thundaga
2023
A really solid action RPG and a strong new entry to the franchise. The music and combat were stellar throughout and the story was decent if a bit uninspired at times. I only really connected with around 4 or 5 characters which feels disappointing for a series which usually has really strong ensemble casts, even outside of the playable characters. This is a very personal opinion but I also found the joyless dark fantasy tone very draining after a while.
2003
2008
I’m a little bit taken aback by this one. I enjoyed Bioshock 2 plenty but I didn’t find the story particularly impressive, especially after Bioshock’s stellar story, but this DLC - which I’d almost considered skipping - has a story which comfortably surpassed both prior stories, in my opinion. This truly is the greatest story set in Rapture, and not just the best DLC I’ve ever played but a damn great game in its own right. An absolute must-play.
One of the most unique and engrossing games I’ve ever played. Visually stunning with a fantastic soundtrack, this game is an absolute joy to play. My only minor complaint is the Macintosh-style graphics made it difficult for me to discern smaller key details, but this was may have been intentional to some extent. I haven’t been so hooked on a game in months, I would recommend this to everyone.
This review contains spoilers
I played these games in reverse chronological order, starting with House of Ashes and working backwards towards this one. I’d heard mixed things about Medan, but I personally enjoyed it a lot. There are some wrinkles that Supermassive have ironed out in subsequent releases, like the clunky controls, confusing fixed camera angle, and the fact there’s no indication of whether what you’re about to interact with is a collectible or progression through the story that locks you out of all other collectibles in that area.
I found the game genuinely frightening, with a good balance of atmosphere and suspense and effective jump scares. I also don’t mind the twist - being trapped on a stranded ship while being exposed to a hallucinogenic chemical that can cause you to see horrific things and hurt yourself or those around you is no less terrifying to me than actual ghosts, so it didn’t take away from the experience for me (looking at you, Little Hope).
These games have definitely gotten stronger as they’ve gone, with the exception of Little Hope’s ending which felt like a true step back to me. But this is a solid first entry for what is, on the whole, a really enjoyable and interesting anthology so far. Looking forward to The Devil in Me!
I found the game genuinely frightening, with a good balance of atmosphere and suspense and effective jump scares. I also don’t mind the twist - being trapped on a stranded ship while being exposed to a hallucinogenic chemical that can cause you to see horrific things and hurt yourself or those around you is no less terrifying to me than actual ghosts, so it didn’t take away from the experience for me (looking at you, Little Hope).
These games have definitely gotten stronger as they’ve gone, with the exception of Little Hope’s ending which felt like a true step back to me. But this is a solid first entry for what is, on the whole, a really enjoyable and interesting anthology so far. Looking forward to The Devil in Me!
The odd glitch aside, this still holds up as a fantastic puzzle game. The story, world-building, characters, and writing are now among my favourites in gaming. This is also one of the most consistently funny games I’ve ever played - playing Grim Fandango for the first time was a joy, even if the puzzles did completely stump me more times than I’d like to admit.
2001
2016
Bioshock 2 is inferior to its predecessor in every regard except the combat, which was much more fun and engaging this time around. The story felt pretty weak, especially when compared to Bioshock’s fantastic story, but there were some standout moments and great new characters. At the end of the day it’s just more Bioshock, and I love Bioshock.
1994
2021
A really great JRPG that stumbles a little in its penultimate level. By that point I was already hugely invested in the game’s world and main cast of characters, and massively enjoying the combat, so I wanted to see it through to the end no matter what, but the story never quite gripped me like I wanted it to.
2005