Reviews from

in the past


É bom ver jogos com escopo de indie sendo produzidos pelas empresas grandes com a Nintendo. Boxboy tem a filosofia Nintendo de bolar uma mecânica e explorá-la à exaustão.

E exaustão talvez seja o único ponto negativo que me impediu de ter a melhor experiência com o jogo, apesar de ter sido algo fantástico.

Really neat puzzle-platformer that gets so much out of a single concept, with some of HAL Laboratory's charm sprinkled in. The only reason it's a 4/5 is that I expect the later games to be even better once I get to them.

Really fun and relaxing puzzle game that has the right balance of charm and difficulty. I would die for Qbby.

Cute little puzzle game from HAL


they weren't lying that boy is a box

Honestly it's a really cute puzzle game, amazing how such a simple design like Qbby works so well

What a charming and inventive little puzzle game. Stays fresh right up to the end. Love it.

Solid puzzle platformer with a lot of heart.

Very simple but very solid all around. I felt like it was everything I wanted it to be and nothing more

extremely satisfying and charming lil puzzle game, so cute, zero dialogue but it happens to have the same plot as metroid prime but with more character death

Overall Score: ✅82%

So I thought before the Nintendo 3DS eShop stops adding funs in the 28th; I would get some games off of it for one last time. I decided to get the original trilogy BOXBOY games and so far I think I've picked a really good choice.

the original BOXBOY is a simple but really charming and fun 2D platformer with really well thought out puzzles that star off simple at first; but get harder the more you progress, if Nintendo ever decides to remaster the first three games on the switch, I highly recommend it.

Cute minimalistic style hides some tough puzzles that rely on a very unique set of mechanics to solve. Very fun, a must-try!

Tirando o fato de que ele é muito longo, é um jogo muito bem feito e carismático. É bem gostoso de jogar, ele sempre apresenta mecânicas novas. É a melhor pedida pra deixar instalado no 3DS e ir jogando entre outras coisas aos pouquinhos.

please let HAL make more original IP's

The only game about a square-shaped boy I can tolerate.

Very solid platforming/puzzle experience. Neat concept that doesn't overstay its welcome - too simple in appearance/design at times though

BOXBOY is a pretty charming puzzle platformer where you play as Qbby, a square-shaped character that has the ability to spawn boxes from its body. These boxes can be spawned in several directions, allowing you to create all kinds of shapes. Puzzles start out pretty simple but become much more complex as you progress.

Overall, I loved this game. It's simply amazing how developers HAL can turn the simplest shapes into really charming characters. Recommended.

A charming little puzzle game that really forces you to think on your feet about how to use the boxes.

Veredito: carismático, simples e direto.

Boxboy é o clássico jogo de portátil à moda antiga: poucas mecânicas, partidas curtas, não é muito ambicioso nem faz nada revolucionário. E tudo bem. Foi claramente feito pra matar o tempo no busão ou na fila do banco, não pra te envolver em uma história super épica. Sua mecânica central (praticamente a única) é criar fileiras de caixas para atravessar as fases, seja usando de ponte, de escudo ou de 'corda com gancho'.

...e é só isso. Tem uma trilha sonora bacana, gráficos simplórios e fofinhos, e alguns colecionáveis que desbloqueiam tanto skins bonitinhas como fases extras de desafio pra quem quiser. É relaxante, simpático, divertido e isso é suficiente.

tight puzzle-platformer game with a great tile-based mechanic where the main character qbby can grow blocks out of his body to use for a variety of tasks. while initially simple, the game quickly expands qbby's mechanical vocabulary without introducing any new abilities via the wide variety of level gimmicks to overcome. qbby's blocks can be used to hold switches in place, pull qbby up to higher places, form stairs, and shield him from lasers depending on the situation, and the best puzzles in the game require designing block structures that can perform multiple functions when they interact with the environment. on the level design side, the game dips its toe into several different puzzle genres, including physics-based moving blocks, tetris-style line clearing, and lemmings=style AI manipulation, among others. the levels themselves rarely stick to one structure, veering between larger single-room puzzles and chains of short puzzles that focus on escalating a single design concept. a single idea rarely gets extended past 15 minutes of puzzle solving before something new appears, which keeps the pacing thankfully breezy.

beyond reaching the end of each level, there are also collectable crowns to look out for in each level. my first impression was that they would be like the strawberries in celeste where they function as a heightened, optional challenge, and in some levels they serve this purpose, which works amazingly well when it reveals the flexibility in approaches to each puzzle. however, in a lot of other cases they serve as a subtle guide for how to solve more abstract puzzles, which I found fascinating. to keep these crowns exclusive, the designers imposed a limit on the number of blocks you may create before the crowns are disabled, which I personally don't mind considering how generous, accurate, and quick the checkpoint reset system is.

there's also a fleeting plot that has some sort of world-actualizing consequence for the main characters; I frequently played this on the couch around my roommates and I kept looking away during the cutscenes, so I don't really have a take for what goes on other than that it's cool. the graphics are pleasingly sparse as well, and they look crisp on the 3ds screen. the music was not my cup of tea personally, given that it was mainly minimalist chiptune stuff. as a pick-up-and-play game the presentation mainly gave way to how quick it was to pick it up and work through a puzzle, even for ones that stumped me for a bit. I haven't worked through all of the post-game puzzles, but I've found the ones I've played so far to be a great challenge that capitalizes on the ideas demonstrated prior. between these games, kirby, part-time ufo, and picross 3d, HAL lab is a fascinating force in the realm of puzzle-adjacent games.

It's pretty simple and charming, and that mostly works in the game's favor. The puzzles can occasionally be pretty tricky. Each world has a different gimmick that is utilized pretty well in a variety of ways. The mechanics never really interact, and the puzzles feel fun but nothing too crazy. It's good, but a bit lacking.

Really good but level transitions are way too long for how long the levels are.


It's as barebones as they come, but it proves that the simpler the better when it comes to puzzle games. Although having said that, a few more themes and music tracks would've gone a long way.

82

delightful simplistic puzzle game with a fair amount of challenge

Çok tatlı lan bu oyun. Bİraz basicv ama oynaması eğlenceli.

Cleverly designed puzzler that gets a lot of mileage from a simple but effective concept. Music is a bit lacking in quantity and quality.