A fantastic New Game+ made for those who have mastered Peppino. With the new tracks, lots of goofy gags, and a playable Noise changing how you approach levels (especially with the tornado and wall bounce GOD those are so fun), this is a must-play if you have beaten the main game.

The second best RPG Maker game.

The greatest RPG Maker game there is.

The nuttiest fighting game there is.

While the single player campaign is pretty much just a glorified tutorial on how the game works, the gameplay, the characters, the insanity of it all is a blast to behold.
I expected the game to be a bit dead in the water considering it's age and the lack of any substantial content updates since BfN's release in late 2019, but no! The game has a healthy playerbase, and joining full lobbies takes no time.
And while Team Vanquish and Turf Takeover are the more popular gamemodes, Garden Ops is where it's at for me. It's a perfect translation of the tower-defense formula from the original game to the third-person shooter realm, there's a reason the campaign has lot of Ops missions! It's fun as hell, especially when you get a lot of Super Boss Waves.

I've been wanting to play this game since release and i've JUST gotten the opportunity to do so thanks to the game's Steam release. And also i have the ability to buy games now. Take THAT 11 year old zayJax!
I may be 12 hours in but i'll be damn sure i'll squeeze a whole lot more hours out of this one. The wait was damn worth it.

After being sent to the deepest circles of hell to work on Bubsy and some League of Legends spinoff, Choice Priovisions returns with the definitive way to play one of my favorite auto-runners. Everything RERUNNER does is an upgrade over the original.

- The new levels are WAY better in terms of design. They feel way less cheap then the original RUNNER levels.
- CommanderVideo himself feels more like his Runner2 counterpart, which means that he no longer feels like a laggy brick.
- Stemage's new remixes (especially the boss theme) stand toe-to-toe with the originals.
- Some cut mechanics from the original RUNNER return and they feel like such a natural addition to CV's moveset.

And if that wasn't enough, there are levels with songs from BEAT, CORE, VOID, RUNNER (the original, including it's retro challenges), FATE, FLUX, Runner2 AND Runner3. THAT'S 140 LEVELS. Not all of them are winners of course, but like, that's insane!

And of course how could i not mention the star of the show: RUNNER MAKER. A childhood dream, now on the palm of my hands. It's very fun to use, but i can't see myself making levels. I'm not exactly good at that, but i've played some online levels and they're (mostly) good!

An excellent package overall and what i believe to be the BIT.TRIP series' swansong. Can't wait to see what Choice Provisions is cooking next.

I was never a big fan of 2D Mario. I mean... i liked the games, they were fun enough to play every once in a while, but they just didn't click with me.

Well, after shitting themselves for 15 years straight since the NSMB series' debut. Nintendo did the unthinkable:

What if we made an above average 2D Mario?

Wonder is bursting with creativity from the second you get control over Mario. Everything in this game is an improvement over the NSMB games, except for the music which is mostly forgettable imo. It's honestly shocking how much this game does compared to it's predecessors, it's such an insane jump in quality AND quantity that one starts to question DAMN where has this game been all my life?

Somehow, against the laws of the universe, in the year of our lord and savior 2023, Sonic Team and Arzest did the unthinkable.

They made a tolerable 2D Sonic Game 5 years after Mania came out.

The first few zones start out strong, but as you sink your teeth into the game, the quality of the level design and even music lowers to the point that you may start thinking that they spent 90% of the budget in the first two zones and also the character animation which is pretty damn good.

But hey! At least they didn't fuck up the physics like in Sonic 4 am i right? I'm tired.

No Sonic Team, reusing Ouranos Island and slapping a bunch of blocks all over the place while making me play as the absolute worst versions of Amy, Knuckles and Tails does not count as a new DLC. I don't even care for the revamped final boss and "fixed" story, the fact that the new playable characters control as badly as they do on a game of this scale is downright insulting and i refuse to give this any more of my time. They figured how to make these guys fun to control all the way back in 1998 and they still find NEW and INNOVATIVE ways to fuck them up. THAT'S impressive.

As of launch day, CS2 is an insanely faithful Source 2 remake of the original CS:GO, with some missing content (Like Team Deathmatch and Danger Zone) and a better in-game UI better suited for PCs.

I'd actually rate this higher but the missing content makes it seem like this game's launch was a tiny bit rushed to meet that vague "Summer 2023" release Valve promised back in March. But from a technical perspective, it was flawless. The game has never looked more vibrant, and never felt more snappier and precise, aside from the odd lagspike here and there that i barely saw in the original CS:GO.

Hopefully this game can blossom and truly differentiate itself from CS:GO in the future down the road, because as of right now, this is just the Source 2 port people have been speculating about since the dawn of time.

And if you don't like CS2? Great! You can always go down to the game's betas and click "csgo_demo_viewer 1.38.7.9". Community servers for that game should still be active so it's not like you can't play it anymore.

Unless you're on Mac. Then there's no way to play CS:GO or CS2 which is... odd.

Never gets old! I'm not a Tower Defense guy, but this game just hits all of the right notes. An insanely complete package just for 5 bucks or less if you grab the Steam release.

It's kinda hard to review this game in a traditional manner since it deforms and changes like a disgusting mucus every single second, but the core gameplay is great enough to keep me coming back every couple of months.

The first game i played on my fancy new PC.
What an introduction to the world of hardware that doesn't suck complete ass!
It crashes a bit more than i would expect, but as long as you set DLSS to Ultra Performance if you have a lower-end RTX card (like i did), you shouldn't have too many issues playing this excellent visual overhaul of one of the greatest games of all time.

One day, 7 year old zayJax said to himself: Man! This game is getting quite tough! I'll take a break and come back to it later.

10 years later here we are.

Game is still good as hell, the amazing level design makes up for how underwhelming Mario's controls can feel at times, and weirdly enough, that's all i have to say about the game.
It was very fun, but it did feel weird beating it after all this time.

The most stylish and complete Mario Kart package to date.
You have not felt the true joys of life until you're leading the race in Big Blue at 200cc while those guitars and trumpets blast through your ears.

And also even though i have pretty much played all of the MK titles, this is the first time i've seen the credits sequence for one, which is weird.