Reviews from

in the past


It has a free weekend on Steam right now I tried it out for a few hours. It's pretty fun, I like the different exosuits a lot, Roadblock is peak. Seems like it would get old relatively quickly though? But I hear more maps and objectives and enemies and shit gets unlocked as you play more. After looking that up, there's definitely a lot to see including some shit that seems really fun to tackle, like the Neosaurs. But it's only a free weekend and I don't plan to get this game anytime soon, so I'm not planning to try for that though.

This game would probably have done pretty well if it had launched at 30-40.

I really really enjoy this game! People dont give it the credit it deserves because the devs really tried to make something great here. Lackluster story, but I love the sheer amount of gameplay modes there are and character variety. Season 2 is out now, and has changed a lot since launch, so please give Exoprimal a chance!

Exoprimal is fun, frantic, absolutely off-the-wall bonkers and full of a confidence that's surprisingly not misplaced. I went into the game sold on the sci-fi PvE robots vs. dinosaur premise -- if just a little cheeky about it -- but I was surprised at how smoothly it handles its content.

It certainly reads and looks like the video game equivalent of shotgunning an energy drink, but after playing some it becomes quite clear that the game was definitely put together function-before-form. The core loop involves queueing up for matches, where you race against another team to defeat wave after wave of angry dinos before a head-to-head finale where initial advantage is determined by how well your team completed the opening phase. Completing matches progresses the story, which is revealed piecemeal via small vignettes, data logs, radio cuts, etc. and unlocks some new mission types, including some surprises in the form of 10-player cooperative raid bosses a la Monster Hunter, where chaos is really allowed to flourish. The action, gunplay, and skill sets all feel reasonably diverse even with only a handful of available exosuits at launch, and Capcom miraculously struck a balance between making players feel beastly during the dino battles and keeping PvP seeming fair.

It doesn't have a streamlined campaign quite in the way that, say, Lost Planet 2 does, opting for a completely off-the-rails story about the dangers of unchecked capitalism and AI (surprisingly relevant for what it is). Unfortunately, its initial purpose definitely feels like a clumsy impetus to get players queuin' up, which puts it in sort of a weird middle ground that admittedly may be a bit off-putting to people looking for a more curated experience -- some might not want to grind semi-competitive matches just to see story, some might not want to see story at all and feel bottlenecked by having a bunch of cutscenes and data to skip over. That said, I definitely see it as an intentional middle ground (even the repeated match queueing is "written into" the story under the guise of data collection!) rather than a game suffering from an identity crisis. A generous read, perhaps, but to be completely honest I can totally imagine Overwatch 2's now-cancelled campaign to have resembled this.

Having really loved Exoprimal, I do have some concern for its future; crossplay is limited to matchmaking only, so it's impossible to round up friends from across the game's numerous available platforms for matches (everyone's gotta be in the same ecosystem) and content updates have been entertaining but sparse. I'm really hoping that even as content starts to wind down (whenever that is) sales and the like will help breathe life into the game whenever possible. Definitely recommend it to anybody who's looking for some wacky, noncommittal fun in a shooter.

Exoprimal, a mais nova IP da Capcom, apresenta um cenário maluco em um primeiro momento, humanos utilizando trajes altamente tecnológicos para enfrentar dinossauros advindos de portais. Pegando toda a proposta de Team Fortress 2 e Overwatch, Exoprimal consegue levar essa proposta a um novo nível com uma mescla interessante de PvE com PvP.

A obra propõe através de um sistema de partidas a competição entre 2 equipes de 5 jogadores, um sistema de combate mesclado, tendo exotrajes de ataque a distância, de combate corpo a corpo, tanques e curandeiros. A grande sacada da Capcom, é usar uma temática que parece maluca que por si só apela ao público pelo seu caráter único, seres humanos em trajes tecnológicos matando dinossauros, e a partir daí construir todo o sistema de partidas que acabam por servir a história que é bem contada e sem apresentar nenhuma ponta solta eu seu enredo.

Tem-se um trabalho excelente na história da obra, é possível ver um trabalho minucioso na construção dessa, é realmente notável ainda mais considerando que a maioria dos jogadores consideram essa como o elemento menos importante. Toda a temática de viagem no tempo, paradoxo de Bootstrap acabam por dar sentido ao que foi proposto na jogabilidade.

A forma que a história é apresentada serve diretamente a jogabilidade, é difícil contar uma história maluca em jogo de partidas, o diretor resolve esse embate fazendo uma história fragmentada através da recuperação de dados perdidos durante a realização das partidas. A jogabilidade neste momento serve a história, desbloqueando determinados eventos únicos durante as partidas conforme os jogadores avançam no descobrimento dos mistérios e tem acesso às diversas cinemáticas. Chega ao ponto de desbloquear um sistema único de combate com um Super Chefe e os ao invés da competição entre os 5 jogadores tem-se a aliança entre eles que torna o combate de 10 jogadores contra o chefe. A atmosfera de mistério ronda toda a obra, ela é presente e se faz necessária para a exploração dos portais dimensionais temporais. O objetivo é incerto, o inimigo é desconhecido, tudo o que se tem é o que está apresentado a frente do jogador, portais abrindo indefinidamente e jogos de guerras intermináveis. A exploração dessa atmosfera é bem executada, é trabalhado diferentes detalhes que enriquecem a história e a torna extremamente impactante e importante. O desejo de sair da ilha coincide em algum momento com a necessidade de salvar o universo, e pelo excelente storytelling, o percurso da história até esse momento faz total sentido.

O sistema de partidas é bastante interessante pois eles mesclam inteligentemente o PvE com o PvP, durante um primeiro momento os jogadores competem entre si para qual equipe realiza mais rapidamente as tarefas entregues pelo Leviathan, ao concluir as tarefas as equipes são mandadas para a segunda etapa, a etapa final, que pode tanto ser um embate PvP como PvE, os embates PvP apresentam diversos modos: empurrar a carga até o objetivo, competir por domínios de pontos, carregar um martelo com energia e quebrar estruturas, as opções são diversas e essa parte é bastante inspiradas em jogos com Team Fortress 2 e Overwatch, já essa parte final enquanto PvE continua com a proposta de primeira parte da partida, concluir objetivos mais rápidos que a outra equipe, porém nesse momento os objetivos são diversos, vão de destruir certas estruturas, carregar determinados pontos, ou matar dinossauros gigantescos, é um PvE diferenciado que sai do monotonia da primeira parte da partida que basicamente se resume a matar hordas de dinossauros.

Pensando na construção das personagens, essa é dada de forma gradativa e foca nos detalhes mais importantes da construção das características e personalidade das personagens. Nenhum fato é exposto caso ele não tenha importância direto na construção do enredo ou das personagens, a Haruka só é introduzida quando importa, as versões de outras dimensões da tripulação são mostradas para contrastar e valorizar as individualidades de cada um, as decisões são bem tomadas pelo diretor, ele não alonga e não diminui o que realmente importa.

Em relação a jogabilidade, gostei bastante dos exotrajes, cada uma com características únicas e com um grupo de habilidades interessantes e bem diversas, talvez poderia haver um melhor trabalho na construção de build já que se resume a equipar um implemento e 3 modificadores. Poderia se pensar em uma construção mais elaborada do exotraje, seria algo como se aproximar mais de um Warframe e Destiny 2 e se afastar de Overwatch e Team Fortress 2. Entendo que isso acabaria por ter um impacto direto na parte PvP do jogo, mas provavelmente iria empolgar os jogadores que gostam do PvE.

O maior problema do jogo está claro e talvez seja reclamação da maioria dos jogadores, a repetitividade, esta é gigantesca e acontece demasiadamente, principalmente no começo do jogo, sinto que demora muito para ser apresentados os outros modos PvE e PvP. Acho que nas primeiras 15 partidas devo ter jogado pelo menos 13 sendo PvP com o modo de empurrar a caixa, acaba sendo chato demais, deveria estar disponível mais rapidamente o modo de controle de ponto, caçar dinossauros gigantes, o embate dos martelos, enfim, há uma demora para começar a variação de fases. Semelhante a Overwatch é impossível escolher exatamente qual tipo de objetivo terá na partida, ele é aleatório, porém acho que poderia haver uma melhoria no algoritmo de escolha das fases, se o jogador jogou as últimas 4 partidas com o objetivo de empurrar a caixa, a fase seguinte tem que ter grandes chances de ser o domínio de ponto ou os martelos, por exemplo, a variação é importante.

Esteticamente a obra é fantástica, o nível de detalhes é muito bom, tanto nos exotrajes quanto nos dinossauros, o realismo nesse último é surpreendente, até mesmo a qualidade gráfica dos personagens é boa, Alders, Maj, Sandy e Chief, todos são muitos bem modelados, a equipe de design da capcom está de parabéns.

Concluindo, Exoprimal surpreende ao seu modo, saindo de uma premissa maluca a obra consegue entregar uma história que comporta esse universo e essa premissa além de corroborar toda a jogabilidade que é apresentada. O carro chefe das partidas com a jogabilidade é muito bem trabalhado, combate fluido, ágil e estratégico, reúne características de títulos consagrados e dá um ar único e novo, traz elementos de TF2 e OW, mas também carrega característica de Warframe e Destiny 2. A surpresa é mais positiva do que negativa, a obra possui problemas e isso é inegável, porém esses problemas podem ser contornados com futuras atualizações, não é algo intrínseco do jogo onde não cabe mudanças, e provavelmente essas mudanças virão junto com o sistema de seasons que está para chegar.


Tiene demasiado potencial, pero güey, ¿Por qué lo hiciste tan complicado? Un juego que puede ser muy disfrutable, y a la vez muy desesperante.

Apesar da galera odiar um pouco ele, até que é divertido... Pena que depois de uma atualização começou bugar no PC, por isso larguei.

does playing the demo count? it felt terrible tbh

Genuinely fun but its lack of maps and modes makes it hard to want to come back. Would love to see something similarly designed from Capcom but not locked behind an always-online requirement.

Not looking forward to the announcement of the servers shutting down two years from now, but them's the breaks.

Co-op sarar diye girdik bilgisayarı olmayan arkadaşa yayın açtık adam daha oyun başlamadan çıktı, keşke bende aynısını yapsaydım.

Gave this a try as it was "free" on Game Pass. The shooting mechanics are actually pretty good but this is just so generic and forgettable.

Game is fun as long as you play 2-3 sessions a day.
Completed the story but skipped all cutscenes to be honest.
After beating the final boss you'll unlock a mode that is not available yet...

im still working through it but this game's core is solid and fun. it's really campy and the combat feels nice, with the game gradually opening more in all respects over a kind of long amount of time.

the corporate meddling worming its way into the game's model probably shot down a lot of this game's potential which is a real shame because its a very fun time. im very glad its on gamepass (and the community is active a month post-release) because it's a little hard to recommend a $60 live service coop shooter with a battlepass/lootboxes and progression locked behind a grind/ingame currency/DLC. just make it free to play at that point lmao

Come for the dinosaur gimmick, stay for the bonkers story and really fun gameplay! As much as others are slamming this game for microtransactions, or for it being soulless, or saying it’s a guilty pleasure, the game offers enough variety in its multiplayer gameplay that it had me glued to it for a few weeks and I had a great time!

So, I have a bit of history with this game. My first experience with Exoprimal was the first announcement. When they showed all the dinosaurs pouring out of that portal, coming for the team, I was in! However, when the beta finally rolled around, I really didn’t have a great time with it. I wrote it off and said, eh, not for me.

But then the full release came to Game Pass and figured I would check it out. It took a few matches for this to really gel for me. I could tell during those matches, that there was something to this and I had to find out what it was. Then about 30 hours later, having completed the main story… I love this game!

While you may argue that a great game will hook you immediately, and most of the time I do agree with that sentiment, there are those games, usually multiplayer, that take a little time to win you over; if you give them the chance. Exoprimal is one of those games. It’s like Overwatch with a learning curve!

Everything in this game takes a little time to appreciate but it’s worth it! There is a surface to scratch through. Sort of like unwrapping a lot of paper, plastic and twist ties to finally get your toy out of the box.

What makes Exoprimal different is that it combines PVE and PVP into one game. You’ll play half a round killing dinosaurs with your group of 5 and then you’ll spend the other half fighting against another 5 person team AND more dinosaurs to try and win the match. How quickly you finish waves of enemies dictates how quickly you get to the PVP round and you could potentially get a huge head start if the other team isn’t doing well. And you can jump in with something called a Dominator, which turns you into a huge dinosaur like a T-REX to go after the enemy team and delay their process even more WHICH IS ALWAYS FUN.

The game is basically a weird action movie playing out in a video game. And on top of that, I really found myself loving the story, as nonsensical and weird as it is. I’m not even sure if I fully understand what happened? Strike that. I definitely don’t! And while I didn’t care about the characters at all when the game started, by the end, I did. In fact, there was a cutscene towards the end of the game that legitimately had me laughing out loud and games RARELY do that for me.

It’s also interesting how you can ONLY unlock more story beats in the game by finishing matches. You get a little progress bar and it’ll tell you, once you reach this point, you’ll get the next cutscene. And this is also how you get to unlock riads and boss battles with your teams. The story beats dictate whether you’re running into a character on the battle field or fighting a big bad. I thought this approach was pretty unique and really keeps you involved!

Quite honestly, what the game should be is a 5 or 10 person coop game. The PVP with the cube and hammer stuff feels very tacked on to me, while the PVE stuff feels very natural. Running around the city with friends, destroying dinosaurs is so much fun. Randomly joining a 10 man raid with both teams and taking down a huge boss is the best part of the game! Fighting another enemy team in this is…fine.

Though I will say that one of my top experience was in PVP. We were about to win the match by pushing our cube to the end and the sniper (I forget the class name) was shooting it from far away and about to disable it. So, I through up some of the buildable platforms that you can jump on in front of it at different heights and then we were able to secure the cube while the sniper kept just shooting the platform from their vantage point. This was a great feeling to win that way!

One thing is for sure is that each match will keep you on your toes. Sometimes you’re just killing dinosaurs, sometimes you’re protecting nodes, sometimes you’re escorting someone, and sometimes the game just takes you to a huge raid will all 10 players!

Another great feeling is unleashing your ultimate on a huge dinosaur or team to take them out. Have a T REX after you? Direct ultimate to take out the last quarter of their health!
I know I’ve been gushing about this game and you’re thinking, why did you give this a 3.5 if you like it so much? Well, there are definitely some things I’m not a fan of.

First off, the overall art style is bland and in some ways, the game is kind of generic. As pointed out above, I don’t remember the sniper class name… off the top of my head, I can’t remember any of the class names. I guess maybe because I didn’t grow up as a huge mech fan, but it was really hard for me to discern the difference between the classes in the game at first or even remember the names of the classes because that just doesn’t gel for me. Every exo suit, as their called, is different and offers different strengths but it takes a while to learn these things. The suits for me basically become things like “Oh the shooty guy” or the “grenade guy” or the “healing goblin guy.”

The environment and the cyber-ish, dystopia look of the cities you fight in aren’t very unique looking to me. They look like they could’ve been a Unity demo or something. There are areas that are beautiful to look at but there is a lack of landmarks and central design in the maps to help make these places memorable. The characters are in the same boat, as I mentioned above. The characters get more exciting when they start adding in some of the crazy skins you can unlock, but then that some times takes you out of the experience. Playing as a football player while a crazy AI is trying to destroy you, it doesn’t work in this game. I think the game taking itself too seriously is where it needs to stay, not being silly.

Unlocks take a LONG time to unlock. You get war chests to unlock stuff every now and then but it took me a lot time to get anything of value. The free tier of the battle pass is also represented terribly here where with the Battle Pass you get something new every level up, on the free tier, you’ll get something like every 6 levels and it’s nothing exciting (maybe a not very fun emote or something).

Speaking of the Battle Pass, the microtransactions are also kind of gross right out of the gate. $5 for a set of clothes and emojis for a character? Get out of here.

And as much as I like the nonsensical story, I think it’s a double edged sword. There are parts of it that are like “What?!” or “Wait how does this even work?” which I thinki could be a turn off for some. But that’s what you get with time traveling, parallel dimensions, Evil AI and Mechs from Japan.

I’m still picking at the last few online achievements here and there (Wow, kill 100,000 dinosaurs? Gonna be here a while…) and I’m going to keep playing off and on for a bit. I don’t plan on buying any microtransactions or the battle pass and I think that if you ignore that part of the game and push through some of the learning curve here, you’ll have a good time! I know that’s a big ask for some, but for me, it was worth it.

How can a mechsuit dinosaur murder game feel so soulless

All I could see is my teammate's special effect. I couldn't even see whether my hit landed on the dinosaurs. I just shoot at the general direction of where everyone was shooting at. I was expecting a L4D-like game with a PVPVE gimmick but what is the point if you don't get that adrenaline rush of power fantasy for slaughtering a huge number of zombies/dinosaurs.

If you squint really, really hard, you can almost see Dino Crisis 2 in this game. Other than that, the gameplay loop is hard to stick with. I wish there was a PVE way to play this game at my own pace, without the AI reminding me that our team is running behind.

Also, from what I understand, most players don’t get to play the later campaign maps very much, because they get paired down with noobs. That sucks for both parties, because noobs shouldn’t have to worry about getting stomped by some P2W jag-off within the first handful of games.

I do like shooting the dinosaurs, though. Also, this game could do with a better soundtrack. Now that I think about it, just put on Doom music to play along with the game, that’d help improve the experience.

I wish I was playing a more modern version of Dino Crisis 2, and I guess this is the closest thing available. Capcom, come on. It’s not that hard to make an arcade-y shoot ‘em up with quips and time travel shenanigans. That’s kinda what Exoprimal is, but in the most ass-backwards way.

Capcom tried something new so respect for that, though i think it kinda blows

Intrigued by this game for a while, I decided to splurge and actually had a lot of fun playing this. The combat feels satsifying and the lack of microtransactions was a good surprise.

What prevents it from reaching greatness is a lack of variety, which could potentially be fixed in future updates. It also suffers from a small playerbase meaning that its future could be compromised.

o jogo em si é divertido, a gameplay é bem decente, e as roupas tem uma variação legal, mas o jogo simplesmente não tem quase nada de conteúdo, ele só tem um modo e algumas cutscenes de história que liberam de acordo com quantas partidas vc jogou, eu acho que se o jogo tivesse um modo campanha coop propriamente dito no estilo dos jogos da franquia earth defense force com uma história legalzinha seria um jogo 90x melhor, mas no estado atual eu não tenho a menor motivação pra ficar jogando várias vezes a mesma coisa e provavelmente o jogo vai ser abandonado então tanto faz, tinha potencial pra ser bem mais

O jogo não chega a ser todo esse mal que os jornalistas dizem. A campanha pode até não ser boa ( eu mesmo nem assisti cutscene e tals ), mas dizer que o jogo é uma completa bosta é exagero.

A gameplay é boa, as missões com chefes são maneiras demais, principalmente por juntar o time inimigo com o seu para combate-los. Os gráficos são bonitos também.

Mas não tenho surpresa em ver a nota desse jogo, principalmente aqui no Brasil. Esse jogo nunca pegaria o publico daqui... me admiraria se tivesse cativado grande publico BR. Um país onde Destiny é nicho, esse com certeza é inexistente

este juego dentro de año, año y medio sera gratis, el juego esta bien, me recuerda al gambito de destiny pero sin ser una puta mierda de modo de juego, pero no vale lo que cuesta, esta bien para jugarlo un par de veces con amigos si tienes el gamepass, pero vamos si lo hacen gratis ya tienes algo similar al overwatch 2 sin ser un pedazo de mierda putrefacta

meh
played on game pass and still felt robbed
should be F2P

In a better world this is just a 10 hour co-op shooter that goes onto be a cult classic. This isn’t that world. Not saying this game isn’t fun, I’ve had a blast! But as the case goes for every live service game that isn’t immediately the biggest game in the world, this is destined for a shutdown in a year and permanent spot on social media threads titled “What dead online game did you think was cool?” I like this game, but it really deserved so much better. Maybe in the next universe.

very fun, and feels good to shoot and traverse the maps. it's a real Dreamcast-ass game and I love it.


Generic pve shooting and what not. Story is bonkers but a fun way to keep you playing the multiplayer game.

Deram todos os ingredientes para a Capcom fazer um jogo ruim mas quando a fase é boa é só bola dentro.

Todo boneco que testei foi muito daora, são aquela mistura de TF2 com OW. As fases começam bem no padrãozinho, mas com o decorrer da historia (que ignorei uns 80%) vai ficando uma loucura, tipo uma horda de >1200< dinossauros. Achei todos os bosses daora e um destaque para o final. Ainda não deu para fazer o late game.

O melhor multiplayer que jogo em um bom tempo, as únicas coisas ruins é que é muito caro(obrigado gamepass) por isso as filas tão um pouco longas, as vezes o lag atrapalha pois só tem server NA e deve durar no máximo mais 3 meses.

This is exactly my kind of game. Mostly, it's fighting dinos, but it mixes in just a little competition to keep it interesting. Really recommend trying it if you have gamepass