's. The story is fun, and the gameplay's engaging, but the heavy atmosphere of pay-to-win is hard to ignore.

This game would have been so much better if capitalism didn't exist.

This games fills the same niche as Ultrakill, for me: very pretty, massively overhyped, and profoundly disappointing.

I really, truly wish I hardly knew 'er.

I.E. This game fuckin' blows.

A cute, solidly made mashup between community management and rogue-like combat. Though not much for replayability, this game remains a pleasant memory.

John Carpenter's "The Thing," with pixel-art graphics and some downright addictive gameplay. My one and only complaint is a lack of more carrion!

Bioshock is good.

This version is straight-up broken.

SCP Foundation, the game. A rip-roaringly fun time, with some fantastic worldbuilding under all that goofiness.

A surprisingly engaging Souls-like, with a setting I really liked in high school. Nowadays, I'm not sure how it'd hold up, but I had fun the first time around.

An absolute bummer of a metroidvania, made all the better by it's immaculately disgusting art and truly wretched world.

The fact that this is also a mobile game really does show, but it's more shovel knight. I can't complain.

This game leans into it's action roots much more than 7, but that deliciously gothic atmosphere more than makes up for it.

A terrifying revival of one of my all-time favorite horror franchises.

I quite liked this game; the world, in particular, really drew me in.

Can't say no to big robot dinosaurs, either.