Reviews from

in the past


Uma perfeita evolução do primeiro game da franquia (Apesar dos problemas de desempenho).

Resumidamente tudo aqui é melhorado comparado com o primeiro jogo: Mais personagens jogáveis, mais armas, mais veículos, sprites mais lindos do que nunca, e por aí vai, PORÉM:

Parece que em determinados momentos da gameplay quando rolam muito sprites na tela o jogo simplesmente fica LENTO (E isso fica nítido numa onda de inimigos com muitas explosões).

Fora isso o jogo é maravilhoso, sendo até mesmo engraçado em vários momentos. Por exemplo na missão que você pode ser amaldiçoado e transformado em uma múmia. Ou se você come muitos alimentos dropados seu personagem simplesmente fica super obeso.

Apesar de ser um jogo sólido, as quedas de frames durante a jogatina vira a parte amarga da experiência.

PRÓS:
- Divertido e desafiador.
- Mais conteúdo que o primeiro game.

CONTRAS:
- Quedas de frames.

pointless to play if X is the same game but better

Those aliens are radical centrists.

Mais ação, mais putarias, mais set pieces épicas, mais inimigos viajados, mais tudo. Metal Slug 2 é literalmente o primeiro jogo só que MAIS, uma ótima sequencia.

A batalha final foi bem foda, puta bagulho épico parece ato final de anime KKKKKKKKKKKKKKKKKKKKKK
Única coisa que ressalto é que no final o jogo fica bastante injusto, principalmente com o posicionamento dos inimigos. Não sou muito rigido com dificuldade em jogo Arcade por que NÉ É PRA SER ASSIM MESMO ROUBAR DINHEIRO DE CRIAN-

Mas em Metal Slug só fiquei meio decepcionado por que o 1 é bem justo, mas ai é só deixar os continues como infinitos msm e problema resolvido.

De resto, jogo bem consistente e bem divertido, quero ver como é a versão X dele.


so youre telling me i played this my whole life until to just now realize that theres a better version i didnt even know existed?

É metal slug 1 com mais coisa legal

same as the first game but now ALIENS

foi meu primeiro jogo da vida mas só fui zerar em 2022
lembro de uma vez que eu fingi que machuquei a perna só pra faltar da escola e jogar.

E se eu disser que acho o visual mais bonito e a gameplay mais agradável nesta versão repleta de slow downs do que no Metal Slug X? Sério, a versão X tenta adicionar tanta coisa que as vezes fica cansativo, esse em comparação acho a gameplay muito leve mesmo com o jogo sendo tão lerdo para rodar

Em compensação, isso ficou apenas nas versões originais aparentemente, porque na coletânea que saiu para o PS2 e outros consoles já se corrigiu este probleminha bobo, então nem sei se acho justo eu pegar no pé só por ter pego uma versão inferior, mesmo sendo a original. Acabei me sentindo grato por não ter pulado ele e ido direto pro X

Enfim, tirando a polêmica do caminho, aqui temos tudo que o primeiro jogo fez com um escopo ainda maior em todos os sentidos. Os bosses são todos bem legais, os cenários são fantásticos e a forma que vão apresentando a ameaça alienígena até culminar no final é um completo espetáculo. Mais um jogão com uma pixel art divina e ação de encher os olhos

I played so much Metal Slug 2&3 as a kid. Some of the greatest sprite art and animation around. HEAVY MACHINE GUN

Gameplay: Great
Story: Great (Funny)
Controls: Good
Graphics: Good (for its time)
Length: Great

Solid sequel, but Metal Slug X is the version to play.

os slowdown desse jogo beiram o ridículo pelo amor de deus

Só corrigindo, foi essa versão q joguei, não a do próprio arcade.

"The important thing for games is that they allow you to lose your sense of time. The better a game is, the more it does this and makes you feel like you’ve been playing a very long time each credit. I don’t say this because short play times are best for earning income..."

- Kouji Hiroshita, one of the main developers of Contra (1987)

The punishing run and gun platforming gameplay loop that was given life with Contra (1985), the profit motive of arcade game development, and Japanese cultural depictions of the "Wild West" of post-colonial nations all combine in Metal Slug and Metal Slug 2.

Metal Slug as a franchise is something I have considered to be style over substance, which isn't necessarily a bad thing. There are plenty of games where the main draw is being as flashy as possible, and the team at Nazca was doing it better than anyone else at the time. It is a masterpiece of sight and sound, albeit a flawed one.

The obvious issues that come with a modern appraisal of a game released several decades ago- unfair game design meant to extract as much money as possible from arcade patrons; the game itself being unable to handle all the particle effects and slowing down to below 15 FPS; the fact that this is simply an emulator running the game rather than a real PC port- it all takes a back seat to how amazing the game's art direction is. The gameplay itself is a frustrating mess, especially within the context of an arcade machine that requires credits. In comparison to many other staples, the room for error is especially small in Metal Slug 2. There were moment in the playthrough where the two lives you are given evaporated in under 2 minutes.

Yet, I could never imagine myself giving this a wide berth were it to appear one day at the local Round One or Dave & Busters. It is the same reason so many people cherish games like Street Fighter 2 and The Simpsons: you get a memorable experience regardless of how many credits you were willing to devote to it.

The level design is solid and delivers plenty of variation across its initial 5 stages (the final missions is a glaring exception.) The soundtrack is a home run, the boss fights are enjoyable for what they are and overall it delivers some truly hilarious moments- all strengths of the genre. Perhaps we look back upon these Japanese science fiction epics with a bit too much of a rose-tinted lens, but Metal Slug 2 is one of the more solid arcade titles of the era.

I played the first one not too long ago like a few weeks ago I think and I was amazed at what I was missing out. I decided to try the sequel already and it's somehow better and worse in ways I have to explain.

First to start with the positives, it's still Metal Slug. The game play is still very fun throughout the whole journey and while it's very similar, I don't mind it too much. I like the weird wtf aliens story that goes on around the near end of the game where you even team with the enemy you were fighting. This game also brought new characters and Fio is pretty cute. If you liked Metal Slug, you'll enjoy this.

There's even some new forms like being a mummy or being fat. God I really hope this game didn't influence a fetish. You can even ride a camel! A camel guys! That's pretty hype ngl. There's actually a couple of other vehicles to use but don't expect to use them much. There's also a laser gun, was that in the original? I don't remember it.

But now we have the elephant in the room, the slow down. Good lord it's soooo bad. It kind of ruins parts of the game for me when it feels like it's running in the single digits. I know the first game had framerate drops a couple of times but they were never this frequent or horrible. Also idk if I just am not observant but I swear the Metal Slug vehicle itself is barely in the game.

The presentation is nice though it does reuse a lot of stuff from the previous game but I can't blame them. Honestly I really hope the next game gets back on track with things. Wait it's basically just this again but better? Hmm maybe I'm in for a treat then!

"Problemas técnicos" são algo tão exclusivo do mundo dos games. Tipo, outras formas de arte também têm problemas com o suporte material, mas normalmente eles advém ou da má utilização desse suporte ou porque o suporte foi mal preservado. Desde que o artista em questão seja minimamente competente e o equipamento para criar ou reproduzir a obra não esteja defeituoso, a expectativa é que o suporte material... suporte a obra! Mas como games têm essa natureza dupla de serem ao mesmo tempo um artefato cultural e um software é perfeitamente possível que artistas competentes criem um game que teoricamente é excelente mas simplesmente não rode como supostamente deveria rodar, por ser literalmente mais do que o hardware alvo aguenta. Metal Slug 2 é um exemplo bem doloroso disso. Ele é superior ao primeiro game em todos os aspectos e facilmente seria um dos melhores run 'n guns da história... Se não rodasse a tipo 2 quadros por segundo quando tem mais de 3 inimigos na tela.

P.s.: Sim, tô ligado que Metal Slug X é uma versão melhorada do 2 sem os problemas de desempenho e outras modificações que fazem o jogo atingir seu verdadeiro potencial. Ainda vou jogar ele e farei uma análise própria, guenta o tranco aí.

Um jogo bom igual o primeiro, só que dessa vez teve o acréscimo de novas mecânicas, o que torna o tempo gasto mais fluído o possível, zerando rapidamente de forma divertida, agora com inimigos mais diversos e chefões interessantes(sendo muito incrível a qualidade geral para sua época e seu peso).

Esse jogo é maravilhoso e melhora tudo que o primeiro fez, porem devido a versão X existir e ser uma versão superior do Metal Slug 2, acaba fazendo essa versão não tão necessária de jogar, talvez só como curiosidade.

It's better to play Metal Slug X, which is a remake of this game. The slowdowns in this game are some of the worst I've seen in a game, and in a game where gameplay is as crucial as in Metal Slug, it's almost a dealbreaker. Of course, the soundtrack, visuals, and overall structure are enjoyable, but the pacing is significantly affected.

Metal slug 2: Prepare to Die edition (2)

The pinnacle of run and gun gameplay if you play with an emulated CPU overclock (or play the turbo version). X is also great (it's Metal Slug after all, and is 95% the same as 2), but a lot of the changes are unnecessary and questionable. However, played as originally released with the full slowdown, the slowdown is just too excessive to be an enjoyable experience.

When played with no slowdown, Metal Slug 2 just has such excellent pacing, enemy and boss design, difficulty curve, controls, animations, soundtrack, and one of the most difficult and epic final bosses in arcade gaming history. A huge amount of environment and enemy variety without being a bit too bloated and drawn out like 3. A timeless classic.

Tão bom quanto o primeiro alem de adicionar novas mecanicas e sendo ainda mais frenético que o primeiro game. O tempo de jogo e ideal, enfim, muito bom.


basically Metal Slug 1 but with even better animations and backgrounds, more vehicles, more weapons and enemy types.

still has frame rate issues and weird difficulty spikes but nonetheless an solid follow-up.

Metal slug 2 is an ambitious sequel

It Definitely improves over the concept of the original metal slug in theory and design, but it feels like the game was not made to run properly in the arcades

It's about as fun as the first one, with some positives and some negatives that balance it out enough for me to rate it about the same as the first game

I like that this game is the first to introduce a more crazy and bizarre ''story'', with the goofy looking aliens towards the end and the unspoken comedy, even better stages than the first game, and the visuals being absolutely beautiful, as an example using some simulated 3d animation for some moving bridges, the background for the stages looks wallpaper worthy and the variety of ambiences is great.
They also added many more little secrets than in the first game, adding some more to the replayability, which is always great, especially for arcade games like this, as not having many things you can do is what i feel like brings down a lot of other great arcade games, that are simply repeat the same thing over and over without any variety, and lastly the bosses are pretty good and have interesting mechanics

But, either due to their ambition, system limitations, or unpolished coding, the game lags a lot, sometimes enough to bring down the experience as you shoot rockets and kill your fps instead of the enemies, and this is not an emulator issue, it's also exactly the case in the arcade version of the game, it simply runs worse and it slows down significantly in some sections, it's not unplayable but it definitely takes away from the experience

A section i specifically dislike is the train section, it's unfairly difficult trying not to die in that section, the train simply pushes too hard, takes too long to destroy and there are too many enemies coming at you, so it feels like it just wants you to put another coin in sometimes

They wanted to go all out with this game's sequel and they did, freed their entire creative minds to it and i can appreciate it, i just wish it was slightly more polished, and luckily, They listened to similar complains, releasing later on Metal slug X a year later, a much less laggy and improved ''remixed'' version of Metal slug 2

In short, play metal slug X instead for the definitive experience, and only play MS2 out of the curiosity for the original game