While the gameplay is fun, and the atmosphere is incredibly well built, a lot of fear factor is taken away from a general sense that it feels unpolished. The movement is just kind of clunky, and even though it's meant to be played in multiplayer, seeing other people's models almost makes it funny. It's still very fun to play, just not as scary as it could be.

I'm looking forward to when it finishes development. Charming visuals, interesting characters, and a unique and compelling narrative.

When you look past the shock factor of it being a horror game on top of a cutesy dating sim, it isn't much more than your average horror game. There's a sense of unease after the reveal, but no more atmosphere building and only the occasional jumpscare.

I wasn't expecting much from it, but it was pretty fun. The visual style is a bit odd, but the gameplay was good. Surprising number of achievements for such a short game, I might look to 100%ing it.

I find it very hard to get into competitive shooter games, especially when everyone who's still playing them are the ones with a thousand hours. I had quite a bit of fun in the sort of practice / campaign games, though. Sound design is incredibly important to the gameplay and done very well.

This is usually not the type of game that you would catch me playing, especially with the microtransactions and the in-game crafting that takes real-world time. But the gameplay and fighting are just so much fun. It's visually stunning, and I have backgrounds that are screenshots of it, and the movement is amazing, and the combat is fun, and it's just all around a good time.

I last played this game two years ago, and when I played it then, I hadn't played for about a year before that. It is still my most played game.

Garry's Mod is a canvas, and it's as good as you make it.

I'm not very good at puzzles and had to search up a walkthrough for a couple, but the ones that I got myself felt very rewarding. Cutesy style with a weird but funny story.

Incredibly fun but incredibly difficult. I haven't put enough time into it to get good, but if I get started, I can see myself getting into the triple digits of playtime.

An INCREDIBLY short and very simple story that could've been told any number of ways, but the way that it's been done gives this overwhelming sense of uncomfortable dread. There wasn't much to this, but it makes me want to see what the sequel has to offer.

The first Pokémon game that I played. It was so long ago; I can't remember much about the quality of the game. But anything that brings this much nostalgia must be good.

A fantastic narrative told in a manner that uses the video game medium to its fullest. It feels like stories around a campfire. The entire game is just about bringing life to an empty house, and it does.

I haven't played the classics, so I wouldn't know how much it stands up to them. But on its own, this would get me into Sonic as a series. Everything from the level design to the graphics to the controls to the music (sweet Jesus the music) is brilliant.

Incredibly fun, and a great sequel to an already pretty good game. I can see why it was so genre-defining. Definitely something that everyone should play through at least once - like how every film buff should have seen Pulp Fiction.

I can see people's experiences being staggeringly different depending on who they played with. I found the game incredibly zany and entertaining, with every cutscene getting us to laugh from how ridiculous it was. The different playstyles all shoved into one game were executed amazingly.