Reviews from

in the past


Nothing spectacular. It's ostensibly a "Journey"-like, but it lacks the same weight and poignance of that experience. Ultimately, you do basically the same thing through 10 areas, and there's nothing else really there.

it's fine. the closet thing that i can compare it to is Journey (2012), but while Journey is visually striking with diverse areas and garners a deep emotional connection with the player without using any words, this game comes nowhere close.

Omno looks "nice" but on the whole is pretty bland to look at and explore. it's formatted as a pilgrimage across the world, but several of the many areas in the game are just repeats thematically. when i got to the final segment of the game in the sky, i thought "wow, this area is neat and goes beyond just being a desert or a cold biome like the previous areas" but then the game proceeded to make the two following areas the exact same visually. nothing is really special about this game, and while i feel there was an attempt to make this world feel diverse and novel with its inclusion of 41 different unique species, they don't actually do much of anything in terms of gameplay or story outside of giving you "energy" which you need to get one singular collectible in each area. of course, there's a couple exceptions to this rule, but for the most part, they're inconsequential. also, there's 'glyphs' which are tablets with some lore on them, but they all felt faux-deep and pointless.

puzzles aren't anything special, and the movement is serviceable. i appreciate that you gain new abilities as you progress, so there is more freedom of movement, but it doesn't feel particularly satisfying. i don't think there's really anything worth playing here, but it is wholly playable, and i did get some enjoyment out of it, so i can't in sound and fair mind give it anything less than 3/5.

If Game Pass is teaching me anything, it's that I have a HUGE soft spot for simple smaller games as long I don't have to pay $20 for them.

I beat this with my daughter, mostly just helping her figure out what to do. Between the creature collection and the lack of danger instead putting all the focus on the puzzles and the story, it was really perfect for her. We both loved the world and the journey Omno took us on.

Atmospheric fart compilation.

A short vision of a puzzle platformer that provides with a relaxing and joyful journey through it's scenarios and creatures to met, making for a breezy experience.


A short, chill puzzle platformer that doesn’t really do anything special. Wouldn’t recommend it to anyone, but I also don’t regret playing it.

Omno is a good game. Cozy and chill. Has simple, but beautiful graphics, a nice soundtrack, and the puzzles didn't make me want to pull my hair out. It also didn't overstay its welcome. I'd definitely recommend it.

Initially played this when it first came out and I only replayed for an easy platinum. It's very clearly made with a lot of love but man is everything about it just...blah. It tries to emulate "artsy" games (ala Journey) without really understanding what made them special.

Pretty decent for a game made by one person but at the end of the day it’s just another forgettable puzzle platformer.

Esse é um dos jogos artísticos, contemplativos e relaxantes, que pode ser comparado a Journey ou Abzu. É ótimo para uma exploração leve, sem muito compromisso e sem amarras. Cada capítulo é composto por fases em que você tem que coletar pequenos orbes espalhados pelo mapa, a partir de uma exploração em meio a uma trilha sonora magnífica. Recomendo bastante para pessoas que estão com as vidas cheias e precisam de um momento para "parar" e relaxar com algo que não vai exigir muito.

Cute game but WAY too slow for my liking. No interesting story, no real soundtrack, and the visuals are neat for the first 5 minutes of the game until they become bland and boring.

I'm sure it's for someone, but that someone is not me.

Omno doesn't really stand out in the world of indie puzzle adventure games but I think it does everything it sets out to do pretty well. The puzzles are far from mind bending but they are satisfying to solve. You unlock new abilities as you go that give a decent escalation to navigation. That said, even with its short play time, I already felt that I was growing tired with it before finishing. It has a nice look and decent visual variety among the levels. I didn't find much to hang onto with the story but it had an effective melancholic atmosphere to it. I finished this game a couple of weeks ago and not much has really stuck with me but I do think it was worth the playthrough.

This game was everything it needed to be, and more than I expected it to be. A short but sweet 3D puzzle platformer, with no combat and relatively tight controls, it was an enjoyable experience that did not outstay its welcome. The world was a joy to wander through, and the design of each of the 'levels' was done with an intelligence of game design that provides the opportunity for players of varying levels and experience to engage with. It doesn't take an intricate knowledge of how games work to see that sloped collapsed pillar will eventually lead into the orb collectible, but it was just enough to give me pause as I look for the next step in my journey.

The world itself felt vibrant and alive, as if an ecosystem was already doing its own thing before my character wandered past a peaceful habitat. The encyclopedia entries that we get for each new creature gave a small reward for exploring and trying to find out more at every turn. Omno did some of my favourite things I love to see in games, especially towards the latter end as a puzzle required you taking the time to stop, take a moment to breathe, and observe some flying creatures make slow, lazy loops around what would soon turn out to be the answer to the puzzle. There were no quest markers, no answers handed out, the answer itself was taking the time to relax, breathe in, and observe the gorgeous world as it has been laid out in front of us.

An enjoyable experience that was exactly what it needed to be - which in itself is part of the difficulty in rating this game. No matter what however, this has lead me to wanting to keep an eye out for the next game from Studio Inkyfox.

⌚ Time to finish - 6h (100% complete - totally worth 100%. No BS trophies.).
🤬Difficulty - easy. Some jumps may require a couple tries if you aren't use to platforming.
🔊 Soundtrack - Great. Not much variety in music but the score that comes up often is pleasant. They are an Indie studio so i can understand.
🌄Graphics – Nice to look at. Fits the chill vibe of the game.
🌦 Atmosphere – Cool. I love the creatures that you meet and greet. Its a pleasant world to experience.
📚 Main Story / Characters – The story borrows heavily from eastern philosophy, Buddhist teachings, i think. If you are into that you will enjoy all the things you find and the text you read. There is very little to the story, its basically this creatures journey to his ultimate goal. To me akin to liberation.
🤺 Combat – None. This game anyone can play and watch and enjoy.
🧭 Side Activities / Exploration –Definitely worth 100%
🚗 Movement/Physics – fluid.
📣 Voice acting – none
🥇 Best thing about the game - its pleasant and feels nice. Fills you with good thoughts.
👎 Worst thing about the game - nothing really.
💡Final Thoughts:

Definitely play the game. Its simple, nothing ground breaking but refreshing between 2 long games. I enjoyed it and showing it to my family as well who enjoyed the creatures and the journey.

Omno is a beautiful, imaginative, and wholesome indie platformer. I adore the art direct and creature design. The world and it’s characters just defy imagination and it’s often hard to believe it was made by just one person. I just wish I could say I loved the gameplay as much the visuals.

It’s certainly not the worst I’ve played, and I did enjoy most of it, but some of the platforming during the game left me feeling really aggravated because of how difficult it was to control the main character during jumping or hovering. The game also features puzzles, but some were really difficult to solve because the game doesn’t offer a lot of hints or clues. One puzzle I ended up just guessing the solution after going through a half an hour of trial and error which didn’t make me very happy.

As for the story in Omno, it’s barely present. It’s goes for a ‘less is more’ approach and does a great job at accomplishing it. The files in each area are a little repetitive with the writing and could have used a little more variation. All in all though, Omni is a great indie game and I’m glad I got the chance to play it!


Pros:
+beautiful art design
+simple, but good story
+good sound track

Cons:
-some frustrating platforming
-some puzzles lack clues/hints

Bom jogo, não tem nada de mais, mas é incrível pensar que foi feito por uma única pessoa.

Omno foi uma experiência muito marcante e revigorante para mim, um joguinho curto que zerei em apenas duas jogatinas.

É um simulador de caminhada com duração de tempo adequada pois não senti cansaço e nem me enjoei durante a jornada, com um mundo muito bem construído e gratificante de observar, ainda mais levando em conta que foi desenvolvido apenas por uma pessoa, é possivel ver o coração e alma depositados no jogo!

serviceable but honestly doesn’t stand out much amongst other puzzle platformers.

A beautiful game, both visually and musically! But not for a long session. There are not many mechanics here. You're literally just exploring the world, but it's kinda fun.

Loved it, and I almost never play these type of games. Awesome pallet cleanser between other 'larger than life' titles.

'Perfectly pleasant' sounds like I'm damning OMNO with faint praise but it's not meant that way. I enjoyed staff-surfing my way around the landscapes to some lush orchestral music as I journeyed from point A to point B solving some basic puzzles. If that's what you like, you're going to have a good time - just don't go in expecting anything revelatory or life changing.

I love the art style, but the core game is too boring and repetitive to truly leave a lasting impression.

The creature models in the journal remind me of Old School RuneScape.

Besides that it's yet another indie game that looks and sounds great... and that's kinda it. Only one of the puzzles genuinely impressed me. All the rest were either very basic or frustrating due to the somewhat janky controls, especially when jumping or using the floating ability. I can see how other people might love this game but I don't think it's for me.

🕗 Total time played (approx.): 5h
🏆 Completion: 100% (22/22 Trophies)

REVIEW:

"Omno" beckoned me with its promise of exploration, discovery, and a tranquil journey through captivating landscapes. The initial moments were undeniably enchanting, as I set foot in a world teeming with lush beauty and seemingly limitless potential. The ethereal atmosphere and serene ambiance succeeded in evoking a sense of calm and wonder, setting the stage for a promising escapade.

Venturing deeper into "Omno", I found myself immersed in an array of captivating environments, each offering unique challenges and puzzles. The game's traversal mechanics, such as gliding and dashing, added a layer of dynamism to the exploration, allowing me to traverse the breathtaking vistas with a sense of fluidity and grace. These moments of mobility were undoubtedly the game's highlights, providing a sense of empowerment that resonated deeply. However, despite the promising start, "Omno" began to exhibit signs of monotony as I continued my journey. The pacing, which initially felt deliberate and purposeful, gradually devolved into a sense of sluggishness that hindered my engagement. The serene atmosphere, while initially captivating, began to lose its impact as the absence of variety and new challenges detracted from the experience. The game's penchant for exploration, while commendable, sometimes bordered on aimlessness, leaving me yearning for more engaging objectives.

The puzzles, though engaging at times, often failed to evolve beyond their initial novelty, contributing to a sense of repetitiveness. While some challenges offered moments of intellectual satisfaction, others felt predictable and formulaic, failing to provide the depth and variety needed to keep me fully engaged throughout the journey.

It's important to note that "Omno" does have its redeeming qualities. The minimalist narrative, while subtle, offers a sense of purpose and intrigue that kept me invested in uncovering the mysteries of the world. The art style and design deserve commendation for their aesthetic appeal and the tranquil ambiance they evoke. Moreover, the seamless integration of traversal mechanics adds a layer of excitement to the exploration. In conclusion, "Omno" is a game that embraces serene beauty and simple pleasures, providing fleeting moments of enchantment and tranquility. While the initial allure of the lush landscapes and graceful traversal mechanics is undeniable, the experience falters over time due to pacing issues and a lack of variety. Despite its shortcomings, "Omno" manages to offer occasional glimmers of enjoyment, making it a title that might resonate with players seeking a meditative escape.

⭐ Rating: 2.5/5


a really relaxing and artistic indie game with beautiful imagery and music.

coulda done with one more type of traversal tool and wish everything was put on map after meditating, but otherwise it was a fun quick play, even with some platforming jankiness.

7/10

Um game muito bonito, mesmo sem nenhuma fala você se prende do início ao fim... um jogo bastante curto, com vários cenários interessantes e bichos super exóticos, jogabilidade bem fluída e fácil de pegar, puzzle muito legais tbm! Um jogo maravilhoso 🙏🏻❤

10/10

Platformówka 3D w stylu Rime i Journey, tylko jeszcze bardziej niskobudżetowa, bo autorstwa jednej osoby (z tego co rozumiem sam zrobił wszystko oprócz muzyki - ogromny szacun). Graficznie całkiem ładna jak na swoją prostotę, fajne oświetlenie dobrze przykrywa to jak mało szczegółów ma wszystko, ale czego niestety tutaj mocno brakuje, to płynne poruszanie się postacią - animacje są brzydkie, a sterowanie toporne, różne ruchy sprawiają wrażenie "rwania się", które dodatkowo potęguje słaby poziom techniczny produkcji. Na XSX bez względu na ustawienia ciągle miałem wrażenie jakby ilość klatek nie zgadzała się z odświeżaniem TV, ale 60fps chyba trzymało. Może podobny przypadek jak Bloodborne na ps4 (frame pacing)? Na początku sam gameplay i zagadki wydawały mi się tak proste, że aż nudne, ale z czasem dochodzi parę mechanik, które nieco wszystko urozmaicają. Szczątkowa fabuła i przesłanie całej historii niezbyt przypadły mi do gustu, wpisy w dzienniku były nieciekawe i w połowie domyśliłem się co będzie na końcu, a głębsze analizowanie tego nie ma moim zdaniem sensu. Kłóci się z tym muzyka, która choć nie jest zła, to gra mocno na jedno kopyto, co chwilę są takie podniosłe chórki jakby działo się coś niesamowitego, a nic takiego nie ma miejsca. Ale jednak do końca utrzymywała mnie fajna konstrukcja świata, takie małe open worldy, które się bardzo szybko i przyjemnie kończy na 100% przed przejściem do kolejnego. Zbierzesz kilka pierdół, coś pokombinujesz, pozwiedzasz i pyk. No i długość całej przygody, bo zajęła mi tylko około 4h (a innym może zająć i 3). Jak ktoś nie chce się brać za kolejny tytuł na kilkadziesiąt godzin to polecam sprawdzić. Dodatkowy plus dla zbierających punkciki - na Xboksie lecą duże osiągnięcia za mało roboty.

One of those puzzle-platformers that doesn't actually have any puzzles. Not that that really matters, because this is a game about pretty environments and animal friends. Nothing in here that hasn't been done more interestingly elsewhere but I can't deny it's a lovely way to spend a Sunday afternoon. Perfect type of game for Game Pass, which makes it unfortunate it's about to leave Game Pass.