witapepsi
This is a really cute adventure game. I like the simplicity of the graphics along with the bright colors. A perfect game for younger players and those who want to feel nostalgic.
The soundtrack is unique, the story is silly, and the boss battles have a bit of challenge to them.
Definitely one of the first games I would recommend to someone wanting to check out the N64 library.
The soundtrack is unique, the story is silly, and the boss battles have a bit of challenge to them.
Definitely one of the first games I would recommend to someone wanting to check out the N64 library.
1999
2001
2003
Sonic Heroes brings a lot of nostalgia to me. The concept of having three types of characters to freely switch to is great. Good UI design that reminds me of a Masahiro Sakurai game.
The soundtrack is one of my favorites. Naofumi Hataya's main menu music never gets old. Jun Senoue did a great job being the main composer for Sonic Heroes. Also big props to Keiichi Sugiyama for doing the Bingo Highway theme and Tomoya Ohtani for Hang Castle, two of my absolute favorite tracks.
The physics of the gameplay can be pretty slippery, like it has a mind of it's own. Many times I will find myself sliding along the outline of a platform in the state, being saved from falling, other times I just fall and a life is lost. Despite that, it is playable. Honestly the only time the slipperiness made it difficult was when you have to grab a handle to push in or out to unlock access to somewhere, and during the fleet area near the ending of the game.
The soundtrack is one of my favorites. Naofumi Hataya's main menu music never gets old. Jun Senoue did a great job being the main composer for Sonic Heroes. Also big props to Keiichi Sugiyama for doing the Bingo Highway theme and Tomoya Ohtani for Hang Castle, two of my absolute favorite tracks.
The physics of the gameplay can be pretty slippery, like it has a mind of it's own. Many times I will find myself sliding along the outline of a platform in the state, being saved from falling, other times I just fall and a life is lost. Despite that, it is playable. Honestly the only time the slipperiness made it difficult was when you have to grab a handle to push in or out to unlock access to somewhere, and during the fleet area near the ending of the game.
2004
For it being the first attempt of an upgraded style and for PS3 this game is extremely decent. The music is good. There's a mini game featuring trance music by Hiroyoshi Kato, also known as NRG Factory in the DDR world.
The cutscenes are filled with amazing cinematography, especially paired with the face modeling technology the studio created, a couple scenes almost feel like you're watching a live action film.
The cutscenes are filled with amazing cinematography, especially paired with the face modeling technology the studio created, a couple scenes almost feel like you're watching a live action film.
2005