Reviews from

in the past


One of the best beat-em'-ups/character action games of all time, this game will kick your ass over and over again, without mercy literally asking you to beg to make it easier, but once you figure out how to fight you start to style so hard it makes kung-fu movies look like kiddie stuff. Also one of the super moves is punching a guy in the dong. Amazing game.

oq dizer de um dos melhores jogos de ps2, graficos muito bonitos , musicas maravilhosas e combos variados ( quando vc tem eles )oq mais afasta as pessoas é o personagem travadão , mas quando vc se acostuma ( vai por mim n é muito demorado de se acostumar ) o jogo flue , ele n é facil e vai te render boas derrotas no começo ja q vc n tera muitos golpes , técnicas ou roletas , mas depois fica um tanto quanto tranquilo , claro ficando mais dificil a cada fase , na minha primeira vez joguei a versão japonesa e cara .. como eu sofri na reta final, mas na minha segunda foi tranquilo n muito mas foi tranquilo , o jogo tem o modo hard q só os loucos sem sanidade mental jogariam ... eu n consegui , mas um dia conseguirem

Quite literally the most autism fun I had playing a game with obnoxious characters.

this game is perfect. when you save townspeople they all have their own wacky thank you animations with some of them literally shaking their ass for you. this game's story is like the best parts of resident evil 4 turned up to 11, and it is amazing. somehow they also pulled off a character action game with tank controls? like how? mikami is a genius and this game is just a testament to how well he understands the medium. and to top it all off there is a guerrilla suplex button, how could i not give it 5 stars?


More like Arthritis Hand

(I had a lotta fun with the game, but I took a long hiatus and my skills have deteriorated too much to go back. And I hate the soft lock, makes it hard to switch opponents. Fire game otherwise)

imagine working at clover studio in 2005, you lean over your co-workers shoulder to see one of the most beautiful cel shaded open worlds ever, flowers everywhere, a luscious white wolf running in the wind.

then you check out what someone else is working on and they're programing a spanking qte...

Eu literalmente não consigo jogar muito desse jogo pq ele ataca minha tendinite muito rápido mas eu adorei ABSOLUTAMENTE TUDO nesse jogo na moral

if you're having a hard time with combat, learn what Air Launch Kick is, remove any guard breaking techniques and abuse counter hits, you're welcome

haven’t even played the game at all (at time of writing) but that description alone fucks and has more soul than any game in the last decade of AAA gaming

An infamous game, thanks to a certain review by IGN and its no hand-holding approach that leads to insane difficulty, God Hand is a very good game, albeit with a huge caveat. Getting good enough to appreciate it.

While the IGN review may be laughable, it did point out some truths. This game does not ease you in. From the first stage, you can die very easily as you realize you can't brute force your way or get "lucky".

It's not just the enemies that make the game brutal. The dynamic difficulty rewards and punishes players by granting more loot but also buffing enemies the better you do and with a huge range of moves to learn and pick from, it's going to be trial and error to find out what works and what will get you killed quickly.

So in order to enjoy this game, you're going to have to "git gud." many years before the phrase would come to existence thanks to the Souls franchise, God Hand laid down the concept, challenging cocky gamers with a knowingly smug look that only few would prove worthy.

Which is a shame in one sense. God Hand does not take it self seriously and has a fantastic sense of humour with the story, enemies and even the combat itself (the first major boss could only be described as a villainous Mexican Elvis...it makes sense in context. Kinda.) And despite the levels being set in a ghost town, caves and other generic locations, the level design is so well done it adds to the presentation. Combine it with some hella catchy music and you have Capcom at their self-acknowledging best.

It's a game that should be experienced but there should be no shame if you don't find it's for you and the difficulty is too much (even easy is anything but) but for those that persevere and triumph, there is a beautiful, near-great game that should be more respected for trying to bring something different to the beat 'em up genre.

Rating: 8/10

One of the greats, so off-kilter and strange but feels incredible to play once you get on its level, and the customization is so wild. Probably some comedy bits that are a little tasteless but the whole thing is so audacious that I feel like it evens out?

Probably the best fighting system ever put into a game

There's a legitimate argument that this is the best action game ever made. A ton of depth, dynamic difficulty system that gets harder as you get better, wacky ass context sensitive actions and so many different movesets to try and enemy encounters to test them out on. It's just straight peak.

Genuinely insane how this game has been passed over by so many people when it should be the blueprint.

I played it again oops

Shinji Mikami do céu, como que tu foi de RE pra isso aqui?

Esse jogo tem simplesmente um dos melhores combates possíveis, fora dificuldade que é bem estranha só que muito boa, já que quanto melhor tu joga mais a dificuldade vai subindo.
Se tu tiver mãozinha, talvez seja engraçado jogar esse jogo em.

LEGENDARY DEMON ASS KICKER

Ну что же, эту игру по праву можно назвать лучшим 3Д-битемапом эпохи консолей 6-ого поколения. Выйдя на заре эпохи она не показывала красивой графики, не была технически современной и не имела интересного сюжета. Однако она давала полный контроль над действиями главного героя за счёт очень гибкой системы настройки ударов и разнообразия этих самых ударов. Персонаж неповоротливый, из-за чего очень сложно бывает сменить направление движения, в бою же это компенсируется возможностью резко уходить от врагов в стороны. Благодаря очень продуманному ИИ врагов у вас вряд ли будут полностью одинаковые бои даже за множество прохождений, из-за чего игру можно назвать достаточно реиграбельной не только в своём жанре, но и в принципе, ибо количество экспериментов с разнообразием ударов довольно велико и зависит лишь от вашего стиля игры. Если вы любили старые битемапы с 8-16 битных консолей, то обязательно поиграйте в Год Хенд, без исключений. Единственным минусом игры является то, что шкала сложности в игре динамичная и мало кто сможет пройти игру, когда шкала достигнет своей последней отметки. Я не шучу, это истинный хардкор.

combat is absolutely fantastic. nothing but combat the whole way through, the catch being barebones level design. The game is also really hard, even on easy, plus theres no tutorials. I def recommend the game but get ready to get your ass beat. Even has the capcom six gen charm (re4, dmc3, vjoe).

It has one of the most kinetic and gratifying combat systems of its time, and it feels like it puts all of its attention into making sure its bones work. More than just the variety of moves, the sense of impact, the sound design---it puts a lot of effort into the speed at which characters approach you, how they behave on and off camera, and how they attack you in groups. It's unnatural but it creates interesting rhythms; Resident Evil 4's combat is arranged in a similar way, and I think it's something that more games should pay attention to.

God Hand has this lovely core, but I feel like it doesn't know how to support it. Its very silly narrative and central aesthetic owing to Fist of the North Star, tokusatsu, and wrestling works as a frame, as a kind of motivation, but the narrative has nothing to do with why anyone would want to play this game and I think it knows it. The manner in which its inspirations don't fit together is often more compelling than the manner in which they do.

Also the level design and art direction don't do anything to help out the game. We have enemies that crumple and rocket about, but the environment doesn't support any of this elasticity. It's just a bunch of cheap theming. It looks like the scenery is going to fall apart at any moment, and yet it doesn't, even as it houses a pinball machine full of musclemen. Imagine if walls burst open, the ground opened up, buildings toppled---if the spectacle playing out felt as if it wasn't contained in an invincible shoebox.

God Hand is fun and even thoughtful, but it feels oddly prototypical, almost like a beta to a truly great game.

It's pretty dope beat em up with unique mechanics and a wacky story.

What makes this game unique is its customisable combo system. You can set up your moveset with 80-90 different punches and kicks you buy. All the moves you buy serve a different purpose; you use them for juggling, launching, guard breaking etc. Also, the animations of your moves are sick. You look like a total badass when you do your combos, Clover really nailed that power fantasy aspect.

I also want to mention about the difficulty. I don't think its as hard as people talk about. Yes, character has tank controls like Resident Evil 4 and you can get surrounded pretty easily but game helps you in multiple ways, you just gotta be mindful. You have powerful roullette moves to deal with big crowds and you also have your god hand which makes you invulnerable. If you don't have them, there are some busted low attack moves that dodges your enemies' high attacks automatically. If you get frustrated in a 1v1, you can cheese the fight with these low attacks. There were only 2 levels in the chapter 8 that frustrated me, other than those, the game is fair.

In short, if you like crazy action games with old school controls, check this game out.

a wonderful game, i played so many times was a child and completed for the first time today

facilmente um dos jogos mais divertidos ja feitos...

Proceeds its infamous reputation. Brutal and unforgiving but still one of the most satisfying action games in the genre to this day. An absolutely rage inducing, unhinged, hilarious journey into the demonic wild, weird west in Shinji Mikami & Clover Studios late PS2 cult classic.


Very fun, difficult game. One of the games that laid the foundation for platinum's future games and from software's games. If i could compare or describe this game i would say its dmc plus ninja gaiden. Cheesy not really important story but fun characters and setting with almost excellent gameplay. it is dated so the controls arent perfect but this is one of the games that reinforce my belief that the ps2 was the best gaming system and im glad to have been apart of that generation.

This game calls for a remake
Esse jogo clama por um remake

Seguinte: jogo difícil, porém perfeitinho.

Eu sempre quis jogar este jogo e tenho certeza que se não tivesse um propósito para joga-lo, provavelmente não jogaria. Não pela sua dificuldade em si, mas pelo conjunto da obra mesmo que de início se apresenta de um jeito e a confusão permanece até você se adaptar ao jogo.

God Hand é sim um jogo difícil e como amante dos 8bits, mantenho minha opinião de que qualquer jogo difícil que te ensine com os próprios erros sejam os melhores em qualquer geração. Tive a mesma dificuldade com Ninja Gaiden (NES) e The Adventure of Batman and Robin (SNES) que ensinaram a mim que qualquer jogo é digno de ser finalizado se você aprender... isso que eu ainda nem joguei Dark Souls.

Não, ele não foi feito na engine de Resident Evil 4 e sim em cima de Okami. De início pode parecer que tudo ali faça alguma ligação com RE4, apesar disto conforme o jogo vai encaminhando, tudo parece muito diferente e igual ao mesmo tempo. Não existem uma variedade enorme de inimigos, mas sim de reskins dentro de esqueletos. Existe um ou outro inimigo que seja único fora os chefões, porém nada muito diferente do esqueleto de um gordo por exemplo.

O Devil Hand parece o Leon da shopee.

A única música que realmente importa no jogo todo está no pós crédito porque as outras são poluições sonoras ao meu ver e, por incrível que pareça, é cantada.

O jogo brilha na sua jogabilidade. Não há muito o que dizer se você não tentar jogar ao menos porque o jogo é o que você joga. Existe inúmeras combinações que você pode fazer, ativar a god hand e usar os especiais dela. Tudo gira em torno disto e é nisto que o jogo se apresenta ser muito foda. Você irá apanhar muito, se muitos inimigos juntar em você; você irá surrar muito, se um inimigo por vez vier você e talvez, se alguém vier com um arma de curta distância ou longa distância, você conseguirá tirar muito sangue deles se todos vieram atrás de você e usar o golpe mais forte. Você irá correr muito e MUITO PROVAVELMENTE, a câmera fixa irá te atrapalhar bastante... e como ela irá te prejudicar no início do jogo, apenas cuidado ao usar a volta de 180º porque isso pode te matar. E, ATENÇÃO, ERRO DE TODO INICIANTE: NÃO USAR O GUARD BREAKER!

Por nada estar ao teu favor, este jogo é difícil até que você aprenda como jogar e depois disto se transforma num pesadelo ainda maior. Não é aquela dificuldade falsa e sim aquela que você aprende a cada passo que você da e isto é muito gostoso porque o jogo te força a ficar nele até que aprenda o que esteja fazendo/executando. Qualquer erro é prejudicial e assim é a vida real, pisou em falso... morreu! JOGÃO!!!