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This one was interesting
It’s set in a world with a machine and bug hybrid aesthetic, the playable character is a humanoid robotic bug
You carry around these globes that are used to activate mechanisms on levels. But these globes also ARE levels, you can warp inside of them. You can warp inside a globe while carrying another globe. So you warp in and out of these globes depending on where you need them
Each globe has a boss, that when you defeat it unlocks the globe ability that you will need to progress elsewhere
Kinda trippy, but it’s designed in a way that you can notice without much difficulty when there’s nothing you can do where you currently are so you need to go elsewhere
Visuals and soundtrack are great and contribute to the atmosphere
Loses half a star because it felt like it could push the complexity a bit further, it does have some clever puzzles involving multiple level warping but the game sometimes actually scales the difficulty back
It’s set in a world with a machine and bug hybrid aesthetic, the playable character is a humanoid robotic bug
You carry around these globes that are used to activate mechanisms on levels. But these globes also ARE levels, you can warp inside of them. You can warp inside a globe while carrying another globe. So you warp in and out of these globes depending on where you need them
Each globe has a boss, that when you defeat it unlocks the globe ability that you will need to progress elsewhere
Kinda trippy, but it’s designed in a way that you can notice without much difficulty when there’s nothing you can do where you currently are so you need to go elsewhere
Visuals and soundtrack are great and contribute to the atmosphere
Loses half a star because it felt like it could push the complexity a bit further, it does have some clever puzzles involving multiple level warping but the game sometimes actually scales the difficulty back
This game is something special albeit flawed
It has an interesting level design and some clever puzzles, but also some frustrations
It’s a Metroidvania, as in, it has intertwined paths with some areas only accessible after acquiring some ability, but it’s a 3D first person one, and it has some focus on physics-based puzzles on top of that
Some upgrades are more interesting than others, as some areas just need some basic stuff like improved jumping or having a weapon, but there’s some later equipments that are clever and unique
Its setting seems to be on an improvised toy world, with a giant human boy sometimes visible observing from afar, and with giant objects like tools and erasers spread around. The story is about a red kingdom and a blue kingdom, and you play as one of the red people that needs to solve the lack of water in the village, seemingly caused by foul play from the blue people
Puzzles involve buttons, paint, electricity, gravity
There’s secret areas with collectibles to discover
Some upgrades need to be bought with coins you find along the way, some others are items you need to collect
You can also improve health, attack, recharge rate, regeneration
NPCs sometimes give hints, sometimes give comic relief
Now about its flaws. It took a while before the more interesting equipments showed up; the physics feel kinda floaty and unreliable, and sometimes I was unsure if I haven’t found the solution or if I just needed to try do to something again; Imo enemies are unremarkable and lack variety; It has no fast-travel, it kind of replaces them with launch pads around the way, but it made me a bit disoriented sometimes
Its level and puzzle design were interesting enough to compensate for the flaws imo, so it loses only one star
It has an interesting level design and some clever puzzles, but also some frustrations
It’s a Metroidvania, as in, it has intertwined paths with some areas only accessible after acquiring some ability, but it’s a 3D first person one, and it has some focus on physics-based puzzles on top of that
Some upgrades are more interesting than others, as some areas just need some basic stuff like improved jumping or having a weapon, but there’s some later equipments that are clever and unique
Its setting seems to be on an improvised toy world, with a giant human boy sometimes visible observing from afar, and with giant objects like tools and erasers spread around. The story is about a red kingdom and a blue kingdom, and you play as one of the red people that needs to solve the lack of water in the village, seemingly caused by foul play from the blue people
Puzzles involve buttons, paint, electricity, gravity
There’s secret areas with collectibles to discover
Some upgrades need to be bought with coins you find along the way, some others are items you need to collect
You can also improve health, attack, recharge rate, regeneration
NPCs sometimes give hints, sometimes give comic relief
Now about its flaws. It took a while before the more interesting equipments showed up; the physics feel kinda floaty and unreliable, and sometimes I was unsure if I haven’t found the solution or if I just needed to try do to something again; Imo enemies are unremarkable and lack variety; It has no fast-travel, it kind of replaces them with launch pads around the way, but it made me a bit disoriented sometimes
Its level and puzzle design were interesting enough to compensate for the flaws imo, so it loses only one star