The most bland level design in a game ever created
wait why did i play this

charming as all hell, but sadly lacks any replayability aside from hidden trophies and collectables.

Jesus christ this game is hard as hell
The fact that everything can one-hit-ko you really adds to the difficulty and the mask system gives you a reason to replay and approach levels differently

god this game is short

but that's not why you buy the game
you buy it for the insanely fast online matches that can be so damn intense it makes you scream

mastering this game feels like you're ascending to another dimension doing these tony hawk pro goomba stomper combos on everything that doesn't have spikes on it's head it's amazing

This game is one of the most batshit insane experiences i've ever had in a videogame, period.
The jokes, the gameplay, the jankiness, everything comes together to create an experience few games offer.
The techincal problems are annoying tho (crashes, massive slowdowns, lots of loading screens)

A pretty ok expansion to an incredible game.

The overall Postal 2 experience is amazing. But Apocalypse Weekend's linear level design and heavy use of cutscenes sticks out like a sore thumb.

A very slow-paced and relaxing game.
Usually not my cup of tea but the world, characters and simple mechanics are really enjoyable.













the jump sucks ass tho

This game makes you feel like you've outsmarted the bots on chess in hard mode in windows vista it is THAT good.

Some bosses (MOTHER BRAIN AHEM AHEM) are not very fun and sadly detract a bit from the experience.

GOD DAMN JESUS FUCKING CHRIST FOR THE LOVE OF GOD OH MY LORDDDDD NOW THIS IS WHAT YOU CALL A GOOD GAME

i finished this game in one sitting on launch day
it was not a very good idea

it's like pacman but someone added more maze and funky powerups
and i absolutely love it for that

this is one of those rare cases where there is a mobile game that is actually fun to play

surface tension more like fuck you