Reviews from

in the past


It's cute, but the store gameplay feels too shallow to sustain interest— the dungeon crawling itself it fun, though.

They turn something so basic in RPGs based on farming that is selling items to a mechanic in a beautiful way. I've also enjoy the story.

Play Recettear instead. This is a clone that came out ten years later but managed to be worse in every way.

One time I heard a cryptobro talking about his passion project "on the making" and how he wanted it to be like Moonlighter with NFT's and that idea was so terrifying that I had to lower my score for this one.


This review contains spoilers

This game really disappointed me. I had heard great things about Moonlighter so I hopped on the opportunity to score it for free on Epic. After playing through the first dungeon, I felt pretty content with the combat, shopkeeping and overall progression in the game. I was excited to upgrade equipment, craft cooler items and withstand harder tests of endurance in the rest of the game.

However, this game really ends after the first dungeon. I quickly felt a sick sense of repetition too similar to an idle game. The items for sale were reskinned items from the first dungeon with a higher price, and I realized every other aspect of progression followed the same trend. I felt very bored but stuck with the game through the end because I expected something to change, but nothing did.

Overall I still appreciated the construction of the game, the art and action are fine enough but Moonlighter's unique hook wasn't sufficient to keep me interested the entire time.

Completed it in a couple days. Very cool roguelike game with a huge replayable potential considering how many weapons you can use.

A good game, but short, and had fascinating design ideas that it failed to fully implement, like selling to customers and the weapon upgrade system. I wish I could play a fully-realized version of Moonlighter one day.

tried to sell my onlyfans and the customers constantly did the sad emoji

Tengo sentimientos encontrados con Moonlighter. Por un lado, el concepto me parece buenísimo, me enamoró nada más conocerlo y es de esas veces que piensas cómo no ha habido antes algo así que mezcle el mazmorreo roguelite con la gestión de una tienda de objetos para Héroes. Los diseños son muy bonicos y soy de las gusta del rollo farmeo y gestión así que me ha dado unas horitas (17) enTRENtenidas (😁) en el transporte público.

Sin embargo, tengo que decir que se queda algo cortito en varios aspectos, empezando por lo argumental, que ofrece un par detalles muy básicos para tu personaje y las mazmorras, y poco mas. Cero vidilla en el pueblo o secundarios y el paso de los días apenas tienen repercusión. Mucho capitalismo pero poco contexto y cero narrativa. Pero donde más se queda corto es en mecánicas. Ya en la 2a mazmorra es repetitivo. No descubres habilidades o cosas nuevas al avanzar. Es todo numérico: vale más o hace más daño, lo que hace que en seguida resulte fácil y no haya mucha estrategia de por medio. Ah, y tiene bastantes bugs.

Con todo, resulta entretenido y muy simpático. Y al principio pica. Quizá es cosa mía, que me pasé de hype por el concepto.

Unos vídeos e hilo en twitter: https://twitter.com/Adriii/status/1067154720966479875

The game is pretty addictive, but at a certain point, I really felt a growing urge to finish the game and move on after a few too many cycles of managing the shop and raiding the dungeons.

The ending of the game itself is very strange and felt kind of out of left field even as I read several of the lore descriptions. Everything around it happens so fast it's hard to process or get too mad at it. Honestly for all the build up of the final door, it wasn't the final confrontation or sequence I was hoping to see, but at least it didn't add too many more hours I guess.

This is likely a game that's less annoying on the switch when you just play in bursts, but I did get this on game pass so it was nice to finally experience this game.

Interesting blend of roguelike dungeon exploration and shop management game. Get stuff in the dungeon, sell it in your shop and use the money to upgrade your shop and weapons. The shop part is really cool because you have to manage offer and demand for every item. The dungeon part is the other side of the coin, reaaaaaaally boring, you pick 2 weapons from the shop and that's it, you don't pick any upgrades during the runs and the bosses are always the same. Check it out if you have a Game Pass sub, otherwise get it on sale if you want to try it.

Aamazing game. Haven´t played the DLC yet

Cool concept but the core gameplay hook is just a tab bit repetitive and boring.

Reelcyjna gra na codzienne krótkie sesje.
Jeszcze nie skończyłem.
Trza będzie wrócić.

Unique take on the roguelike genre but the combat is lacking and the shopkeeping aspect became stale about 12 hours in.

Tengo que terminarlo, pero es un roguelike muy cuco y con mucho potencial.

Extremely stylish visuals and fun, top-down action made this game appealing af. However, the day-to-day aspect of running the store is a bit boring. If there were NPCs to interact with that said more than 2 things, the town would feel alive and worth spending time in.

As it stands its so close to being a great game, but as is, I see no value in finishing it.

This review contains spoilers

Picked this up because I liked the concept, but it fails to deliver. Put it down shortly after unlocking the 2nd dungeon.

I did get a kick out of the old man, though, who keeps telling Will to avoid the dungeon and just run the shop, ignoring/contradicting the premise that the shop only sells things looted from the dungeon.

cute little game... kinda short and small but i thought it was fun :)

It's decent, but it feels like it's 80% realized. It has the feeling of cut content, whether that's the case or not. Not quite engaging enough to keep me going, but I had a good enough time with it.

its good but my game crashed and i lost 6 hours of progress so i am done with this game

Recettear with less story and replayability. Still got completely addicted to it for a week.


la vd pedi una revolucion del juego en steam, no era lo que esperaba realmente. el combate es muy lento y aburrido, me ha tocado muchos bugs y lo de la tienda fue muy meh.

Did not get to play enough fr fr

The same opinion as everyone, really cool concept, but not the best execution. The selling mechanic gets repetitive and even annoying, the combat is good although sometimes it can feel primitive, the art is really beautiful and I've got nothing to object about it and the calendar system feels almost pointless given how it has no impact on lore or anything besides the shop. NPCs are purely decorative too, just repetitive dialogues.