The concept of this game has always been fascinating to me. I have a (very casual) interest in photography and the idea of a game that mixes it with a franchise as iconic as Pokemon is frankly brilliant. I had seen at least a playthrough or two of this game before trying it myself and still had a great time after loading it up on a whim when looking through NSO. The number of levels is pretty slim and the game only features 63 Pokemon, but what's here is both charming and just an overall good time despite its admittedly short runtime.

A serviceable rhythm game that probably wouldn't do much for non-Persona fans. This (and its companion game Persona 5: Dancing in Starlight) are full of remixed versions of music from their respective games, and while there's nothing too deep in the way of mechanics or story, it's fun enough if you can catch a sale or are a big enough fan of the franchise already.

A somewhat competent JRPG that doesn't really do much to stand out. Clearly meant for Fairy Tail fans and not many others. The turn-based combat takes place on a sort of grid, and doesn't really try to become any more complex than it is near the start of the adventure. The story is also just a retelling of the events of the source material, taking place many arcs into the narrative. Only look into this if you're an existing fan, or REALLY need an RPG to bide your time.

I actually played this before the original, which likely influenced my opinion on that one. Despite that though, 3 Deluxe takes the Wii U version and adds some extras such as new missions, the "Piklopedia", Co-op for the story, etc. The visuals are improved from the past 2 titles, and having 3 captains can make accomplishing tasks much easier if utilized to their maximum potential. The addition of Rock and Winged Pikmin make the roster even more charming than it was before, and the gameplay loop was refined in this one to the point where I was unsure of how it could be improved in the eventual sequel. Overall, a great time that's equal parts visually charming and enjoyable to play, and an easy recommendation for even the most casual of switch owners.

A unique and charming first outing with a gameplay loop that worked surprisingly well at the time of its release, and has aged very well. Despite that, some janky mechanics and a lack of QoL aspects that are present in future titles hold this one back a bit from being truly amazing in my eyes. It gets credit for being the start of the franchise and introducing a formula that would be perfected in the following 3 entries, and ultimately giving us cute little plant dudes to boot.

If you know anything about Kazutaka Kodaka's previous work, you can probably guess what this one's like. Unlike the Danganronpa series (which I'm a big fan of) though, this story moves away from the death game angle in favor of a detective story in which the protagonist solves mysteries with the help of an overbearing death god and other Master Detectives, each with their own unique abilities. The game is serviceable and will hit a lot of the notes fans of Kodaka's past titles are used to, however the highlights don't quite hit the same peaks as the Danganronpa series. I found the latter half of the story to be much more engaging than the former, and the "Mystery Labyrinth" (which is this game's version of trials) left a lot to be desired at times. The switch also struggles to keep up sometimes which is a shame due to how gorgeous the art style looks in a fully 3D setting. The city the game takes place in is always raining, and really is a looker that I could definitely see being a spectacle on stronger hardware. Overall, if you're a DR fan (or just a fan of mysteries in general), this is a solid pickup.

If you somehow aren't familiar with Diablo, it's essentially a dungeon crawler that boasts replayability and a thorough loot and character building system that will keep most RPG fans grinding for the perfect gear far longer than anyone probably should. With that said, if you enjoy the series (or the genre) you'll feel right at home here. I personally found Diablo 3 to be slightly more enjoyable, although that may just be the nostalgia talking (memories of the 360 will do that).

It's Katamari. If you're unfamiliar (which is somewhat likely honestly), your goal is to roll things up with a ball while listening to an unreasonably good soundtrack. It's a weird game, and it doesn't hide that whatsoever. For me, this series is like weird comfort food, but only for a little while. I find the gameplay of these titles to be rather repetitive and only enjoyable in short bursts, otherwise the novelty wears off fairly quickly for me. If you're into bizarre titles with a cult following, I'd recommend picking this one up, although maybe wait for a sale or watch some videos to see if it's your jam.

I'll preface this by saying I'm not a fighting game fan. I rented this hoping that it might change that somehow, but despite the flashy visuals and the memorable cast of characters, I've found this genre simply isn't one I can enjoy in the same way I do others. With that said though, I can tell this really is a love letter to the franchise that fans will undoubtedly enjoy. The World Tour mode (in which I spent almost all of my time) was a fun if not somewhat repetitive romp that enables you to create your own fighter and adopt the fighting styles of the various fighters in the game, which while an interesting idea on paper, ends up feeling disjointed and simply made me want to use a single fighter's entire moveset rather than mix and match moves from those I found. Ultimately, while this is a decent entry point to newcomers to SF as well as the genre itself, I don't think I'll be getting into either of those any time soon.

Right off the bat, this game is phenomenal. As someone who was originally a Breath of the Wild critic, I finally managed to get into that title shortly before the release of TotK which convinced me to give this one a purchase. Little did I know it would end up being the reigning frontrunner for GOTY in my eyes. Everything in this game from the enormous overworld (which manages to stay fresh and interesting despite reusing the map from its predecessor) to the sheer level of creativity the player is encouraged to employ at nearly every turn makes this a title that will be remembered for years to come just like BotW has been since its release. The expanded narrative coupled with the seemingly endless amount of content packed into this make it not only worth of its $70 price tag, but a game I would consider a must own for any Switch owner, even those unfamiliar with the series (although playing BotW would likely a be a good idea beforehand).

I had high hopes for this one after the great surprise that was Jedi: Fallen Order. Thankfully, those hopes were met with improvements on nearly everything that the former did. Stances were a great addition to the combat, and the narrative goes places that feel natural, yet exciting all the same. Unfortunately, the release was plagued with performance issues across every platform (issues which to my knowledge still aren't completely fixed). The experience on PS5 on performance mode was frankly unacceptable on modern hardware, especially given what some other titles have been able to accomplish with the same (if not more) limitations from a technical perspective. Overall, a solid title that could have released to wider praise had it been given more time to work out its performance woes.

Despite being a JRPG fan, I had never beaten this game when I played it originally on the DS years ago. After sitting down and bingeing the game over a weekend, I completely understand the praise it has received since the original 1995 release. Phenomenal characters, great writing, addicting and thoughtful combat, and just an overwhelming amount of charm and polish that most titles would dream of possessing.

My very first experience with the franchise came from this remake, and what an introduction it was. Leon is a great protagonist, and his dynamic with Ashley as well as the satisfying combat experience made this a charming and memorable adventure. It sparked my interest in trying other entries in the series, and likely would have been a GOTY contender for me in a less stacked year.

Improves upon the first Octopath Traveler in basically every way imaginable. I found most of the main cast more interesting than their 1 counterparts (Primrose excluded), and multiple quality of life updates as well as a stronger emphasis on weaving together the narratives of the individual characters make this a great pickup for JRPG fans. Additionally, the OST is magnificent and deserves infinite praise, give it a listen!

A game I played on the Wii after its original release, but improved with better visuals, a few new powers and an interesting epilogue. Not much to say here, it's standard Kirby fare (which for fans of the series may be a great thing) that I had a good time with. Nothing mindblowing, but the series has never set out to be in my eyes.